Ryan Lambie Dec 5, 2017
Capcom has finally announced Mega Man 11 - and it looks rather good. Here's the first trailer...
Update: Capcom's Mega Man 30th anniversary stream kicked off last night at 7pm UK time, and as expected, it contained some good news for fans of the Blue Bomber. For the first time since 2010, we'll be getting a main-line sequel to the classic action-platformer series, with Mega Man 11 due out some time next year.
See related Vikings season 5 episodes 1 & 2 review: The Departed Vikings has been renewed for season 6
The sequel will mark a slight change of direction, too, with the 8-bit, pixel aesthetic of Mega Man 9 and 10 giving way to an anime-style, hand-drawn look that brings it closer to something like Street Fighter V's use of 2.5D.
Otherwise, the platforming action's the same as always, with fast-paced run-and-gun levels giving way to rock-hard-looking bosses. Mega Man fans will notice plenty of nods to the past,...
Capcom has finally announced Mega Man 11 - and it looks rather good. Here's the first trailer...
Update: Capcom's Mega Man 30th anniversary stream kicked off last night at 7pm UK time, and as expected, it contained some good news for fans of the Blue Bomber. For the first time since 2010, we'll be getting a main-line sequel to the classic action-platformer series, with Mega Man 11 due out some time next year.
See related Vikings season 5 episodes 1 & 2 review: The Departed Vikings has been renewed for season 6
The sequel will mark a slight change of direction, too, with the 8-bit, pixel aesthetic of Mega Man 9 and 10 giving way to an anime-style, hand-drawn look that brings it closer to something like Street Fighter V's use of 2.5D.
Otherwise, the platforming action's the same as always, with fast-paced run-and-gun levels giving way to rock-hard-looking bosses. Mega Man fans will notice plenty of nods to the past,...
- 11/30/2017
- Den of Geek
Ryan Lambie May 16, 2017
Classic rhythm game PaRappa The Rapper is getting a spiritual sequel. Project Rap Rabbit is looking for funds on Kickstarter now....
When we first heard talk of a PaRappa The Rapper spiritual sequel a few days ago, we wondered aloud whether the rumoured project might end up on Kickstarter - the venue for other spiritual revivals like Keiji Inafune's Mighty No 9.
See related Girl Interrupted and one profound line of dialogue Prozac Nation: a film breaking down a mental health boundary
Well, just call us Mystic Meg: Project Rap Rabbit (a working title) really does exist - and yes, it's now looking for funds on Kickstarter. From the developers behind PaRappa and Gitaroo Man - two classics of the rhythm action game genre - Rap Rabbit will offer more of the same: a challenge that requires a good memory and lightning-fast reactions, all served...
Classic rhythm game PaRappa The Rapper is getting a spiritual sequel. Project Rap Rabbit is looking for funds on Kickstarter now....
When we first heard talk of a PaRappa The Rapper spiritual sequel a few days ago, we wondered aloud whether the rumoured project might end up on Kickstarter - the venue for other spiritual revivals like Keiji Inafune's Mighty No 9.
See related Girl Interrupted and one profound line of dialogue Prozac Nation: a film breaking down a mental health boundary
Well, just call us Mystic Meg: Project Rap Rabbit (a working title) really does exist - and yes, it's now looking for funds on Kickstarter. From the developers behind PaRappa and Gitaroo Man - two classics of the rhythm action game genre - Rap Rabbit will offer more of the same: a challenge that requires a good memory and lightning-fast reactions, all served...
- 5/5/2017
- Den of Geek
Ryan Lambie Mar 21, 2017
Retro-future indie game Narita Boy has reached its goal on Kickstarter, and to celebrate, there's a new trailer to check out...
Update: If you saw our post a few weeks ago about the retro action adventure Narita Boy and liked what you saw, there's some good news: developer Studio Koba has successfully garnered the 120,000 Euro support it was looking for on Kickstarter.
See related The Last Kingdom series 2 episode 1 review The Last Kingdom series 2: politics, battles and arselings What can we expect from new BBC drama, The Last Kingdom?
If you haven't checked out Narita Boy yet, then here's another chance. It's a side-scrolling game which takes its inspiration from such classics as Another World, Flashback and other hits from the 80s and 90s. With a strange, cyberpunk-fantasy plot and psychedelic visuals, it's shaping up to be a great indie title. You can check out the new trailer below,...
