As the video game industry suffers a lot of losses this year with an alarming number of layoffs, companies are doing everything they can to not lose more money. Square Enix has just reported “content abandonment losses” with a record-breaking number; this means that the Japanese company lost more than 140 million dollars for cancelled projects.
This could potentially impact games such as the third installment of the Final Fantasy 7 remake. At the moment, the plan continues, but this development has cost a lot more than the studio was expecting.
Final Fantasy 7 Part 3 Could be in a Very Complicated Place Square Enix losses could endanger Final Fantasy 7 Remake Part 3.
The industry is currently in a unique position, with everyone struggling to find their footing following the recent wave of layoffs. The studios are trying to figure out the players’ tastes to invest in new projects that could be a hit,...
This could potentially impact games such as the third installment of the Final Fantasy 7 remake. At the moment, the plan continues, but this development has cost a lot more than the studio was expecting.
Final Fantasy 7 Part 3 Could be in a Very Complicated Place Square Enix losses could endanger Final Fantasy 7 Remake Part 3.
The industry is currently in a unique position, with everyone struggling to find their footing following the recent wave of layoffs. The studios are trying to figure out the players’ tastes to invest in new projects that could be a hit,...
- 4/30/2024
- by Lucas Lapetina
- FandomWire
Square Enix had two huge releases back-to-back, with both Final Fantasy 16 and 7 Rebirth. The game’s director, Naoki Yoshida, is actively promoting two DLCs for the game that launched last year. In a recent interview, Yoshida talked about this latest Dlc called The Rising Tide and also mentioned other details about the franchise.
The director also mentioned how it would be a good idea to make a new Tactics title. This spin-off of the main games has become a real fan favorite over the years, which could mean that the studio is considering the idea.
Final Fantasy Tactics will probably be the next game on Square Enix’s radar Final Fantasy 16 director talked about a future Square Enix projects.
Final Fantasy, one of the oldest and most successful franchises in videogame history, has more than 40 titles between the main games and numerous spin-offs. One of the latest projects to be...
The director also mentioned how it would be a good idea to make a new Tactics title. This spin-off of the main games has become a real fan favorite over the years, which could mean that the studio is considering the idea.
Final Fantasy Tactics will probably be the next game on Square Enix’s radar Final Fantasy 16 director talked about a future Square Enix projects.
Final Fantasy, one of the oldest and most successful franchises in videogame history, has more than 40 titles between the main games and numerous spin-offs. One of the latest projects to be...
- 4/9/2024
- by Lucas Lapetina
- FandomWire
Final Fantasy 7 Remake is a planned trilogy of games aiming at remaking the Final Fantasy 7 games. After the first game was released in 2020, the second one named, ‘Final Fantasy VII Rebirth‘ followed on February 29, 2024.
And now the fans are in anticipation of the third and final game of the trilogy. Recent reports suggest that the development of the next game in the Final Fantasy 7 Remake trilogy could possibly be further than expected.
Final Fantasy 7 rebirth
Recently, the developers were seen discussing more about the series in an interview, where they spilled a lot of tea on the upcoming project.
The third game has been in development since 2022
Final Fantasy 7 Remake and Rebirth director Tetsuya Nomura, says they are hard at work with the third installment of the trilogy. Furthermore, the scenario writer Kazushige Nojima also reiterated that he is already working on the next game.
Additionally, composer Nobuo Uematsu...
And now the fans are in anticipation of the third and final game of the trilogy. Recent reports suggest that the development of the next game in the Final Fantasy 7 Remake trilogy could possibly be further than expected.
Final Fantasy 7 rebirth
Recently, the developers were seen discussing more about the series in an interview, where they spilled a lot of tea on the upcoming project.
The third game has been in development since 2022
Final Fantasy 7 Remake and Rebirth director Tetsuya Nomura, says they are hard at work with the third installment of the trilogy. Furthermore, the scenario writer Kazushige Nojima also reiterated that he is already working on the next game.
Additionally, composer Nobuo Uematsu...
- 4/2/2024
- by Amarylisa Gonsalves
- FandomWire
Final Fantasy 7 was originally released in 1997, and at the time was a technical marvel and a masterpiece from Square Enix. Fans have been invested in the lore and the characters, then two decades later the game received the triple-a remake and has been divided into three separate parts to form the perfect trilogy. The second part just came out and Square Enix is already working on the final chapter.
