Saying Phil Spencer is one of the most disliked people in the gaming community wouldn’t be too much of a stretch currently. Xbox’s decision to shut down multiple beloved studios in a single day, has brought out the wrath of consumers from all corners of the community.
Tango Gameworks, one of the affected studios, was especially beloved by many gamers, as some of its staff were revered creatives in the industry. As players discover more about the faces behind Tango, their anger for Microsoft’s gaming brand only grows.
Xbox Lost Talented Creatives with Tango’s Closure
Phil Spencer isn’t winning any favors as gamers look at Tango’s staff’s credentials.
It was a sad day for many when an e-mail announcement from Xbox head Matt Booty was sent out to a ton of studio staff, stating that Tango Gameworks, Arkane Austin, and Alpha Dog Games (Mighty Doom) would be closed.
Tango Gameworks, one of the affected studios, was especially beloved by many gamers, as some of its staff were revered creatives in the industry. As players discover more about the faces behind Tango, their anger for Microsoft’s gaming brand only grows.
Xbox Lost Talented Creatives with Tango’s Closure
Phil Spencer isn’t winning any favors as gamers look at Tango’s staff’s credentials.
It was a sad day for many when an e-mail announcement from Xbox head Matt Booty was sent out to a ton of studio staff, stating that Tango Gameworks, Arkane Austin, and Alpha Dog Games (Mighty Doom) would be closed.
- 5/11/2024
- by Vibha Hegde
- FandomWire
The recent closure of multiple Xbox studios, including the critically acclaimed Tango Gameworks, developer of 2023’s beloved Hi-Fi Rush, has leveled an unprecedented amount of outrage towards Microsoft from the games industry at large.
However, what made it worse was the trillion-dollar company’s executives internally telling development teams that they want “smaller games” that bring “prestige and awards” to the company, right after shuttering those four studios. Here’s why this extraneous pursuit will lead to even more studio closures within Xbox.
Xbox’s Demands Go Against Its Actions
Xbox had one prestigious game that accrued lots of awards, and it proceeded to shut down the studio that made it.
Over the past few years, Xbox has been on a spending spree of close to $100 billion. The platform holder has acquired extremely famous names in the industry like Blizzard, Bethesda, Activision, id Software, and many more. Xbox claimed that...
However, what made it worse was the trillion-dollar company’s executives internally telling development teams that they want “smaller games” that bring “prestige and awards” to the company, right after shuttering those four studios. Here’s why this extraneous pursuit will lead to even more studio closures within Xbox.
Xbox’s Demands Go Against Its Actions
Xbox had one prestigious game that accrued lots of awards, and it proceeded to shut down the studio that made it.
Over the past few years, Xbox has been on a spending spree of close to $100 billion. The platform holder has acquired extremely famous names in the industry like Blizzard, Bethesda, Activision, id Software, and many more. Xbox claimed that...
- 5/10/2024
- by Viraaj Bhatnagar
- FandomWire
Yesterday’s closure of Tango Gameworks by parent company Microsoft was a deep cut for millions in the games industry. Started by legendary game auteur Shinji Mikami, the small Japanese studio gave birth to excellent games like The Evil Within, Ghostwire Tokyo, and most recently, Hi-Fi Rush.
The 2023 rhythmic action-brawler was a complete shadow-drop, yet one of the best games of the year. And why wouldn’t it, with its lively art style and hectic gameplay? However, what elevates the game even further is its curated selection of licensed music, as director John Johanas reveals.
Licensed Music Makes Up A Chunk Of Hi-Fi Rush‘s Identity
John Johanas believes the licensed songs are integral to the Tango masterpiece’s gameplay loop.
Speaking with Touch Arcade, Johanas spoke about how the underlying concept of Hi-Fi Rush revolves around feeling like an interactive music video, and how licensed music was crucial to...
The 2023 rhythmic action-brawler was a complete shadow-drop, yet one of the best games of the year. And why wouldn’t it, with its lively art style and hectic gameplay? However, what elevates the game even further is its curated selection of licensed music, as director John Johanas reveals.
Licensed Music Makes Up A Chunk Of Hi-Fi Rush‘s Identity
John Johanas believes the licensed songs are integral to the Tango masterpiece’s gameplay loop.
Speaking with Touch Arcade, Johanas spoke about how the underlying concept of Hi-Fi Rush revolves around feeling like an interactive music video, and how licensed music was crucial to...
- 5/8/2024
- by Viraaj Bhatnagar
- FandomWire
The gaming industry is going through a very tough time. News of layoffs and studio closures are getting far too common, with reports of Take-Two shutting down Rollerdrome developer Roll7 going public just a few days ago, and Deliver Us Mars developer KeokeN also laying off its entire team.
Now, it’s been devastatingly discovered that Xbox has shuttered four studios under the Bethesda umbrella, with one of them having delivered arguably the best Xbox game in recent years.
Hi-Fi Rush Developer Tango Gameworks Closed By Xbox
Tango’s delightful rhythm brawler will never be continued, and that’s a certifiable disappointment.
IGN first reported on the news, as they received a copy of an official email that announced Xbox will be closing down Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Games. The platform holder acquired these studios as part of the $7.5B Zenimax acquisition in 2021.
SUGGESTEDHi-Fi Rush Review...
Now, it’s been devastatingly discovered that Xbox has shuttered four studios under the Bethesda umbrella, with one of them having delivered arguably the best Xbox game in recent years.
Hi-Fi Rush Developer Tango Gameworks Closed By Xbox
Tango’s delightful rhythm brawler will never be continued, and that’s a certifiable disappointment.
IGN first reported on the news, as they received a copy of an official email that announced Xbox will be closing down Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Games. The platform holder acquired these studios as part of the $7.5B Zenimax acquisition in 2021.
SUGGESTEDHi-Fi Rush Review...
- 5/7/2024
- by Viraaj Bhatnagar
- FandomWire
Xbox’s closure of four of its game development studios – Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Games – has sent shockwaves throughout the industry. The studios were part of the platform holder’s acquisition of Zenimax back in 2021.
Several developers have spoken out in support of the shuttered studios, criticizing Microsoft’s pricey acquisitions over the past few years and wondering which studios could be next. Even Helldivers 2 director & Arrowhead CEO Johan Pilestedt expresses sympathy for one affected studio in particular.
Johan Pilestedt Wonders Why Xbox Didn’t Sell Off Tango
Selling off Tango to the highest bidder would’ve net Xbox some money, and the studio wouldn’t have to be closed.
In a recent tweet, Pilestedt honed in on the closure of Tango Gameworks, stating that he couldn’t fathom why Xbox axed the Japanese studio instead of separating it from its first-party lineup and selling it off.
Several developers have spoken out in support of the shuttered studios, criticizing Microsoft’s pricey acquisitions over the past few years and wondering which studios could be next. Even Helldivers 2 director & Arrowhead CEO Johan Pilestedt expresses sympathy for one affected studio in particular.
Johan Pilestedt Wonders Why Xbox Didn’t Sell Off Tango
Selling off Tango to the highest bidder would’ve net Xbox some money, and the studio wouldn’t have to be closed.
In a recent tweet, Pilestedt honed in on the closure of Tango Gameworks, stating that he couldn’t fathom why Xbox axed the Japanese studio instead of separating it from its first-party lineup and selling it off.
- 5/7/2024
- by Viraaj Bhatnagar
- FandomWire
Bethesada announced today huge cuts to Bethesda’s collection of studios. That includes Redfall developer Arkane Austin, as well as The Evil Within and Ghostwire: Tokyo developer Tango Gameworks. Per IGN, the beleaguered Redfall will have its development ceased, thereby not receiving its promised updates, including an offline mode and new character Dlc. Redfall will remain online to play, and Microsoft will provide a “make-good” offer for those who bought the Hero Dlc.
The other Arkane studio, Arkane Lyon, which is currently working on Marvel’s Blade, survived the cuts, as did Machine Games, which is currently working on Indiana Jones and The Great Circle. Bethesda Game Studios also survived the cuts. Doom developer id Software was unaffected.
According to IGN, an email to staff sent by Matt Booty, head of Xbox Game Studios, had Microsoft blame the cuts on a “reprioritization of titles and resources”.