Retro-future indie game Narita Boy has reached its goal on Kickstarter, and to celebrate, there's a new trailer to check out...
Update: If you saw our post a few weeks ago about the retro action adventure Narita Boy and liked what you saw, there's some good news: developer Studio Koba has successfully garnered the 120,000 Euro support it was looking for on Kickstarter.
See related The Last Kingdom series 2 episode 1 review The Last Kingdom series 2: politics, battles and arselings What can we expect from new BBC drama, The Last Kingdom?
If you haven't checked out Narita Boy yet, then here's another chance. It's a side-scrolling game which takes its inspiration from such classics as Another World, Flashback and other hits from the 80s and 90s. With a strange, cyberpunk-fantasy plot and psychedelic visuals, it's shaping up to be a great indie title. You can check out the new trailer below,...
- 2/23/2017
- Den of Geek
Xbox One and Windows 10 exclusive ReCore officially releases tomorrow, but it looks like the problems for Comcept’s action-adventure shooter are already starting to mount up ahead of the big day.
Both early recipients and reviews of the title have reported that dying in certain areas of the game results in longer-than-expected loading times, with some stating that they’ve had to wait upwards of two minutes before they could get back into the action.
The revelation will likely lead to many having flashbacks of the dreadful downtime experienced between each loss of life in Sonic The Hedgehog (2006), but all hope isn’t lost just yet – Comcept has issued a statement to VG247 acknowledging the issue, stating that they’re committed to improving performance wherever possible.
We are aware that even with the Day One patch, players can still experience long load times in a couple areas of the game.
Both early recipients and reviews of the title have reported that dying in certain areas of the game results in longer-than-expected loading times, with some stating that they’ve had to wait upwards of two minutes before they could get back into the action.
The revelation will likely lead to many having flashbacks of the dreadful downtime experienced between each loss of life in Sonic The Hedgehog (2006), but all hope isn’t lost just yet – Comcept has issued a statement to VG247 acknowledging the issue, stating that they’re committed to improving performance wherever possible.
We are aware that even with the Day One patch, players can still experience long load times in a couple areas of the game.
- 9/12/2016
- by Joe Pring
- We Got This Covered
You might not think of it as such, but ReCore is part of an important phase in the ongoing curation of the Xbox One’s library. Over the years, Microsoft has traditionally relied on a few big-name franchises to bolster their first party lineup, with series like Halo, Gears of War, and Forza leading the pack. This lineup has worked in the past, but in recent years, gamers have tired of the same old franchises, as evidenced by (relatively) low sales figures for both Halo 5 and Gears of War: Judgment.
Still, I have to commend Microsoft on their attempts to turn things around. During their last few E3 conferences, they’ve paid equal attention to both the triple-a and indie space , and have started to expand their portfolio of published games, with more experimental titles such as Sea of Thieves, Scalebound, and of course, ReCore. Taking a risk on a new IP is one thing,...
Still, I have to commend Microsoft on their attempts to turn things around. During their last few E3 conferences, they’ve paid equal attention to both the triple-a and indie space , and have started to expand their portfolio of published games, with more experimental titles such as Sea of Thieves, Scalebound, and of course, ReCore. Taking a risk on a new IP is one thing,...
- 9/12/2016
- by Shaan Joshi
- We Got This Covered
Is it just us, or is ReCore not getting the attention that it perhaps deserves? Ever since being announced at last year’s E3, only a handful of trailers and snippets of gameplay have been released by Microsoft in the lead-up to release, leaving many in the dark as to the finer details of the brand new intellectual property.
Thankfully, with the Xbox One and Windows 10 exclusive just two weeks away from release, Microsoft has released a launch trailer for Armature Studios’ enigmatic adventure, providing some much-needed story details and gameplay.
Billed as an action-adventure title with a generous helping of platforming elements, ReCore details the life of Joule Adams, a scavenger of sorts, who is accompanied by a handful of ‘Corebot’ companions in her quest to “bring new life and hope” to a desolate world.
More News From The Web
Okay, so most of that is information we already had,...