It is foolish to assume that Square Enix would not complete the trilogy, given the amount of success the first two had despite being locked to PlayStation as a timed exclusive, the games did exceptionally well. The franchise has been introduced to a new generation of fans and honored the memory of original fans in a perfect blend of nostalgia and innovation.
At the moment, the third act of the original game is now being worked on by the developers.
It is foolish to assume that Square Enix would not complete the trilogy, given the amount of success the first two had despite being locked to PlayStation as a timed exclusive, the games did exceptionally well. The franchise has been introduced to a new generation of fans and honored the memory of original fans in a perfect blend of nostalgia and innovation.
At the moment, the third act of the original game is now being worked on by the developers.
- 4/2/2024
- by Rouvin Josef Quirimit
- FandomWire
Oppenheimer was a massive success and a new milestone for filmmaking, from the cast and crew and everyone else who contributed during the production was a recipe for Oscar nominations, and wins but one aspect of any film or television that elevates the story is music and composer Ludwig Göransson deserved the win but upset the gaming community in the process.
Göransson also composed the score for other great films within the Marvel Cinematic Universe and even won an Oscar for Black Panther, he later worked on the sequel: Black Panther: Wakanda Forever, and scored the first two Creed films and his first project with the legendary visionary Christopher Nolan was Tenet, as well for the Star Wars series on Disney+ The Mandalorian and The Book of Boba Fett. The talent he possesses is monumental, however the gaming community was offended by his recent victory speech.
Oppenheimer And The Mandalorian...
Göransson also composed the score for other great films within the Marvel Cinematic Universe and even won an Oscar for Black Panther, he later worked on the sequel: Black Panther: Wakanda Forever, and scored the first two Creed films and his first project with the legendary visionary Christopher Nolan was Tenet, as well for the Star Wars series on Disney+ The Mandalorian and The Book of Boba Fett. The talent he possesses is monumental, however the gaming community was offended by his recent victory speech.
Oppenheimer And The Mandalorian...
- 3/13/2024
- by Rouvin Josef Quirimit
- FandomWire
JRPGs have historically been a niche genre. Ask most gamers to name a character from Dragon Quest or Persona, and they will likely draw a blank. But ask them to name someone from Final Fantasy, odds are they will say, “Cloud Strife.”
The Final Fantasy series has been around for almost 40 years and consists of 16 main entries plus countless spin-offs and sequels. Yet when most people think of the series, they usually jump to Final Fantasy 7. Even Square Enix considers this game its golden child. Not even Final Fantasy 14 and its incredible ongoing profitability can compare to Final Fantasy 7.
Nevertheless, the question arises: How and why did Final Fantasy 7 become such a mainstream hit? The answer is a combination of game design and development decisions, a new marketing strategy, and the perpetual motion machine of popularity.
Why Square Chose the PlayStation For Final Fantasy 7
Before Sony introduced the PlayStation,...
The Final Fantasy series has been around for almost 40 years and consists of 16 main entries plus countless spin-offs and sequels. Yet when most people think of the series, they usually jump to Final Fantasy 7. Even Square Enix considers this game its golden child. Not even Final Fantasy 14 and its incredible ongoing profitability can compare to Final Fantasy 7.
Nevertheless, the question arises: How and why did Final Fantasy 7 become such a mainstream hit? The answer is a combination of game design and development decisions, a new marketing strategy, and the perpetual motion machine of popularity.
Why Square Chose the PlayStation For Final Fantasy 7
Before Sony introduced the PlayStation,...
- 2/9/2024
- by Matthew Byrd
- Den of Geek
Hotly anticipated after the juggernaut success of Final Fantasy VII in 1997, Final Fantasy VIII, the eighth iteration of the beloved franchise about crystals and cool summons fell into our eager hands only two years later. It was all here, epic Fmv sequences set to Nobuo Uematsu’s rousing score. A story about a school of young mercenaries, tied together by fading memories and the need for heroes against an evil sorceress. An enhanced but familiar battle system, adding in the wrinkle of resource management (drawing power from others to fill your reserves) to help keep the system fresh.
It even featured dual protagonists, for a while dividing our time between the loner mercenary trainee Squall Leonheart and the eager soldier Laguna Loire in a series of background-setting flashbacks. And yet, years later when the scores are tallied and our favorites lined up, Final Fantasy VIII is almost always an unruly stepchild.