“These changes are not...
The other Arkane studio, Arkane Lyon, which is currently working on Marvel’s Blade, survived the cuts, as did Machine Games, which is currently working on Indiana Jones and The Great Circle. Bethesda Game Studios also survived the cuts. Doom developer id Software was unaffected.
According to IGN, an email to staff sent by Matt Booty, head of Xbox Game Studios, had Microsoft blame the cuts on a “reprioritization of titles and resources”.
“These changes are not...
- 5/7/2024
- by Mike Wilson
- bloody-disgusting.com
Jason Schreier, a popular journalist, has just reported that Xbox will be shutting down two major studios that are part of Bethesda. The creators of The Evil Within, Hi-Fi Rush, and Ghostwire Tokyo, Tango Gameworks, will be shutting down. At first, this studio had Shinji Mikami as director.
Arkane Austin will also be closing down. This studio was behind one of the biggest failures in recent years, the co-op PvE called Redfall, which almost had no players at launch. Two additional studios will face dismantling due to their underperformance.
Xbox Will Be Shutting Down Tango Gameworks and Arkane Austin Tango Gameworks, responsible for Ghostwire: Tokyo and Hi-Fi Rush, will be shut down by Xbox.
The industry keeps suffering massive losses. Microsoft has just announced that it will be shutting down various studios from Bethesda/Zenimax Group. Jason Schreier first reported on this development. Matt Booty, director of Xbox Game Studios,...
Arkane Austin will also be closing down. This studio was behind one of the biggest failures in recent years, the co-op PvE called Redfall, which almost had no players at launch. Two additional studios will face dismantling due to their underperformance.
Xbox Will Be Shutting Down Tango Gameworks and Arkane Austin Tango Gameworks, responsible for Ghostwire: Tokyo and Hi-Fi Rush, will be shut down by Xbox.
The industry keeps suffering massive losses. Microsoft has just announced that it will be shutting down various studios from Bethesda/Zenimax Group. Jason Schreier first reported on this development. Matt Booty, director of Xbox Game Studios,...
- 5/7/2024
- by Lucas Lapetina
- FandomWire
Following an email that was sent out to affected staff, studios within game company Bethesda have confirmed closure. Microsoft—which completed the acquisition of Bethesda parent company ZeniMax Media in 2021—will be shuttering Arkane Austin ( Redfall ), Alpha Dog Studios ( Mighty Doom ) and Tango Gameworks. Roundhouse Games, which "played a key role" in recent game launches, will see its team moving over to ZeniMax Online Studios to assist with The Elder Scrolls Online . According to the email, which IGN confirmed , Microsoft says the consolidation will allow them to "invest more deeply in our portfolio of games and new IP." Redfall developer Arkane Studios already sent out a notice to players regarding credit eligibility for those who purhased the Hero Pass, which will not be complete with the promised updates. It closes out to say "Redfall's servers will remain online for players to enjoy." Tango Gameworks announced and surprise-launched rhythm action game...
- 5/7/2024
- by Joseph Luster
- Crunchyroll
Japanese video game creator, Shinji Mikami is well-known for giving the gaming world some of the best gems in the survival horror game genre. Having worked with some of the biggest game houses in Japan, Mikami founded his own studio, Tango Gameworks in 2010.
Tango Gameworks’ Hi-Fi Rush
Through Tango Gameworks he continued to deliver some of the most highly regarded survival horror games such as The Evil Within, Ghostwire: Tokyo, and Hi-Fi Rush. However, in 2023, he exited his company and founded a new venture Kamuy.
Shinji Mikami reveals wanting to leave Tango Gameworks for eight years
During a recent interview with Byking on YouTube (translated by Automaton), Mikami revealed the reasons for leaving Tango Gameworks. He revealed that the company started facing financial difficulties right from the first year of establishment in 2010. The company established in March 2010 was eventually acquired by ZeniMax Media in October of the same year.
Talking...
Tango Gameworks’ Hi-Fi Rush
Through Tango Gameworks he continued to deliver some of the most highly regarded survival horror games such as The Evil Within, Ghostwire: Tokyo, and Hi-Fi Rush. However, in 2023, he exited his company and founded a new venture Kamuy.
Shinji Mikami reveals wanting to leave Tango Gameworks for eight years
During a recent interview with Byking on YouTube (translated by Automaton), Mikami revealed the reasons for leaving Tango Gameworks. He revealed that the company started facing financial difficulties right from the first year of establishment in 2010. The company established in March 2010 was eventually acquired by ZeniMax Media in October of the same year.
Talking...
- 4/27/2024
- by Amarylisa Gonsalves
- FandomWire
The video game autuer Hideo Kojima has never failed to surprise fans with his work. Too bad several of his ideas didn’t come to fruition. The Metal Gear Solid creator once desired to develop a zombie game, unlike the typical games in the genre we see today. Players would have had to play it with great care, as they wouldn’t have gotten another chance to.
Hideo Kojima is known for his unique approach to cinematic storytelling in his video games, which is a result of his strong passion for literature and film. And he’s also a fortune-teller; he just doesn’t know it.
Only if Hideo Kojima’s Ideas Were Accepted Would Metal Gear Rising Have Been Different
Kojima guided the Metal Gear series from 1987 to 2015.
‘A Hideo Kojima Game‘ would be all it takes to make the fans go bananas. And in the game, the video game auteur wanted to create,...
Hideo Kojima is known for his unique approach to cinematic storytelling in his video games, which is a result of his strong passion for literature and film. And he’s also a fortune-teller; he just doesn’t know it.
Only if Hideo Kojima’s Ideas Were Accepted Would Metal Gear Rising Have Been Different
Kojima guided the Metal Gear series from 1987 to 2015.
‘A Hideo Kojima Game‘ would be all it takes to make the fans go bananas. And in the game, the video game auteur wanted to create,...
- 4/23/2024
- by Anurag Batham
- FandomWire
The anticipated remaster of Grasshopper Manufacturer’s Shadows of the Damned now has a new title and confirmed platforms. Shadows of the Damned: Hella Remastered will arrive later this year for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam. Wishlisting is available now via PlayStation Store, Microsoft Store, and Steam. And, if you’re attending Pax East this weekend, you can get a chance to play the demo of Shadows of the Damned: Hella Remastered at the NetEase Games booth.
Described as a “hot-blooded, hellishly twisted, feverishly filthy, love and hate filled road trip”, Shadows of the Damned (in case you didn’t know) is from the minds of Goichi Suda aka Suda51 and Shinji Mikami.
Originally released for the PlayStation 3 and Xbox 360 back in 2011, Shadows of the Damned put players in the boots of Garcia Hotspur, a hard-as-nails, leather-clad, motorcycle-riding professional demon hunter who finds...
Described as a “hot-blooded, hellishly twisted, feverishly filthy, love and hate filled road trip”, Shadows of the Damned (in case you didn’t know) is from the minds of Goichi Suda aka Suda51 and Shinji Mikami.
Originally released for the PlayStation 3 and Xbox 360 back in 2011, Shadows of the Damned put players in the boots of Garcia Hotspur, a hard-as-nails, leather-clad, motorcycle-riding professional demon hunter who finds...
- 3/22/2024
- by Mike Wilson
- bloody-disgusting.com
Grasshopper Manufacture and NetEase Games have announced that Shadows of the Damned: Hella Remastered will launch later this year. The game will be available on all platforms, including PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One and Xbox Series X|S. The action-adventure game follows demon hunter Garcia Hotspur. He comes home to find out that his girlfriend, Paula, has been abducted by Fleming, the Lord of Demons. Garcia, along with his demon sidekick, Johnson, must journey through the underworld together in order to rescue Paula. Shadows of the Damned: Hella Remastered Pax East Teaser Related: Shadows of the Damned Remaster Teaser Brings Garcia Hotspur Back for More Hellish Action Shadows of the Damned: Hella Remastered will be playable at Pax East 2024 from March 21-24. The original Shadows of the Damned was released in 2011 for PlayStation 3 and Xbox 360. The horror action game had Suda51 teaming up with Resident Evil 's Shinji Mikami.