Thankfully, with the Xbox One and Windows 10 exclusive just two weeks away from release, Microsoft has released a launch trailer for Armature Studios’ enigmatic adventure, providing some much-needed story details and gameplay.
Billed as an action-adventure title with a generous helping of platforming elements, ReCore details the life of Joule Adams, a scavenger of sorts, who is accompanied by a handful of ‘Corebot’ companions in her quest to “bring new life and hope” to a desolate world.
More News From The Web
Okay, so most of that is information we already had,...
- 9/2/2016
- by Joe Pring
- We Got This Covered
When I was first drafting this review in my mind, I wanted to try and avoid talking about the rocky path Mighty No. 9 took to release. The troubling development cycle and Kickstarter shenanigans of Comcept have been told in exhaustive detail by now. If we judged every game on how difficult it was to make, we would be slamming titles left and right. Of course, learning about all of the troubles that happened here, though, can be helpful in understanding how the final product turned out as lacklustre as it did.
In Mighty No. 9, players step into the shoes of Beck, the ninth member of the robotic combat team known as the Mighty Numbers. In typical Mega Man fashion, the other Might Numbers, as well as numerous other machines, are infected with a virus that turns them against humanity. With his creator Dr. White’s urging, Beck sets out to...
In Mighty No. 9, players step into the shoes of Beck, the ninth member of the robotic combat team known as the Mighty Numbers. In typical Mega Man fashion, the other Might Numbers, as well as numerous other machines, are infected with a virus that turns them against humanity. With his creator Dr. White’s urging, Beck sets out to...
- 6/24/2016
- by Eric Hall
- We Got This Covered
If Mighty No. 9 persevered through a troubled spell in development, its foray onto the market didn’t bring much in the way of change.
Launch woes and quality issues reared their ugly head earlier this week, and creator Keiji Inafune and ex-Capcom employee and translator Ben Judd solicited questions levelled at the game’s Kickstarter campaign and multi-platform development during yesterday’s launch day stream.
It was here that Inafune – esteemed Game Designer behind the Mega Man series – took responsibility for “all problems” related to Mighty No. 9. “It’s totally my fault,” Inafune conceded. “I’m the key creator. I will own that responsibility.”
Inafune and Judd then went on to discuss the platformer’s massive Kickstarter success, and why the total $4 million crowdfunding haul didn’t necessarily translate to the game’s budget.
“At the end of the day, at the end of a Kickstarter game, don’t look at the final number,...
Launch woes and quality issues reared their ugly head earlier this week, and creator Keiji Inafune and ex-Capcom employee and translator Ben Judd solicited questions levelled at the game’s Kickstarter campaign and multi-platform development during yesterday’s launch day stream.
It was here that Inafune – esteemed Game Designer behind the Mega Man series – took responsibility for “all problems” related to Mighty No. 9. “It’s totally my fault,” Inafune conceded. “I’m the key creator. I will own that responsibility.”
Inafune and Judd then went on to discuss the platformer’s massive Kickstarter success, and why the total $4 million crowdfunding haul didn’t necessarily translate to the game’s budget.
“At the end of the day, at the end of a Kickstarter game, don’t look at the final number,...
- 6/22/2016
- by Michael Briers
- We Got This Covered
ReCore Gallery 1 of 6
Click to skip
Announced last year during E3 2015, ReCore is one of the more interesting titles coming to the Xbox platform this year. The product of a partnership between Microsoft Studios, Armature Studio (with studio head Mark Pacini directing the game), and Keiji Inafune’s studio Comcept, ReCore stands as one of the higher profile games on display this year at E3, and certainly the most interesting collaboration between Japanese and American studios.
But the humble beginnings of ReCore begin before Microsoft was introduced to the project. Having struck up a working relationship years ago, the idea for ReCore surfaced after the formation of Inafune’s Comcept, a development house based out of both Tokyo and Osaka, which is primarily known for its work on Mighty No. 9 and the Soul Sacrifice series. With Comcept (through Inafune) bringing years of platforming experience, and the flash and solid combat from Pacini and Armature,...