It even featured dual protagonists, for a while dividing our time between the loner mercenary trainee Squall Leonheart and the eager soldier Laguna Loire in a series of background-setting flashbacks. And yet, years later when the scores are tallied and our favorites lined up, Final Fantasy VIII is almost always an unruly stepchild.
- 2/2/2024
- by Matthew Byrd
- Den of Geek
Twenty-four years ago, one man’s musical genius became a touchstone for video game soundtracks and his influence is still felt to this day. Warning: This article contains Final Fantasy VII spoilers. In 1997 a revolution happened within the world of video game music composition. With the birth of Final Fantasy VII, composer Nobuo Uematsu produced […]
The post How The Music of Final Fantasy VII Changed Gaming Soundtracks Forever appeared first on Cinelinx | Movies. Games. Geek Culture..
The post How The Music of Final Fantasy VII Changed Gaming Soundtracks Forever appeared first on Cinelinx | Movies. Games. Geek Culture..
- 6/29/2021
- by Tom O
- Cinelinx
The Game Audio Network Guild announced the full list of its 19th annual G.A.N.G. Awards winners for 30 categories in music, sound design, dialogue, mixing and more.
Co-hosted by composers Rachel Robison and Cody Matthew Johnson, the virtual event was streamed live on Twitch.tv for the second year in a row. “The Last of Us Part II” took home the most awards of the night with eight wins including audio of the year, followed by “Ghost of Tsushima” with five wins. Composer Gordy Haab, who won the music of the year award for his work on “Star Wars Jedi: Fallen Order,” received the titular prize for the second year in a row for composing the score for “Star Wars: Squadrons.” With three wins, “Hades” was the indie game to take home the most awards.
See the full list of winners below:
Audio of The Year
Cyberpunk 2077 — CD Projekt Red...
Co-hosted by composers Rachel Robison and Cody Matthew Johnson, the virtual event was streamed live on Twitch.tv for the second year in a row. “The Last of Us Part II” took home the most awards of the night with eight wins including audio of the year, followed by “Ghost of Tsushima” with five wins. Composer Gordy Haab, who won the music of the year award for his work on “Star Wars Jedi: Fallen Order,” received the titular prize for the second year in a row for composing the score for “Star Wars: Squadrons.” With three wins, “Hades” was the indie game to take home the most awards.
See the full list of winners below:
Audio of The Year
Cyberpunk 2077 — CD Projekt Red...
- 4/29/2021
- by Antonio Ferme
- Variety Film + TV
The Game Awards are back to celebrate the best titles of the year. Taking place in three studio locations — Los Angeles, Tokyo, and London — the event is hosted once again by executive producer and presenter Geoff Keighley, with special guest appearances from Brie Larson, Christopher Nolan, Gal Gadot, Keanu Reeves, Tom Holland, John David Washington, Reggie Fils-Amie, and more.
And of course, the ceremony wouldn’t be complete without some Huge announcements regarding upcoming games. Last year’s event brought us the reveal of the Xbox Series X. How will The Game Awards top itself this year? Fans will just have to wait and see!
Gamers can watch the festivities live in the stream below:
Favorites at this year’s award ceremony include The Last of Us Part II (11 nominations), Hades (9 nominations), Ghost of Tsushima (8 nominations), Doom Eternal (5 nominations), Fall Guys (4 nominations), Half-Life: Alyx (4 nominations), and Marvel’s Spider-Man: Miles...
And of course, the ceremony wouldn’t be complete without some Huge announcements regarding upcoming games. Last year’s event brought us the reveal of the Xbox Series X. How will The Game Awards top itself this year? Fans will just have to wait and see!
Gamers can watch the festivities live in the stream below:
Favorites at this year’s award ceremony include The Last of Us Part II (11 nominations), Hades (9 nominations), Ghost of Tsushima (8 nominations), Doom Eternal (5 nominations), Fall Guys (4 nominations), Half-Life: Alyx (4 nominations), and Marvel’s Spider-Man: Miles...
- 12/11/2020
- by John Saavedra
- Den of Geek
Naughty Dog’s The Last of Us Part II, created and directed by Neil Druckmann, swept The Game Awards on Thursday. A follow up to the original 2013 video game, The Last of Us Part II took home a total of seven awards at Geoff Keighley’s annual awards show.