- 3/22/2024
- by George Yang
- Crunchyroll
The film that helped birth the Resident Evil franchise, the 1989 Japanese horror Sweet Home is now watch online for free – in 4K. Hurrah!
Most readers will have heard of the Resident Evil videogame franchise or its – shall we say – uneven movie adaptations. Before those, though, there was Sweet Home, a 1989 horror film directed by cult Japanese filmmaker Kiyoshi Kurosawa.
Around the time of Sweet Home’s initial release, Capcom made a tie-in videogame – a top-down RPG which contained several of the survival horror elements we associate with the genre today. The makers of that game were none other than Shinji Mikami and Tokuro Fujiwara – respectively, its director and producer – the pair that would go on to create the original Resident Evil in 1996.
In fact, Resident Evil itself began life as a Sweet Home game before Capcom decided to turn it into an unrelated game instead.
The original Sweet Home RPG...
Most readers will have heard of the Resident Evil videogame franchise or its – shall we say – uneven movie adaptations. Before those, though, there was Sweet Home, a 1989 horror film directed by cult Japanese filmmaker Kiyoshi Kurosawa.
Around the time of Sweet Home’s initial release, Capcom made a tie-in videogame – a top-down RPG which contained several of the survival horror elements we associate with the genre today. The makers of that game were none other than Shinji Mikami and Tokuro Fujiwara – respectively, its director and producer – the pair that would go on to create the original Resident Evil in 1996.
In fact, Resident Evil itself began life as a Sweet Home game before Capcom decided to turn it into an unrelated game instead.
The original Sweet Home RPG...
- 3/4/2024
- by Ryan Lambie
- Film Stories
A game director is as important for a video game as a director is important for a movie. The game director decides how players will play it, how the story will be presented, and much more. And over the years, video games have seen a number of legendary directors such as Hideo Kojima, Hideki Kamiya, Shinji Mikami, and Elden Ring director Hidetaka Miyazaki, etc. All of them bring their own distinctive style to the games that they work on.
Hidetaka Miyazaki has mostly worked on the Dark Souls series, and through his work, he has given the industry something huge to care for. A whole new genre of games. But it looks like he might step down as the director for future games, and players might start seeing new faces in the director’s seat.
Hidetaka Miyazaki suggests new directors might work on new games post-Elden Ring
A still from...
Hidetaka Miyazaki has mostly worked on the Dark Souls series, and through his work, he has given the industry something huge to care for. A whole new genre of games. But it looks like he might step down as the director for future games, and players might start seeing new faces in the director’s seat.
Hidetaka Miyazaki suggests new directors might work on new games post-Elden Ring
A still from...
- 2/27/2024
- by Rohit Sejwal
- FandomWire
Hideo Kojima is a rock star among legendary game designers. The creator of the popular and iconic Metal Gear franchise is very well-known for being a big fan of movies in general.
In the documentary Connecting Worlds, about how he found Kojima Productions after leaving Konami, several celebrities and people from the game industry talked about what it was like to work with him.
The creator of Resident Evil, Shinji Mikami, has mentioned how Kojima is very obsessed with all movies in general and how they inspired its games.
Shinji Mikami talked about Hideo Kojima in the new Connecting Worlds documentary Shinji Mikami talked about Hideo Kojima in Connecting Worlds
In the last few years, after all the P.T. debacle, Hideo Kojima left Konami on no good terms. After that, Sony and various other investors supported the game designer, and he could open a new studio called Hideo Kojima.
In the documentary Connecting Worlds, about how he found Kojima Productions after leaving Konami, several celebrities and people from the game industry talked about what it was like to work with him.
The creator of Resident Evil, Shinji Mikami, has mentioned how Kojima is very obsessed with all movies in general and how they inspired its games.
Shinji Mikami talked about Hideo Kojima in the new Connecting Worlds documentary Shinji Mikami talked about Hideo Kojima in Connecting Worlds
In the last few years, after all the P.T. debacle, Hideo Kojima left Konami on no good terms. After that, Sony and various other investors supported the game designer, and he could open a new studio called Hideo Kojima.
- 2/25/2024
- by Lucas Lapetina
- FandomWire
Hideo Kojima’s new documentary called Connecting Worlds has finally released, and features Nicolas Winding Refn, the Director of Drive. This hour-long documentary is now available on Disney+ and Hulu, and focuses on Kojima as one of the greatest personalities in the video game industry.
With more than 35 years of experience making and designing games, Kojima is looking to break the barriers between gaming and cinema. After leaving Konami, the career of this renowned Japanese director has seen a new and exciting turn. Not only that, Winding Refn thinks because of his incredible work, Kojima has a free pass in the industry.
Nicolas Winding Refn and His View of Hideo Kojima in Connecting Worlds
Hideo Kojima is working with Sony, Microsoft, and other companies at the same time.
Thanks to the work he has done with Kojima, Winding Refn declares in the documentary the following: “I see Hideo as the enemy of the algorithm.
With more than 35 years of experience making and designing games, Kojima is looking to break the barriers between gaming and cinema. After leaving Konami, the career of this renowned Japanese director has seen a new and exciting turn. Not only that, Winding Refn thinks because of his incredible work, Kojima has a free pass in the industry.
Nicolas Winding Refn and His View of Hideo Kojima in Connecting Worlds
Hideo Kojima is working with Sony, Microsoft, and other companies at the same time.
Thanks to the work he has done with Kojima, Winding Refn declares in the documentary the following: “I see Hideo as the enemy of the algorithm.
- 2/25/2024
- by Lucas Lapetina
- FandomWire
Game designer Hideo Kojima, creator of the hugely popular “Death Stranding,” had two pieces of news coming out of the Game Awards 2023.
On Thursday evening at the Game Awards show in L.A., Kojima appeared on stage with filmmaker Jordan Peele to announce his next game project: “Od,” which Kojima describes as an “immersive and totally new style of game” that will explore “what it means to Od on fear.” It’s being produced in partnership with Microsoft’s Xbox Game Studios.
In addition, Kojima announced that his documentary film “Hideo Kojima: Connecting Worlds” — which follows his journey to form an independent games studio and his creative process behind “Death Stranding” — will be distributed worldwide in the spring of 2024 exclusively on Disney+.
Peele, the acclaimed director of “Get Out,” “Us” and “Nope,” will be “one of several talented storytellers” involved in the “Od” project, according to Kojima Productions. “We are...
On Thursday evening at the Game Awards show in L.A., Kojima appeared on stage with filmmaker Jordan Peele to announce his next game project: “Od,” which Kojima describes as an “immersive and totally new style of game” that will explore “what it means to Od on fear.” It’s being produced in partnership with Microsoft’s Xbox Game Studios.
In addition, Kojima announced that his documentary film “Hideo Kojima: Connecting Worlds” — which follows his journey to form an independent games studio and his creative process behind “Death Stranding” — will be distributed worldwide in the spring of 2024 exclusively on Disney+.
Peele, the acclaimed director of “Get Out,” “Us” and “Nope,” will be “one of several talented storytellers” involved in the “Od” project, according to Kojima Productions. “We are...
- 12/8/2023
- by Todd Spangler
- Variety Film + TV
While Grasshopper Manufacture isn’t involved with the upcoming remake of Lollipop Chainsaw, they are quite involved with the newly-announced remaster of Shadows of the Damned. The remaster was teased as part of the announcement last night that the developer would be having its showcase next week as part of Summer Game Fest.
Scheduled to air on June 15 at 12am Et, the Grasshopper Direct special 25th anniversary program will include details on Shadows of the Damned: Remastered, a remaster of the 2011 action-adventure title that was released for the PlayStation 3 and Xbox 360. On the creative side, the game saw Grasshopper’s Goichi Suda (aka Suda51) teaming up with Resident Evil director Shinji Mikami.
Published by Electronic Arts, Shadows of the Damned centred on Garcia Hotspur, a motorcycle-riding demon hunter who has to rescue his girlfriend Paula, who has been kidnapped by the Lord of Demons. It’s unclear at this time...