Click to skip
Announced last year during E3 2015, ReCore is one of the more interesting titles coming to the Xbox platform this year. The product of a partnership between Microsoft Studios, Armature Studio (with studio head Mark Pacini directing the game), and Keiji Inafune’s studio Comcept, ReCore stands as one of the higher profile games on display this year at E3, and certainly the most interesting collaboration between Japanese and American studios.
But the humble beginnings of ReCore begin before Microsoft was introduced to the project. Having struck up a working relationship years ago, the idea for ReCore surfaced after the formation of Inafune’s Comcept, a development house based out of both Tokyo and Osaka, which is primarily known for its work on Mighty No. 9 and the Soul Sacrifice series. With Comcept (through Inafune) bringing years of platforming experience, and the flash and solid combat from Pacini and Armature,...
- 6/18/2016
- by Shaan Joshi
- We Got This Covered
facebook
twitter
google+
To boost profits, Capcom could be revisiting old IP that "have not yet been utilised to their full potential," the company says...
We've already heard Capcom admit to investors that Street Fighter V required "a little more time" in development before its release in March, and how its lower-than-expected sales have prompted a bit of a rethink at the Japanese firm. In short, it pledges to spend more time polishing a game rather than rush it out for a preset release window; "It's best to spend a littel more time in developing and running a high-quality title that will perform well globally," Capcom said.
As part of its future strategy, Capcom has said it's also set to "increase the ratio of internally developed titles" and also look back into its extensive archive of games and properties.
"We also possess a vast library of content in which there...
google+
To boost profits, Capcom could be revisiting old IP that "have not yet been utilised to their full potential," the company says...
We've already heard Capcom admit to investors that Street Fighter V required "a little more time" in development before its release in March, and how its lower-than-expected sales have prompted a bit of a rethink at the Japanese firm. In short, it pledges to spend more time polishing a game rather than rush it out for a preset release window; "It's best to spend a littel more time in developing and running a high-quality title that will perform well globally," Capcom said.
As part of its future strategy, Capcom has said it's also set to "increase the ratio of internally developed titles" and also look back into its extensive archive of games and properties.
"We also possess a vast library of content in which there...
- 5/17/2016
- Den of Geek
It’s official: Mighty No. 9 is on course to release across North America and Asia on June 21.
First crowdfunded back in 2013, Comcept’s spiritual successor to Mega Man is emerging from a prolonged and troubled development, during which time the platformer was hit with multiple delays and a barrage of apprehension from those who backed Keiji Inafune’s vision from the beginning.
But with a firm finish line now in sight – the esteemed Japanese developer ensures there won’t be any further delays this time – Inafune took to Comcept’s website to lock down launch plans, all the while thanking those who supported Mighty No. 9 all across its extended development window.
“This is a project where everyone’s passions were combined in order to create something very special, and we are looking forward to delivering the final product to everyone who was involved,” Inafune wrote in an update on the game’s official site.
First crowdfunded back in 2013, Comcept’s spiritual successor to Mega Man is emerging from a prolonged and troubled development, during which time the platformer was hit with multiple delays and a barrage of apprehension from those who backed Keiji Inafune’s vision from the beginning.
But with a firm finish line now in sight – the esteemed Japanese developer ensures there won’t be any further delays this time – Inafune took to Comcept’s website to lock down launch plans, all the while thanking those who supported Mighty No. 9 all across its extended development window.
“This is a project where everyone’s passions were combined in order to create something very special, and we are looking forward to delivering the final product to everyone who was involved,” Inafune wrote in an update on the game’s official site.
- 5/2/2016
- by Michael Briers
- We Got This Covered
Having grown up with the Nes and Snes, I have fond memories of Capcom’s iconic Mega Man franchise. I can still remember the countless hours spent trying to conquer the challenge of taking down the eight Master Robots of Mega Man 2. As you are probably aware of, though, Capcom hasn’t been in a rush to develop any new titles in the franchise, despite the character’s enduring popularity. And with most of the staff behind the classic entries in the series now long gone, including Keiji Inafune, it appears that it may be a long time before we get a new Blue Bomber adventure.
Despite the lack of new instalments, though, Capcom is more than willing to re-release the classic adventures of Mega Man onto new consoles. While previous compilations brought the series onto other systems, the Digital Eclipse-developed Mega Man Legacy Collection is the first set to grace the Nintendo 3Ds.