Upon receiving the Game of the Year prize from Christopher Nolan, Druckmann expressed gratitude for his team and their supporters.
“More than anything and I know I speak for the whole team, we’d like to thank our friends and family to who stuck by us while we were making this game. You continue to inspire us in making better games but also in how we make these games,” The Last of Us creator said.
While The Last Of Us Part II took home the best performance, best direction and Game of the Year prizes, other big winners of the evening were Ghost of Tsushima,...
Upon receiving the Game of the Year prize from Christopher Nolan, Druckmann expressed gratitude for his team and their supporters.
“More than anything and I know I speak for the whole team, we’d like to thank our friends and family to who stuck by us while we were making this game. You continue to inspire us in making better games but also in how we make these games,” The Last of Us creator said.
While The Last Of Us Part II took home the best performance, best direction and Game of the Year prizes, other big winners of the evening were Ghost of Tsushima,...
- 12/11/2020
- by Alexandra Del Rosario
- Deadline Film + TV
I have a secret to tell; I actually enjoyed Final Fantasy VIII more than I did Final Fantasy VII. Before you immediately judge me or dismiss this review, hear me out. Twenty years ago, this epic tale of students at a military school battling an evil sorceress clicked with me. Harry Potter, another story about school kids battling an insurmountable foe, had only one book to its name, but was already becoming a cultural phenomenon, and Ffviii capitalized on that. The production of the eighth Final Fantasy adventure and the incredible music score by Nobuo Uematsu made this — at the time — one of the best games in the series, even if it wasn’t appreciated in its day. Now, to celebrate the 20th anniversary of its debut, Square Enix has released Final Fantasy VIII Remastered, an HD version of the iconic adventure with new character models and a few new...
- 9/27/2019
- by Jon Hueber
- We Got This Covered
M83 have announced a new album, Dsvii. The sequel to 2007’s ambient album, Digital Shades Vol. 1, the new LP will be released on September 20th via Mute and is available for pre-order.
The album, which follows 2016’s Junk, is primarily influenced by video game music. “It felt so refreshing to play all of these old school games again,” frontman Anthony Gonzalez wrote on the band’s website. “There is something so naïve and touching about them. It’s simple and imperfect. And this is exactly what I tried to achieve with Dsvii.
The album, which follows 2016’s Junk, is primarily influenced by video game music. “It felt so refreshing to play all of these old school games again,” frontman Anthony Gonzalez wrote on the band’s website. “There is something so naïve and touching about them. It’s simple and imperfect. And this is exactly what I tried to achieve with Dsvii.
- 7/12/2019
- by Althea Legaspi
- Rollingstone.com
We’ve all heard the old cliche “Don’t judge a book by its cover,” but it’s sometimes a difficult one to practice. After all, if something rubs you the wrong way right from the start, it’s tempting to give up rather than wait to see if things get better. My experience with Fairy Fencer F: Advent Dark Force reflects exactly why that old adage has become so popular: though the early going was rough, I stuck with it long enough to find that things quickly improved — and ended up really enjoying the majority of the game.
Though it’s a PS4 release of a game that came out just a couple years ago, I think it serves as a friendly reminder that this is one of Compile Heart’s very best titles. If you’re a Jrpg fan who missed this on PS3, or a returning fan...
Though it’s a PS4 release of a game that came out just a couple years ago, I think it serves as a friendly reminder that this is one of Compile Heart’s very best titles. If you’re a Jrpg fan who missed this on PS3, or a returning fan...
- 7/28/2016
- by Jowi Meli
- We Got This Covered
What do you get when one of the best RPG game developers in the world teams up with Nintendo and creates an RPG starring the most popular video game character of all time? You get Super Mario RPG: Legend of the Seven Stars, one of the most acclaimed games to feature the lovable Italian plumber. An adventure/role-playing title, Super Mario RPG was the brainchild of a corporate collaboration between Nintendo and Squaresoft. Although Square developed Super Mario RPG under direct guidance from producer Shigeru Miyamoto, many fans in the mid-’90s were skeptical that it would be good. But it was, and Mario and the Mushroom Kingdom made the transition to the RPG genre in perfect form. The game was well-received upon release, praised particularly for its 3D rendered graphics and colorful cast. There was nothing quite like it at the time, and so Super Mario RPG became an instant classic,...