Scheduled to air on June 15 at 12am Et, the Grasshopper Direct special 25th anniversary program will include details on Shadows of the Damned: Remastered, a remaster of the 2011 action-adventure title that was released for the PlayStation 3 and Xbox 360. On the creative side, the game saw Grasshopper’s Goichi Suda (aka Suda51) teaming up with Resident Evil director Shinji Mikami.
Published by Electronic Arts, Shadows of the Damned centred on Garcia Hotspur, a motorcycle-riding demon hunter who has to rescue his girlfriend Paula, who has been kidnapped by the Lord of Demons. It’s unclear at this time...
- 6/9/2023
- by Mike Wilson
- bloody-disgusting.com
Video games may not be as well respected as other narrative artforms, but it’s only a matter of time before mainstream media begins to regard these interactive experiences with the same prestige as film and television. Fortunately, there are some artistic pioneers from other areas that have already recognized the creative potential of gaming, and this is especially true when it comes to the horror genre.
With so many genre filmmakers choosing to support interactive digital art, we’ve decided to come up with a list celebrating six times that masters of horror contributed to videogames. After all, from famous writers to big-name directors, there are plenty of examples of multimedia collaboration in gaming.
As usual, we’ll be abiding by a couple of rules. First, we’ll only be including masters of horror that don’t specialize in videogames (that means no Shinji Mikami!). Second, the contribution has...
With so many genre filmmakers choosing to support interactive digital art, we’ve decided to come up with a list celebrating six times that masters of horror contributed to videogames. After all, from famous writers to big-name directors, there are plenty of examples of multimedia collaboration in gaming.
As usual, we’ll be abiding by a couple of rules. First, we’ll only be including masters of horror that don’t specialize in videogames (that means no Shinji Mikami!). Second, the contribution has...
- 5/4/2023
- by Luiz H. C.
- bloody-disgusting.com
If you love survival horror games, odds are you love Resident Evil. The series essentially wrote the book on survival horror mechanics, from tank controls to limited ammo. Even when Resident Evil went third-person with Resident Evil 4, the game did such a good job that it became the blueprint many studios copy to this day.
Now while many survival horror games, especially modern ones, copy Resident Evil’s blueprint, calling most of them “Resident Evil clones” would be disingenuous. Many titles add unique spins, such as Fatal Frame’s camera that forces players to wait until enemies attack for maximum damage, or Siren’s sight-jacking ability that lets gamers scout out areas by seeing the world through a monster’s eyes. Of course, there is no shortage of games that take at least some inspiration from Resident Evil (or are just survival horror titles in general). In fact, you...
Now while many survival horror games, especially modern ones, copy Resident Evil’s blueprint, calling most of them “Resident Evil clones” would be disingenuous. Many titles add unique spins, such as Fatal Frame’s camera that forces players to wait until enemies attack for maximum damage, or Siren’s sight-jacking ability that lets gamers scout out areas by seeing the world through a monster’s eyes. Of course, there is no shortage of games that take at least some inspiration from Resident Evil (or are just survival horror titles in general). In fact, you...
- 3/9/2023
- by Matthew Byrd
- Den of Geek
With the hopes that Tango Gameworks would be bringing fans a third entry in The Evil Within series, things might have become complicated. According to TrueAchievements, Tango Gameworks founder Shinji Mikami will be leaving the studio, which has since been confirmed by Bethesda via Twitter.
In a company-wide email sent to ZeniMax employees, senior vice president of development at Bethesda Todd Vaughn announced Mikami’s upcoming departure from Tango Gameworks. Accord to the email, Tango Gameworks will continue to support Ghostwire: Tokyo and their latest title, Hi-Fi Rush, while Bethesda and Tango leadership decide on the next course of action for the studio.
“I am writing today to let you know that studio head Shinji Mikami has decided to leave Tango Gameworks in the coming months,” Vaughn said. “Mikami-san has been a creative leader and supportive mentor to young developers at Tango for 12 years through his work on The Evil Within franchise,...
In a company-wide email sent to ZeniMax employees, senior vice president of development at Bethesda Todd Vaughn announced Mikami’s upcoming departure from Tango Gameworks. Accord to the email, Tango Gameworks will continue to support Ghostwire: Tokyo and their latest title, Hi-Fi Rush, while Bethesda and Tango leadership decide on the next course of action for the studio.
“I am writing today to let you know that studio head Shinji Mikami has decided to leave Tango Gameworks in the coming months,” Vaughn said. “Mikami-san has been a creative leader and supportive mentor to young developers at Tango for 12 years through his work on The Evil Within franchise,...
- 2/23/2023
- by Mike Wilson
- bloody-disgusting.com
An unattainable ideal, perfection is out of reach for any artist, whether they are composing a symphony, developing a prestige TV show, or writing an epic novel.
Even those who are assumed to be masters of their respective crafts have to compromise from time to time. Not to mention, they are also susceptible to plain old human error. Scorsese movies are beset with glaring continuity blunders, Mark Twain infamously glossed over a confusing typo in Huckleberry Finn and, if you want to be a stickler for anatomy, then Michelangelo’s David is technically missing a muscle at the back.
Yet no one in good faith would ever criticise those slipups, because they make no tangible difference to your enjoyment. Who cares if an early print of Cormack McCarthy’s The Road incorrectly substitutes the word “beach” for “bench”? What matters is that you’re totally immersed in the story he’s telling.
Even those who are assumed to be masters of their respective crafts have to compromise from time to time. Not to mention, they are also susceptible to plain old human error. Scorsese movies are beset with glaring continuity blunders, Mark Twain infamously glossed over a confusing typo in Huckleberry Finn and, if you want to be a stickler for anatomy, then Michelangelo’s David is technically missing a muscle at the back.
Yet no one in good faith would ever criticise those slipups, because they make no tangible difference to your enjoyment. Who cares if an early print of Cormack McCarthy’s The Road incorrectly substitutes the word “beach” for “bench”? What matters is that you’re totally immersed in the story he’s telling.
- 1/13/2023
- by Harrison Abbott
- bloody-disgusting.com
Like many others from my generation, I grew up obsessed with gaming and paleontology. So imagine the grin on my 8-year-old face when I wandered into the videogame section of my local Blockbuster and found a title literally called “Dino Crisis”. Ignoring the back of the case (not to mention the Esrb rating), I begged my parents to rent the game and raced home to try out what I thought was going to be a fun little shooter.
Suffice to say that I couldn’t get 15 minutes into the game before turning the TV off and resigning myself to reptilian nightmares. Years later, I revisited the game with a friend and beat it all in one incredibly entertaining sitting, defeating my own childhood trauma and becoming a massive fan of Capcom’s other iconic survival horror franchise.
Naturally, I’m not the only die-hard Dino Crisis enthusiast out there, with...
Suffice to say that I couldn’t get 15 minutes into the game before turning the TV off and resigning myself to reptilian nightmares. Years later, I revisited the game with a friend and beat it all in one incredibly entertaining sitting, defeating my own childhood trauma and becoming a massive fan of Capcom’s other iconic survival horror franchise.
Naturally, I’m not the only die-hard Dino Crisis enthusiast out there, with...
- 1/11/2023
- by Luiz H. C.
- bloody-disgusting.com
With all the talk of the Silent Hill 2 remake, it’s easy to forget that Bokeh Studio is still working away at their spiritual successor in Slitterhead. The team must have thought so too, as they’ve released another video in their “Golden Hour” series of interviews. This time, Bokeh Game Studio head Keiichiro Toyama sat down with the man behind the Devil May Cry series and Dragon’s Dogma creator, Hideaki Itsuno, to talk about Slitterhead and more.
Currently working away on the recently-announced Dragon’s Dogma 2, Itsuno chats it up with Toyama, talking about their days of creating games in the early PlayStation era. For example, Itsuno waxes nostalgia over Capcom and Konami being “leaders in the pixel style” at the time, while simultaneously talking about the PlayStation’s infamous limitations when it came to memory for certain Capcom fighting games.
Much like Toyama’s chat with Resident Evil creator Shinji Mikami,...