Despite the lack of new instalments, though, Capcom is more than willing to re-release the classic adventures of Mega Man onto new consoles. While previous compilations brought the series onto other systems, the Digital Eclipse-developed Mega Man Legacy Collection is the first set to grace the Nintendo 3Ds.
- 2/20/2016
- by Eric Hall
- We Got This Covered
Action-adventure series Onimusha is potentially the next Capcom franchise in line to receive some revival treatment, according to Yoshinori Ono. In a recent interview held with UK newspaper The Daily Star, Ono spoke candidly about the prospect of reviving fan favorite series of yesteryear, with one such example being Onimusha, which started life on the PlayStation 2.
Of the prospect of an Onimusha resurrection, Ono said:
“I’ve spoken with the people who made Onimusha with me originally and talked about maybe how interesting it would be to revisit that series. But fans should know that we’re not further down that road then the discussion phase.”
Having worked as a sound designer on the release of the original game, Ono eventually became a producer for subsequent sequels along with Dead Rising producer Keiji Inafune.
Despite the very early talks though, Ono is quick to reassure fans that both he and...
Of the prospect of an Onimusha resurrection, Ono said:
“I’ve spoken with the people who made Onimusha with me originally and talked about maybe how interesting it would be to revisit that series. But fans should know that we’re not further down that road then the discussion phase.”
Having worked as a sound designer on the release of the original game, Ono eventually became a producer for subsequent sequels along with Dead Rising producer Keiji Inafune.
Despite the very early talks though, Ono is quick to reassure fans that both he and...
- 2/8/2016
- by Joe Pring
- We Got This Covered
Mighty No. 9 has suffered yet another delay according to an update on the game’s Kickstarter page. For the third time since the game’s successful campaign on the crowdfunding website, creator and director Keiji Inafune has had to break the frustrating news to fans who’ve been waiting now for over a year longer than they first expected to.
To be fair to the man that created Mega Man, he’s published a sincere – and lengthy – apology to fans for making them wait just a little longer, and provides some more insight into why both he and his team have had to delay the release date yet again.
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No.
To be fair to the man that created Mega Man, he’s published a sincere – and lengthy – apology to fans for making them wait just a little longer, and provides some more insight into why both he and his team have had to delay the release date yet again.
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No.
- 1/25/2016
- by Joe Pring
- We Got This Covered
Oh boy, the big name titles are falling left, right and centre as far as the Xbox One’s line-up of exclusives is concerned. Scalebound was first, but now ReCore has been delayed too.
Brows first started to become furrowed when Microsoft released their 2016 game release schedule just a few days ago. On it, the new IP by Keiji Inafune – of Mega Man fame – was simply listed with a vague ‘2016’ date – a drastic change from the original one of ‘Spring 2016′.
Since then, a spokesperson for ReCore’s developer – Comcept – released a statement to Engadget clarifying just when exactly the game is supposed to be released.
We have not yet set a launch date for ReCore however the game will be ready in the latter half of 2016. We’ll have more to share soon on ReCore, please stay tuned.
Oh great, vague answers. Bizarrely, the “latter half of 2016″ date flies right...
Brows first started to become furrowed when Microsoft released their 2016 game release schedule just a few days ago. On it, the new IP by Keiji Inafune – of Mega Man fame – was simply listed with a vague ‘2016’ date – a drastic change from the original one of ‘Spring 2016′.
Since then, a spokesperson for ReCore’s developer – Comcept – released a statement to Engadget clarifying just when exactly the game is supposed to be released.
We have not yet set a launch date for ReCore however the game will be ready in the latter half of 2016. We’ll have more to share soon on ReCore, please stay tuned.
Oh great, vague answers. Bizarrely, the “latter half of 2016″ date flies right...
- 1/6/2016
- by Joe Pring
- We Got This Covered
Among the many titles showcased during Microsoft’s press conference at E3 2015, Armature Studios’ ReCore caught the eye of many a gamer for its desert aesthetic, female protagonist along with her charming robot companion – Jewel and Mack, respectively.
In the works at Batman: Arkham Origins Blackgate developer Armature Studios, ReCore has been slated for a debut on Microsoft’s flagship console in the beginning of 2016. Working in collaboration with Keiji Inafune’s studio Comcept, Armature co-founder Mark Pacini recently teased the game’s inspirations while speaking to The Verge.