- 8/30/2015
- by Ricky
- SoundOnSight
In 1997, Final Fantasy VII debuted and set new standards for the ways games are made. It was a massive critical and financial success, and it forever changed the videogame industry. This article explores what went into making of this classic game and how it's still effecting the industry almost twenty years later.
In January of 1997, the 6th generation of console wars were in full swing. Sony’s PlayStation had released in 1994 and was building a powerful lineup of games, but in late 1996, Nintendo had finally released the successor to the Super Nintendo and all eyes were watching the Nintendo 64 to see if it would continue Nintendo’s decade long strangle hold on the videogame market. At Japanese developer Squaresoft, a team of over 120 employees had been working on the next entry in the company’s popular Final Fantasy series since 1994 and a decision had been made to leave Nintendo and...
In January of 1997, the 6th generation of console wars were in full swing. Sony’s PlayStation had released in 1994 and was building a powerful lineup of games, but in late 1996, Nintendo had finally released the successor to the Super Nintendo and all eyes were watching the Nintendo 64 to see if it would continue Nintendo’s decade long strangle hold on the videogame market. At Japanese developer Squaresoft, a team of over 120 employees had been working on the next entry in the company’s popular Final Fantasy series since 1994 and a decision had been made to leave Nintendo and...
- 5/21/2015
- by feeds@cinelinx.com (Nick Vollmer)
- Cinelinx
Two eidolons, Ffix’s version of summons, face off in Alexandria.
Final Fantasy IX
Squaresoft
Square EA
Psx, Psn
It seems like Final Fantasy IX was destined to be overlooked right from the outset. The game was released for the original PlayStation after the PlayStation 2 was released and selling like warm buns, and the high fantasy setting was in stark contrast to the cyber-punk and more realistic settings of Ffvii and VIII (two of the best selling entries in the whole series). With eyes firmly on a new console generation and the knights and mages thing not being quite as cool as motorbikes and gunblades, it’s easy to see why so many people gave Final Fantasy IX a miss upon release. For everyone who skipped it at the time and never bothered going back, this is a game worth dusting your PlayStation off for.
Coming off the back of...
Final Fantasy IX
Squaresoft
Square EA
Psx, Psn
It seems like Final Fantasy IX was destined to be overlooked right from the outset. The game was released for the original PlayStation after the PlayStation 2 was released and selling like warm buns, and the high fantasy setting was in stark contrast to the cyber-punk and more realistic settings of Ffvii and VIII (two of the best selling entries in the whole series). With eyes firmly on a new console generation and the knights and mages thing not being quite as cool as motorbikes and gunblades, it’s easy to see why so many people gave Final Fantasy IX a miss upon release. For everyone who skipped it at the time and never bothered going back, this is a game worth dusting your PlayStation off for.
Coming off the back of...
- 4/10/2015
- by John Cal McCormick
- SoundOnSight
After much speculation, Square Enix has pegged a release date on the PlayStation 4 version of Final Fantasy X & X-2 HD, which is now due to hit Sony’s current-gen console on May 12 in North America and May 15 for those in Europe. It will available digitally and as a physical release.
For those who choose to pick up the latter version, Gematsu brings word of a special pre-order bonus that will no doubt catch the eye of the franchise’s devotees. The premium package will include a copy of X & X-2 HD along with a stunning desktop calendar that features a collection of artwork from esteemed Japanese illustrator, Yoshitaka Amano. According to the report, this bundle will only be available through participating retailers and Square Enix’s online store.
From what we understand, this edition will be limited to North America, though Europe will also get its own pre-order incentive that...
For those who choose to pick up the latter version, Gematsu brings word of a special pre-order bonus that will no doubt catch the eye of the franchise’s devotees. The premium package will include a copy of X & X-2 HD along with a stunning desktop calendar that features a collection of artwork from esteemed Japanese illustrator, Yoshitaka Amano. According to the report, this bundle will only be available through participating retailers and Square Enix’s online store.
From what we understand, this edition will be limited to North America, though Europe will also get its own pre-order incentive that...