Currently working away on the recently-announced Dragon’s Dogma 2, Itsuno chats it up with Toyama, talking about their days of creating games in the early PlayStation era. For example, Itsuno waxes nostalgia over Capcom and Konami being “leaders in the pixel style” at the time, while simultaneously talking about the PlayStation’s infamous limitations when it came to memory for certain Capcom fighting games.
Much like Toyama’s chat with Resident Evil creator Shinji Mikami,...
- 11/15/2022
- by Mike Wilson
- bloody-disgusting.com
Yeah, it’s unfortunately that time again for Dino Crisis fans. After Konami finally listening to Silent Hill fans last week, and Capcom giving Resident Evil fans the goods with the Resident Evil 4 remake, where’s the love for Panic Horror? Sadly, that’s not coming for the time being from Capcom, but Gvmers is back with another of their documentaries, this time focusing on Dino Crisis.
The Gvmers documentary covers the inception of Dino Crisis, which obviously owes much of its success to Resident Evil. The inevitable comparisons to both franchises are discussed, alon with Shinji Mikami‘s concept of Panic Horror, compared with Resident Evil‘s Survival Horror.
From there, the documentary covers the development of the sequels, and their gradual move away from what made the original Dino Crisis so memorable for many fans. Consequently, the sequels after Dino Crisis 2 saw diminishing positive response from fans and critics.
The Gvmers documentary covers the inception of Dino Crisis, which obviously owes much of its success to Resident Evil. The inevitable comparisons to both franchises are discussed, alon with Shinji Mikami‘s concept of Panic Horror, compared with Resident Evil‘s Survival Horror.
From there, the documentary covers the development of the sequels, and their gradual move away from what made the original Dino Crisis so memorable for many fans. Consequently, the sequels after Dino Crisis 2 saw diminishing positive response from fans and critics.
- 10/23/2022
- by Mike Wilson
- bloody-disgusting.com
Before Netflix's reboot series Resident Evil set the internet on fire, director Johannes Roberts crafted an alternate take on the beloved video game. With "Resident Evil: Welcome to Raccoon City," Roberts ignored Paul W.S. Anderson's popular film series adaptation and took the story back to its roots -- focusing on Shinji Mikami's groundbreaking survival horror tone in "Resident Evil" and "Resident Evil 2." Roberts has described his film as a love letter to the games, as his film chronicles the last days of the fictional Raccoon City. Once a booming company town, the declining town suffers a devastating outbreak of the T-virus -- thanks to the Umbrella Company -- that turns its residents into cannibalistic zombies.
Roberts' protagonists, the S.T.A.R.S. Team, are directly inspired by playable characters from the video games, including Claire Redfield (Kaya Scodelario), her brother Chris (Robbie Amell), Jill Valentine (Hannah John-Kamen...
Roberts' protagonists, the S.T.A.R.S. Team, are directly inspired by playable characters from the video games, including Claire Redfield (Kaya Scodelario), her brother Chris (Robbie Amell), Jill Valentine (Hannah John-Kamen...
- 9/19/2022
- by Jenn Adams
- Slash Film
Before diving into this week’s discussion on The Evil Within 2, Would you kindly listen to last week’s chat celebrating Bioshock’s 15 anniversary?
No matter the medium, sequels are notoriously contentious undertakings. Trying to appease everyone rarely results in a sequel that is as beloved as the original, so finding a balance between IP innovation and IP familiarity is crucial.
Given this challenging balancing act, it’s impressive to see a sequel take as bold of a swing as The Evil Within 2 does, and even more impressive that it knocks it out of the park. Smartly retaining the frightening but flawed aesthetic of survival horror legend Shinji Mikami’s The Evil Within, the sequel abides by the “bigger and better” methodology while avoiding the inherent pitfalls of sequels.
Time and time again, sequels lose their focus and unique identity that ultimately defined them in an attempt to grow both their world and mechanics.
No matter the medium, sequels are notoriously contentious undertakings. Trying to appease everyone rarely results in a sequel that is as beloved as the original, so finding a balance between IP innovation and IP familiarity is crucial.
Given this challenging balancing act, it’s impressive to see a sequel take as bold of a swing as The Evil Within 2 does, and even more impressive that it knocks it out of the park. Smartly retaining the frightening but flawed aesthetic of survival horror legend Shinji Mikami’s The Evil Within, the sequel abides by the “bigger and better” methodology while avoiding the inherent pitfalls of sequels.
Time and time again, sequels lose their focus and unique identity that ultimately defined them in an attempt to grow both their world and mechanics.
- 8/22/2022
- by Neil Bolt
- bloody-disgusting.com
Just a year after the premiere of its last live-action adaptation, the “Resident Evil” franchise has risen from the grave in the first trailer for the upcoming Netflix horror series.
Based on the long-running Capcom survival horror franchise, “Resident Evil” stars Lance Reddick as Albert Wesker, one of the main antagonists of the original video game series. Tamara Smart and Ella Balinska portray the younger and older versions of Wesker’s daughter Jade, while Siena Agudong, Adeline Rudolph, Paola Nuñez, Ahad Raza Mir, Connor Gossatti and Turlough Convery round out the cast in undisclosed roles.
The plot for the new series has been kept under wraps, but the teaser trailer, set to the famous 1971 pop song “I’d Like to Teach the World to Sing (In Perfect Harmony),” reveals that the show will be split in between two timelines. The first, set in 2022, sees Jade moving with her father and...
Based on the long-running Capcom survival horror franchise, “Resident Evil” stars Lance Reddick as Albert Wesker, one of the main antagonists of the original video game series. Tamara Smart and Ella Balinska portray the younger and older versions of Wesker’s daughter Jade, while Siena Agudong, Adeline Rudolph, Paola Nuñez, Ahad Raza Mir, Connor Gossatti and Turlough Convery round out the cast in undisclosed roles.
The plot for the new series has been kept under wraps, but the teaser trailer, set to the famous 1971 pop song “I’d Like to Teach the World to Sing (In Perfect Harmony),” reveals that the show will be split in between two timelines. The first, set in 2022, sees Jade moving with her father and...
- 5/12/2022
- by Wilson Chapman
- Variety Film + TV
With the original Resident Evil recently having its 26th anniversary, Bokeh Game Studio, the folks behind the upcoming Slitterhead (and Silent Hill), were teasing a little surprise in celebration. That surprise turned out to be a visit to the studio by Resident Evil creator, Shinji Mikami. Mikami also […]
The post ‘Resident Evil’ Creator Shinji Mikami Sits Down With ‘Silent Hill’ Creator Keiichiro Toyama to Talk Horror [Video] appeared first on Bloody Disgusting!.
The post ‘Resident Evil’ Creator Shinji Mikami Sits Down With ‘Silent Hill’ Creator Keiichiro Toyama to Talk Horror [Video] appeared first on Bloody Disgusting!.
- 3/31/2022
- by Mike Wilson
- bloody-disgusting.com
While it remains to be seen if (or when) Capcom finally announces the development of the Resident Evil 4 remake, the original game’s creator, Shinji Mikami, hopes that the team improves on what he was able to do with the story. Speaking to VG24/7, Mikami acknowledges that many fans “will most likely want [a remake], […]
The post ‘Resident Evil’ Creator Hopes Rumored ‘Resident Evil 4’ Remake Improves the Writing appeared first on Bloody Disgusting!.
The post ‘Resident Evil’ Creator Hopes Rumored ‘Resident Evil 4’ Remake Improves the Writing appeared first on Bloody Disgusting!.
- 2/4/2022
- by Mike Wilson
- bloody-disgusting.com
Resident Evil 4 has turned 16 this week and fans are marking the occasion on social media.
Unless you were in Europe at the time (and thus forced to wait an additional two months), Capcom’s landmark entry in the survival horror franchise presented something of an all-new experience for Nintendo GameCube owners back in January 2005. Shinji Mikami’s final project before departing the company to establish his own studio, Leon S. Kennedy’s foray into rural Spain in search of the US President’s missing daughter remains one of the most historically important games ever released for the entertainment medium due to its revolutionary pioneering of the over the shoulder viewpoint. Of course, the feature has since become a hallmark of third-person shooters, having directly impacted the design of several big name franchises arriving in its wake.