As a developer who worked on the Metroid series at Nintendo, Pacini brings a certain level of gaming heritage to the development team, and he cited The Legend of Zelda and Metroid – surprise – as leading inspirations in creating Armature’s new IP. Further in the piece, Pacini draws attention to Microsoft’s obtuse unveiling of the Xbox One, which doubled down...
In the works at Batman: Arkham Origins Blackgate developer Armature Studios, ReCore has been slated for a debut on Microsoft’s flagship console in the beginning of 2016. Working in collaboration with Keiji Inafune’s studio Comcept, Armature co-founder Mark Pacini recently teased the game’s inspirations while speaking to The Verge.
As a developer who worked on the Metroid series at Nintendo, Pacini brings a certain level of gaming heritage to the development team, and he cited The Legend of Zelda and Metroid – surprise – as leading inspirations in creating Armature’s new IP. Further in the piece, Pacini draws attention to Microsoft’s obtuse unveiling of the Xbox One, which doubled down...
- 12/11/2015
- by Michael Briers
- We Got This Covered
Coming off the back of one of the most successful Kickstarter campaigns in history for a video game – just shy of $4 million at the time of writing – excitement for Mighty No. 9 quickly cooled once the 2D platformer was hit with a pair of delays. Originally due to release at the tail-end of 2015, Comcept and publisher Deep Silver opted to postpone the crowdfunded title into 2016, with February 9th now acting as the official release date.
As we inch closer and closer to that window, the companies have debuted an all-new gameplay trailer for the side-scroller, this time ushering Mighty No. 9‘s multiplayer features into the limelight. Headed up by esteemed Japanese developer Keiji Inafune, Comcept’s crowdfunded release represents something of a spiritual successor to the Inafune-san’s legendary Mega Man series, and today’s clip underlines the ways in which the developers have brought the core legacy of the Blue Bomber into the modern era.
As we inch closer and closer to that window, the companies have debuted an all-new gameplay trailer for the side-scroller, this time ushering Mighty No. 9‘s multiplayer features into the limelight. Headed up by esteemed Japanese developer Keiji Inafune, Comcept’s crowdfunded release represents something of a spiritual successor to the Inafune-san’s legendary Mega Man series, and today’s clip underlines the ways in which the developers have brought the core legacy of the Blue Bomber into the modern era.
- 11/30/2015
- by Michael Briers
- We Got This Covered
Over a month past its delay into next year, developer Comcept has finally nailed down a release day for Mighty No. 9. The 2D action-platformer from Mega Man designer Keiji Inafune will release February 9th, 2016 across all platforms, the studio has announced.
Now two years into development since its announcement in September of 2013, Mighty No. 9 easily passed all of its original stretch goals, earning over $4 million as the sixth most funded project in Kickstarter history. The game is being co-developed with Japanese studio Into Creates and published by German-founded Deep Silver.
The development team posted the following thank you to their fans on their Kickstarter page earlier today:
Hey Mighties!
We have a very important announcement today!
Comcept and our partners at Inti Creates and Deep Silver have been hard at work clearing up any remaining issues with the online modes included in Mighty No. 9. As a result of their progress,...
Now two years into development since its announcement in September of 2013, Mighty No. 9 easily passed all of its original stretch goals, earning over $4 million as the sixth most funded project in Kickstarter history. The game is being co-developed with Japanese studio Into Creates and published by German-founded Deep Silver.
The development team posted the following thank you to their fans on their Kickstarter page earlier today:
Hey Mighties!
We have a very important announcement today!
Comcept and our partners at Inti Creates and Deep Silver have been hard at work clearing up any remaining issues with the online modes included in Mighty No. 9. As a result of their progress,...
- 9/26/2015
- by Tim Gruver
- We Got This Covered
Kenji Inafune launched his new business venture, Comcept, as a way of escaping the big bad publisher Capcom. His ideas seemed simple enough, launch a Mega Man clone and dovetail that into a successful entity. With the promise of Kickstarter, even if the publishers laughed at making a 2.5D side-scrolling adventure game in 2015, he would be able to launch the product if enough support was given.
The Kickstarter for Mighty No.9 was launched in August of 2013 and was an instant success. The promise of back exclusive sketches, new music from Mega Man series veterans, and seemingly the only way fans could get Mega Man ever again was right in front of our eyes. When the project was funded in October of 2013, the idea was to launch the game early 2015. Well, it seems Mighty No.9 has still not been completed and another release date has passed.
Missing launch dates is nothing...
The Kickstarter for Mighty No.9 was launched in August of 2013 and was an instant success. The promise of back exclusive sketches, new music from Mega Man series veterans, and seemingly the only way fans could get Mega Man ever again was right in front of our eyes. When the project was funded in October of 2013, the idea was to launch the game early 2015. Well, it seems Mighty No.9 has still not been completed and another release date has passed.
Missing launch dates is nothing...
- 8/5/2015
- by Max Covill
- SoundOnSight
Perhaps in an effort to ease the disappointment of Keiji Inafune’s Mighty No. 9 being postponed into 2016, Capcom has dated the upcoming Mega Man Collection for a release on PlayStation 4, Xbox One and PC on August 25.
Priced at $14.99 (£11.99 / €14.99), Mega Man Collection will be available as a digital-only download during its first few months on the market, with the publisher noting on its official blog that a physical release is planned for North America for early 2016 (there is no word of a European release at this time). This would put the physical release in line with the 3Ds version, as Capcom won’t be porting the definitive Mega Man Collection onto Nintendo’s handheld until 2016.
Bundling together first 6 numerical entries in the long-running series, the Mega Man Collection gives Capcom’s half-dozen platformers a new lick of HD paint, all the while retaining their old-school 8-bit charm. Beyond that, fans can...
Priced at $14.99 (£11.99 / €14.99), Mega Man Collection will be available as a digital-only download during its first few months on the market, with the publisher noting on its official blog that a physical release is planned for North America for early 2016 (there is no word of a European release at this time). This would put the physical release in line with the 3Ds version, as Capcom won’t be porting the definitive Mega Man Collection onto Nintendo’s handheld until 2016.
Bundling together first 6 numerical entries in the long-running series, the Mega Man Collection gives Capcom’s half-dozen platformers a new lick of HD paint, all the while retaining their old-school 8-bit charm. Beyond that, fans can...
- 8/5/2015
- by Michael Briers
- We Got This Covered
Due to numerous technical glitches and “issues pertaining to the online features,” developer Comcept has opted to delay Keiji Inafune’s much-hyped Mega Man spiritual successor Mighty No. 9 to early 2016.
Originally slated for a release in September, the announcement comes via the studio’s official website, where a post sympathized with those who have backed the project since its inception on Kickstarter – where it raised a staggering $3,845,170 – and asked supporters for more time while the creative team irons out all of the kinks.
Although we understand that everyone was looking forward to playing Mighty No.9 as soon as possible, a release delay is going to be announced for the game at Gamescom 2015, which is currently being held in Cologne, Germany. We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016. Once a solid release date is set, we...
Originally slated for a release in September, the announcement comes via the studio’s official website, where a post sympathized with those who have backed the project since its inception on Kickstarter – where it raised a staggering $3,845,170 – and asked supporters for more time while the creative team irons out all of the kinks.
Although we understand that everyone was looking forward to playing Mighty No.9 as soon as possible, a release delay is going to be announced for the game at Gamescom 2015, which is currently being held in Cologne, Germany. We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016. Once a solid release date is set, we...
- 8/5/2015
- by Michael Briers
- We Got This Covered
Mega Man creator Keiji Inafune's Mighty No. 9 has suffered a delay, and won't be out until the first quarter of 2016...
Ah, 2013. We were younger then. We had dreams. We smiled. We might have even backed Keiji Inafune's Kickstarter campaign for Mighty No. 9, the platformer billed as his spiritual successor to the Mega Man series he created at Capcom. Backed to the tune of $3.8m, it surfed a wave of enthusiasm, both from Mega Man fans and those who just love 2D platform games from Japan.
Unfortunately, the side-scroller's been marred by a couple of delays, the first pushing its release from April this year to September. But with that second release date mere weeks away, Inafune's studio Comcept has sent out emails confirming that Mighty No. 9 has once again been pushed back - this time to the first quarter of 2016.