Over a decade later, RE4 is certainly the most decorated mainline Resident Evil to date,...
Unless you were in Europe at the time (and thus forced to wait an additional two months), Capcom’s landmark entry in the survival horror franchise presented something of an all-new experience for Nintendo GameCube owners back in January 2005. Shinji Mikami’s final project before departing the company to establish his own studio, Leon S. Kennedy’s foray into rural Spain in search of the US President’s missing daughter remains one of the most historically important games ever released for the entertainment medium due to its revolutionary pioneering of the over the shoulder viewpoint. Of course, the feature has since become a hallmark of third-person shooters, having directly impacted the design of several big name franchises arriving in its wake.
Over a decade later, RE4 is certainly the most decorated mainline Resident Evil to date,...
- 1/12/2021
- by Joe Pring
- We Got This Covered
In an extensive video interview, the legendary Shinji Mikami spoke about his career, influences, and the horror gaming genre at large. It’s a fascinating session that we highly recommend you check out (which you can do right here) if you’re at all interested in any of those topics.
However, there’s one particular moment in the interview that has caught the attention of many horror gaming fans, including Silent Hill: Homecoming and Her Story writer, Sam Barlow:
Mikami on fans who like RE1's camera and controlshttps://t.co/3nDLlWuDQN pic.twitter.com/vhl8xoRj3a
— Sam Barlöw...
However, there’s one particular moment in the interview that has caught the attention of many horror gaming fans, including Silent Hill: Homecoming and Her Story writer, Sam Barlow:
Mikami on fans who like RE1's camera and controlshttps://t.co/3nDLlWuDQN pic.twitter.com/vhl8xoRj3a
— Sam Barlöw...
- 10/21/2020
- by Matthew Byrd
- Den of Geek
Capcom has been killing it as of late by delivering new entries in several key franchises, all of which have enjoyed both critical acclaim and massive commercial success.
Monster Hunter World, Devil May Cry 5 and Resident Evil 2‘s smashing remake, to name just a few, have all proven within the last few years that there’s still plenty of life left yet in all three IPs, no doubt signalling to the developer in the process that there exists an insatiable appetite for more sequels and reboots. While priorities will understandably always lie with those brands boasting the power to sell copies based on an established name alone, though, some fans are eager to see Capcom revisit lesser known worlds in its extensive back catalog, including Dino Crisis.
As another survival horror series with gameplay motifs unsurprisingly similar to Shinji Mikami’s more mainstream Resident Evil, Dino Crisis, despite being...
Monster Hunter World, Devil May Cry 5 and Resident Evil 2‘s smashing remake, to name just a few, have all proven within the last few years that there’s still plenty of life left yet in all three IPs, no doubt signalling to the developer in the process that there exists an insatiable appetite for more sequels and reboots. While priorities will understandably always lie with those brands boasting the power to sell copies based on an established name alone, though, some fans are eager to see Capcom revisit lesser known worlds in its extensive back catalog, including Dino Crisis.
As another survival horror series with gameplay motifs unsurprisingly similar to Shinji Mikami’s more mainstream Resident Evil, Dino Crisis, despite being...
- 10/19/2020
- by Joe Pring
- We Got This Covered
With a history stretching back almost 25 years (a big celebration of that milestone is on the cards), Resident Evil, as is true for any long-running franchise, has had its fair share of ups and downs. No one individual deserves all the credit for the survival horror series’ continued success, of course, but were it not for the ideas put forward by a then relative newcomer to Capcom, the company’s flagship IP likely would never have existed at all.
As the director of both the original Resident Evil, its remake and Resident Evil 4, Shinji Mikami, now a genuine industry legend, oversaw development of what are today generally considered to be the two biggest landmark entries in the series. Especially the latter, which has often been credited with popularizing several modern gaming conventions, most notably the revolutionary over-the-shoulder third-person perspective.
Like all creatives, though, Mikami has often drawn inspiration from...
As the director of both the original Resident Evil, its remake and Resident Evil 4, Shinji Mikami, now a genuine industry legend, oversaw development of what are today generally considered to be the two biggest landmark entries in the series. Especially the latter, which has often been credited with popularizing several modern gaming conventions, most notably the revolutionary over-the-shoulder third-person perspective.
Like all creatives, though, Mikami has often drawn inspiration from...
- 10/16/2020
- by Joe Pring
- We Got This Covered
In addition to Capcom's highly anticipated Resident Evil Village trailer that was released during the PlayStation 5 gaming reveal, Bethesda gave horror fans a look at another game to keep on their scare-centric radars with the trailer for Ghostwire: Tokyo, an immersive paranormal game from Tango Gameworks, the developers behind The Evil Within.
Ghostwire: Tokyo is slated for a 2021 release for the PlayStation 5 and PC, and you can get a look at what to expect in the PS5 gameplay trailer below:
"Ghostwire: Tokyo is a stunning action adventure game designed exclusively for the PlayStation 5 (PS5) System from Shinji Mikami and Tango Gameworks. Experience Tango’s unique vision of Tokyo – a stunning metropolis rich in tradition and history – as players face off against a supernatural threat.
Story: A massive paranormal event causes the sudden disappearance of 99% of the population while spirits from Japanese folklore storm Tokyo. Players will harness paranormal abilities...
Ghostwire: Tokyo is slated for a 2021 release for the PlayStation 5 and PC, and you can get a look at what to expect in the PS5 gameplay trailer below:
"Ghostwire: Tokyo is a stunning action adventure game designed exclusively for the PlayStation 5 (PS5) System from Shinji Mikami and Tango Gameworks. Experience Tango’s unique vision of Tokyo – a stunning metropolis rich in tradition and history – as players face off against a supernatural threat.
Story: A massive paranormal event causes the sudden disappearance of 99% of the population while spirits from Japanese folklore storm Tokyo. Players will harness paranormal abilities...
- 6/12/2020
- by Derek Anderson
- DailyDead
Ghostwire: Tokyo is the new first-person horror game from Tango Gameworks, the studio led by Resident Evil veteran Shinji Mikami which previously created The Evil Within series. At E3 2019, Mikami described the stylish and eerie Ghostwire: Tokyo, which takes place in the aftermath of a Rapture-like event, as an action-adventure game in which you will fight paranormal enemies and rid the city of “a supernatural evil.”
Ikumi Nakamura, former creative director at Tango Gameworks, explained that players will “encounter conspiracies and the occult. You have to explore the world, face challenges.”
“We are making a new kind of action-adventure game,” Nakamura said. “It’s spooky! But not the usual kind of survival horror game Tango is known for.”
While an announcement trailer teased the aesthetic of the game, we don’t know very much about the actual story of the title except that something is really awry with reality. According to Bethesda,...
Ikumi Nakamura, former creative director at Tango Gameworks, explained that players will “encounter conspiracies and the occult. You have to explore the world, face challenges.”
“We are making a new kind of action-adventure game,” Nakamura said. “It’s spooky! But not the usual kind of survival horror game Tango is known for.”
While an announcement trailer teased the aesthetic of the game, we don’t know very much about the actual story of the title except that something is really awry with reality. According to Bethesda,...
- 6/11/2020
- by jbindeck2015
- Den of Geek
One of Capcom’s cult favourite series is destined never to see the light of day again, it seems.
Dino Crisis, the other survival horror franchise created by industry auteur Shinji Mikami before he parted ways with the company, continues to maintain a fanbase of loyal followers, despite the most recent release, Dino Crisis 3, being almost two decades old. Received with lukewarm reviews compared to its predecessors, the third game is often considered to have sealed the series’ current fate of fading ever further into obscurity, an unfortunate trajectory that hasn’t gone wholly unchallenged over the years.
As per their latest episode of Game History Secrets, in fact, YouTuber Liam Robertson, having secured some face time with former members of Capcom’s now-defunct Vancouver branch, reveals that the prospect of a Dino Crisis reboot had, at one point in time, been on the table.
This Fan-Made Dino Crisis Remake...
Dino Crisis, the other survival horror franchise created by industry auteur Shinji Mikami before he parted ways with the company, continues to maintain a fanbase of loyal followers, despite the most recent release, Dino Crisis 3, being almost two decades old. Received with lukewarm reviews compared to its predecessors, the third game is often considered to have sealed the series’ current fate of fading ever further into obscurity, an unfortunate trajectory that hasn’t gone wholly unchallenged over the years.
As per their latest episode of Game History Secrets, in fact, YouTuber Liam Robertson, having secured some face time with former members of Capcom’s now-defunct Vancouver branch, reveals that the prospect of a Dino Crisis reboot had, at one point in time, been on the table.
This Fan-Made Dino Crisis Remake...
- 6/8/2020
- by Joe Pring
- We Got This Covered
Resident Evil 4 is looking increasingly likely to be next in line for the remake treatment. Earlier this year, Wgtc learned that Capcom was actively exploring a new and improved version of the series’ landmark fourth entry – reports that have since been corroborated by Vgc – which claims that this particular reimagining will be handled by the Osaka-based M-Two. If that name looks familiar, it’s undoubtedly due to the studio’s involvement with this year’s Resident Evil 3, likely as a primer, of sorts, to familiarize itself with Capcom’s Re Engine before flying solo for Resident Evil 4.
This all remains firmly in the realms of speculation, of course, and even if Leon S. Kennedy’s acclaimed quest to rescue Ashley Graham from the sinister Los Illuminados cult truly is on course to be rebuilt, fans are unlikely to get a glimpse of the project anytime soon, with...
This all remains firmly in the realms of speculation, of course, and even if Leon S. Kennedy’s acclaimed quest to rescue Ashley Graham from the sinister Los Illuminados cult truly is on course to be rebuilt, fans are unlikely to get a glimpse of the project anytime soon, with...
- 6/5/2020
- by Joe Pring
- We Got This Covered
A report from Vgc and other sources suggests that Capcom has begun development on a Resident Evil 4 remake.
These reports claim that the plan is for the recently formed M-Two studio to handle the bulk of this remake’s development. However, it’s been indicated that members of the Resident Evil 2 and Devil May Cry 5 teams may assist in the development of this remake as well. Capcom has utilized a similar “co-op” style of development with the remakes of Resident Evil 2 and 3, so it makes sense that they would stick with that approach for this project.
It’s also been stated that director Shinji Mikami declined the opportunity to lead this remake team, but he has reportedly given the remake his blessing and will assist with its development somewhat in what seems to be an advisory capacity. Early information suggests that Capcom hopes to release the...
These reports claim that the plan is for the recently formed M-Two studio to handle the bulk of this remake’s development. However, it’s been indicated that members of the Resident Evil 2 and Devil May Cry 5 teams may assist in the development of this remake as well. Capcom has utilized a similar “co-op” style of development with the remakes of Resident Evil 2 and 3, so it makes sense that they would stick with that approach for this project.
It’s also been stated that director Shinji Mikami declined the opportunity to lead this remake team, but he has reportedly given the remake his blessing and will assist with its development somewhat in what seems to be an advisory capacity. Early information suggests that Capcom hopes to release the...
- 4/13/2020
- by Matthew Byrd
- Den of Geek
Capcom has found a lot of success with their Resident Evil remakes. These began with the critically acclaimed port of the original Resident Evil on GameCube back in 2002, which was re-released in high definition on modern systems in 2015. But the hype really started with 2019’s Resident Evil 2 remake. This was a home run in every sense of the word, going on to win multiple game of the year awards. Now, the Resident Evil 3 remake is out and while it hasn’t received quite the same amount of love, it’s still a big hit.
So, what’s next for the series? Well, there are rumors building about Resident Evil 8, which looks to be a major departure for the franchise. But given that they’ve remade Resident Evil 3, many are looking to Resident Evil 4 for the next game to get the treatment.
In fact, We Got This...
So, what’s next for the series? Well, there are rumors building about Resident Evil 8, which looks to be a major departure for the franchise. But given that they’ve remade Resident Evil 3, many are looking to Resident Evil 4 for the next game to get the treatment.
In fact, We Got This...
- 4/12/2020
- by David James
- We Got This Covered
Capcom’s Resident Evil 2 was one of the best games of 2019, which is no easy feat for a remake that feels very familiar in many ways. But modern flourishes, such as updated visuals and shooting mechanics as well as the over-the-shoulder camera first introduced in Resident Evil 4, make the experience feel new again.
Then there’s Mr. X, the hulking Tyrant who stalks Leon S. Kennedy and Claire Redfield throughout the game. This almost unkillable enemy drew the adoration of many fans, who within days were creating memes and mods to celebrate the character. The proliferation of creative (and hilarious) Mr. X mods was certainly one of the nicest things to come out of the gaming community in 2019.
This year’s Resident Evil 3 remake re-introduces another famous baddie from the series’ past with the potential to devastate as well as inspire players all over again. When the...
Then there’s Mr. X, the hulking Tyrant who stalks Leon S. Kennedy and Claire Redfield throughout the game. This almost unkillable enemy drew the adoration of many fans, who within days were creating memes and mods to celebrate the character. The proliferation of creative (and hilarious) Mr. X mods was certainly one of the nicest things to come out of the gaming community in 2019.
This year’s Resident Evil 3 remake re-introduces another famous baddie from the series’ past with the potential to devastate as well as inspire players all over again. When the...
- 4/3/2020
- by John Saavedra
- Den of Geek
Most modern remakes are greenlit because they’re based on profitable properties. Business-wise, that’s always made a lot of sense. But when it comes to keeping your audience happy, remakes are certainly risky endeavors. There’s a sentimental bond we form with great movies and games that not only makes it hard for us to imagine someone making them better but even makes us angry that someone would dare tread on our memories for the sake of profit.
It’s why there’s more of an appeal to remaking movies and games that were “bad.” There’s less of a chance of sentimental attachments getting in the way, and a new creative team might even be able to find a special something in that bad original that could be expanded upon and made better. Sadly, that’s often wishful thinking. Heads of major studios aren’t going to approve...
It’s why there’s more of an appeal to remaking movies and games that were “bad.” There’s less of a chance of sentimental attachments getting in the way, and a new creative team might even be able to find a special something in that bad original that could be expanded upon and made better. Sadly, that’s often wishful thinking. Heads of major studios aren’t going to approve...
- 4/1/2020
- by Matthew Byrd
- Den of Geek
Last year, Capcom finally delivered on a project that survival horror fans had spent who knows how long campaigning for.
At long last, Resident Evil 2 received the remake it deserved in 2019 and, with its successor soon to receive the same treatment, many are hoping this is a sign of things to come for several other classics tucked away neatly in the developer’s back catalogue, chief among them being Dino Crisis. The series, created by the very same Shinji Mikami who gifted Resident Evil to the world, has established something of a cult following in the years since the last installment was released, with calls for a remake growing to near-deafening levels as of late.
Capcom, of course, has already confirmed it has plans to revisit other long-dormant IPs, with recent rumors seemingly indicating that Dino Crisis could well be next in line for resurrection. Unfortunately, however, that now...
At long last, Resident Evil 2 received the remake it deserved in 2019 and, with its successor soon to receive the same treatment, many are hoping this is a sign of things to come for several other classics tucked away neatly in the developer’s back catalogue, chief among them being Dino Crisis. The series, created by the very same Shinji Mikami who gifted Resident Evil to the world, has established something of a cult following in the years since the last installment was released, with calls for a remake growing to near-deafening levels as of late.
Capcom, of course, has already confirmed it has plans to revisit other long-dormant IPs, with recent rumors seemingly indicating that Dino Crisis could well be next in line for resurrection. Unfortunately, however, that now...
- 3/2/2020
- by Joe Pring
- We Got This Covered
Right now, Capcom is on a crusade to make sure Resident Evil retains its top spot in the survival horror genre.
Due to follow in the footsteps of this year’s acclaimed Resident Evil 2 remake, next year’s installment will mark the return of S.T.A.R.S. member Jill Valentine as she begins her nightmarish escape from Raccoon City. Pursuing her every step of the way, of course, will be Umbrella’s monstrous Nemesis who, unlike the meme-spawning Mr X, has more than two brain cells remaining in its zombified gray matter.