In a message sent to backers, Comcept stated that,...
Ah, 2013. We were younger then. We had dreams. We smiled. We might have even backed Keiji Inafune's Kickstarter campaign for Mighty No. 9, the platformer billed as his spiritual successor to the Mega Man series he created at Capcom. Backed to the tune of $3.8m, it surfed a wave of enthusiasm, both from Mega Man fans and those who just love 2D platform games from Japan.
Unfortunately, the side-scroller's been marred by a couple of delays, the first pushing its release from April this year to September. But with that second release date mere weeks away, Inafune's studio Comcept has sent out emails confirming that Mighty No. 9 has once again been pushed back - this time to the first quarter of 2016.
In a message sent to backers, Comcept stated that,...
- 8/5/2015
- by ryanlambie
- Den of Geek
Ryan Lambie Sep 26, 2016
The successor to Banjo Kazooie, Yooka-Laylee, is set to get a guest appearance from Shovel Knight, it's revealed...
Update: Yooka-Laylee, the spiritual successor to the classic 3D platformer Banjo Kazooie, is progressing nicely since its 2015 Kickstarter campaign. A playable build of the game made an appearance at Eurogamer's expo in the UK over the weekend, and the general consensus so far is that it's as colourful, well crafted and quirky as Banjo fans could have hoped.
A new teaser trailer, meanwhile, reveals that a special guest star is coming to Playtonic's platformer: the blue adventurer, Shovel Knight. Another game funded by Kickstarter, Shovel Knight is one of the best retro-themed platformers of the past few years - and now its hero is set to appear in 3D form for the the first time.
Shovel Knight will be a non-player character in Yooka-Laylee, and will serve as a...
The successor to Banjo Kazooie, Yooka-Laylee, is set to get a guest appearance from Shovel Knight, it's revealed...
Update: Yooka-Laylee, the spiritual successor to the classic 3D platformer Banjo Kazooie, is progressing nicely since its 2015 Kickstarter campaign. A playable build of the game made an appearance at Eurogamer's expo in the UK over the weekend, and the general consensus so far is that it's as colourful, well crafted and quirky as Banjo fans could have hoped.
A new teaser trailer, meanwhile, reveals that a special guest star is coming to Playtonic's platformer: the blue adventurer, Shovel Knight. Another game funded by Kickstarter, Shovel Knight is one of the best retro-themed platformers of the past few years - and now its hero is set to appear in 3D form for the the first time.
Shovel Knight will be a non-player character in Yooka-Laylee, and will serve as a...
- 5/13/2015
- Den of Geek
Ryan Lambie Sep 9, 2016
Castlevania successor Bloodstained: Ritual Of The Night has had its release pushed back to 2018, its creator announces...
Update: Just a brief report on the progress of Koji Igarashi's much-anticipated Castlevania successor, Bloodstained: Ritual Of The Night - and we're sad to say it isn't great news.
Igarashi has announced that his gothic action platformer, once pencilled in for March 2017, is to have its release pushed back until the first half of 2018. According to our expert calculations, that means we'll have to wait an additional year before Igarashi's unofficial sequel to the cult favourite Symphony Of The Night finally emerges.
"I made this decision to absolutely guarantee the game is done right the first time," Igarashi says in a new developer diary video, which you can watch below. The design veteran goes onto explain that he's adding a new development team to work alongside Bloodstained's existing producers,...
Castlevania successor Bloodstained: Ritual Of The Night has had its release pushed back to 2018, its creator announces...
Update: Just a brief report on the progress of Koji Igarashi's much-anticipated Castlevania successor, Bloodstained: Ritual Of The Night - and we're sad to say it isn't great news.
Igarashi has announced that his gothic action platformer, once pencilled in for March 2017, is to have its release pushed back until the first half of 2018. According to our expert calculations, that means we'll have to wait an additional year before Igarashi's unofficial sequel to the cult favourite Symphony Of The Night finally emerges.
"I made this decision to absolutely guarantee the game is done right the first time," Igarashi says in a new developer diary video, which you can watch below. The design veteran goes onto explain that he's adding a new development team to work alongside Bloodstained's existing producers,...
- 5/12/2015
- Den of Geek
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.