New and returning players alike will get their chance to take on the ultimate bioweapon come April 3rd, but what other devilishly delightful treats are Capcom cooking up behind closed doors? Officially, the developer has yet to confirm its future plans, but several leaks point to Resident Evil 8 being next in line. With a number of teams at its disposal,...
Due to follow in the footsteps of this year’s acclaimed Resident Evil 2 remake, next year’s installment will mark the return of S.T.A.R.S. member Jill Valentine as she begins her nightmarish escape from Raccoon City. Pursuing her every step of the way, of course, will be Umbrella’s monstrous Nemesis who, unlike the meme-spawning Mr X, has more than two brain cells remaining in its zombified gray matter.
New and returning players alike will get their chance to take on the ultimate bioweapon come April 3rd, but what other devilishly delightful treats are Capcom cooking up behind closed doors? Officially, the developer has yet to confirm its future plans, but several leaks point to Resident Evil 8 being next in line. With a number of teams at its disposal,...
- 12/19/2019
- by Joe Pring
- We Got This Covered
Capcom is once again spurring speculation over another long-awaited remake.
Best known for the flagship Resident Evil series it may be, the veteran studio has been responsible for creating a number of beloved franchises over the years, many of which have garnered a cult following since their original debut. Developed and released just a year after the original Resident Evil 2, Dino Crisis, adopted many of the same familiar gameplay beats as the former. Of course, that’s pretty unsurprising, given that both series owe their existence to legendary industry veteran Shinji Mikami, and while both are considered true survival horror, there’s one rather obvious difference between the two.
It’s debatable what’s worse between getting chomped on by a zombie or being swallowed whole by an irritable T-Rex, but one thing’s for sure – being doggedly pursued by either is enough to cause the loss of bladder control.
Best known for the flagship Resident Evil series it may be, the veteran studio has been responsible for creating a number of beloved franchises over the years, many of which have garnered a cult following since their original debut. Developed and released just a year after the original Resident Evil 2, Dino Crisis, adopted many of the same familiar gameplay beats as the former. Of course, that’s pretty unsurprising, given that both series owe their existence to legendary industry veteran Shinji Mikami, and while both are considered true survival horror, there’s one rather obvious difference between the two.
It’s debatable what’s worse between getting chomped on by a zombie or being swallowed whole by an irritable T-Rex, but one thing’s for sure – being doggedly pursued by either is enough to cause the loss of bladder control.
- 12/17/2019
- by Joe Pring
- We Got This Covered
Bethesda kicked off their 2019 E3 press conference by announcing updates and expansions for some of their biggest games including Fallout 76, The Elder Scrolls, and Rage 2. A few brand-new titles were announced including Ghostwire: Tokyo, a very promising title from the makers of Resident Evil and The Evil Within. Video game streaming seems to be all the rage right now and Bethesda has jumped on that bandwagon with a service of their own.
Fallout 76 Updates
Despite Fallout 76 receiving mixed reviews upon its release last year, Bethesda have been hard at work to improve the game. During the press conference, Todd Howard took the stage to show off the new updates for Fallout 76, including a new 52 player battle royale mode called Nuclear Winter and the Wastelanders update, which will have new story quests, NPCs to interact with, and branching dialogue options. Fallout 76 will also have a free trial period from June 10th-...
Fallout 76 Updates
Despite Fallout 76 receiving mixed reviews upon its release last year, Bethesda have been hard at work to improve the game. During the press conference, Todd Howard took the stage to show off the new updates for Fallout 76, including a new 52 player battle royale mode called Nuclear Winter and the Wastelanders update, which will have new story quests, NPCs to interact with, and branching dialogue options. Fallout 76 will also have a free trial period from June 10th-...
- 6/11/2019
- by Blythe Hall
- The Cultural Post
The highlight of Bethesda’s E3 panel on Sunday evening was the unveiling of the latest project from Shinji Mikami, the mind that revolutionized horror gaming with Resident Evil. The game designer, producer and director got fans’ attention last week when he tweeted that he would attending E3. Speculation ran rampant that he would be delivering anything from a Nintendo Switch port of a previous title to announcing work on a new Resident Evil installment. But the reality is something far more exciting: a new property.
After departing from Capcom, Mikami founded his own developing studio, Tango Gameworks, which delivered the survival ...
After departing from Capcom, Mikami founded his own developing studio, Tango Gameworks, which delivered the survival ...
- 6/10/2019
- The Hollywood Reporter - Film + TV
The highlight of Bethesda’s E3 panel on Sunday evening was the unveiling of the latest project from Shinji Mikami, the mind that revolutionized horror gaming with Resident Evil. The game designer, producer and director got fans’ attention last week when he tweeted that he would attending E3. Speculation ran rampant that he would be delivering anything from a Nintendo Switch port of a previous title to announcing work on a new Resident Evil installment. But the reality is something far more exciting: a new property.
After departing from Capcom, Mikami founded his own developing studio, Tango Gameworks, which delivered the survival ...
After departing from Capcom, Mikami founded his own developing studio, Tango Gameworks, which delivered the survival ...
- 6/10/2019
- The Hollywood Reporter - Movie News
John Saavedra Jun 9, 2019
Tango Gameworks, the studio behind The Evil Within series, is working on a new game called Ghostwire Tokyo.
Ghostwire Tokyo is the new game from Tango Gameworks, the studio led by Resident Evil veteran Shinji Mikami which previously created The Evil Within series. At E3 2019, Mikami described the stylish and eerie Ghostwire Tokyo, which takes place in the aftermath of a Rapture-like event, as an action-adventure game in which you will fight paranormal enemies and rid the city of a supernatural evil."
Ikumi Nakamura, creative director at Tango Gameworks, explained that players will "encounter conspiracies and the occult. You have to explore the world, face challenges."
“We are making a new kind of action-adventure game,” Nakamura said. “It’s spooky! But not the usual kind of survival horror game Tango is known for.”
While an announcement trailer teased the story as well as the aesthetic of the game,...
Tango Gameworks, the studio behind The Evil Within series, is working on a new game called Ghostwire Tokyo.
Ghostwire Tokyo is the new game from Tango Gameworks, the studio led by Resident Evil veteran Shinji Mikami which previously created The Evil Within series. At E3 2019, Mikami described the stylish and eerie Ghostwire Tokyo, which takes place in the aftermath of a Rapture-like event, as an action-adventure game in which you will fight paranormal enemies and rid the city of a supernatural evil."
Ikumi Nakamura, creative director at Tango Gameworks, explained that players will "encounter conspiracies and the occult. You have to explore the world, face challenges."
“We are making a new kind of action-adventure game,” Nakamura said. “It’s spooky! But not the usual kind of survival horror game Tango is known for.”
While an announcement trailer teased the story as well as the aesthetic of the game,...
- 6/10/2019
- Den of Geek
The notion that video games just keep on getting bigger and better is a dominant ideology that has taken root in gamers’ collective sub-conscience. While I find it easy enough to agree with the former, I sometimes find it hard to swallow the jagged little pill of the latter. Bigger? Sure. But better? That’s a little more complicated.
With that context in mind, let’s place Capcom’s latest Nintendo Switch port of Resident Evil 4 under the microscope. Simply put, how well does a 14-year-old survival horror title stand up in the modern age of battle royale this and games-as-a-service that? Somewhat unsurprisingly, it’s safe to say that its revolutionary blend of action, horror, and pick-up-and-play gameplay is just as pulse-poundingly nail-biting as ever. I mean, classic game design will always remain timeless, right?
That all being said, the other salient question is: Do you need to pull...
With that context in mind, let’s place Capcom’s latest Nintendo Switch port of Resident Evil 4 under the microscope. Simply put, how well does a 14-year-old survival horror title stand up in the modern age of battle royale this and games-as-a-service that? Somewhat unsurprisingly, it’s safe to say that its revolutionary blend of action, horror, and pick-up-and-play gameplay is just as pulse-poundingly nail-biting as ever. I mean, classic game design will always remain timeless, right?
That all being said, the other salient question is: Do you need to pull...
- 5/21/2019
- by Dylan Chaundy
- We Got This Covered
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