- 3/3/2015
- by Michael Briers
- We Got This Covered
Well here we are, the very end. It has been a pleasure to work alongside my Sos colleagues and produce this massive list of 100 titles (110, if you count special mentions), each of which reminds us why we love Nintendo so much. As I mentioned prior, we started out with about 450 games, and slowly we cut away. While no person will be 100 % satisfied with each and every pick, much less the order, I’m pretty happy with the overall results, and hopefully most of you are too. We will be dedicating all of February to Nintendo so be sure to check back all month long. In the meantime, here is our top 10! Enjoy!
*****
In celebration of the 30 years since Nintendo released the Nes here in North America, we decided to round-up the Sos troops and compile a list of the 100 greatest games published and or developed by Nintendo, and released exclusively to their consoles.
*****
In celebration of the 30 years since Nintendo released the Nes here in North America, we decided to round-up the Sos troops and compile a list of the 100 greatest games published and or developed by Nintendo, and released exclusively to their consoles.
- 2/11/2015
- by Staff
- SoundOnSight
In celebration of the 30 years since Nintendo released the Nes here in North America, we decided to round-up the Sos troops and compile a list of the 100 greatest games published and or developed by Nintendo, and released exclusively to their consoles. Here is part eight. **** - 30. Super Mario World 2: Yoshi’s Island
Developer(s) Nintendo Ead Publisher(s) Nintendo Platform(s) Snes Na October 4, 1995 Genre(s) Platforming -
Super Mario World 2: Yoshi’s Island has a bit of a strange twin in The Legend of Zelda: Majora’s Mask. Both followed widely acclaimed and genre-defining games, and somehow both chose to do somewhat similar yet insanely different things with their respective sequels. In the case of Yoshi’s Island it was casting Yoshi as the hero, rather than Mario, and relegating the latter to a screeching infantile annoyance instead of the protagonist. Baby Mario’s recurring cry...
Developer(s) Nintendo Ead Publisher(s) Nintendo Platform(s) Snes Na October 4, 1995 Genre(s) Platforming -
Super Mario World 2: Yoshi’s Island has a bit of a strange twin in The Legend of Zelda: Majora’s Mask. Both followed widely acclaimed and genre-defining games, and somehow both chose to do somewhat similar yet insanely different things with their respective sequels. In the case of Yoshi’s Island it was casting Yoshi as the hero, rather than Mario, and relegating the latter to a screeching infantile annoyance instead of the protagonist. Baby Mario’s recurring cry...
- 2/8/2015
- by Staff
- SoundOnSight
If Famous Monsters were a video game, we would definitely be Castlevania. We both have a love for classic movie monsters (especially the Universal and Hammer ones), both got our starts in the silver age of our respective mediums, and both have gone through several iterations (though I do hope our current magazine is of better quality than Castlevania‘s newest series).
With that all being said, welcome to the Classic Castlevania Marathon. We’ll be going through all of the bit-era games of the Castlevania legacy. I would plow through the entire series, but with so many games, I’d be saying “Happy 2016″ by the time I’m through. So for now, I’m only covering the console games of the 8 and 16-bit era (though that’s not to say I won’t cover the rest somewhere in the near future).
Like a classic film, Castlevania stands the test of time.
With that all being said, welcome to the Classic Castlevania Marathon. We’ll be going through all of the bit-era games of the Castlevania legacy. I would plow through the entire series, but with so many games, I’d be saying “Happy 2016″ by the time I’m through. So for now, I’m only covering the console games of the 8 and 16-bit era (though that’s not to say I won’t cover the rest somewhere in the near future).
Like a classic film, Castlevania stands the test of time.
- 1/27/2015
- by Andrew Hudson
- FamousMonsters of Filmland
Aside from the event having an awesome name, SquareEnix's Jump Festa debuted new trailers for Final Fantasy Type-0 HD, Final Fantasy Xv, and Final Fantasy Xiv. Type-0 HD focuses on the more mature and sacrifice focused narrative, as well as giving a glimpse of the combat in action. The varied ways you can dispatch foes looks promising, but the closer look at combat does make it apparent that the game is a remaster, and because of that the graphics are a bit underwhelming. It won't take away from my enjoyment of the game, but it is apparent as the trailer goes on.
Next we have Ffxv, and it continues to impress. The combat looks fluid, and the graphics are damn impressive. Oh, and Cid's a woman, which is awesome, though that outfit is just, wow. We couldn't at least give her pants? Those aren't even shorts, more like a bandanna with a belt.
Next we have Ffxv, and it continues to impress. The combat looks fluid, and the graphics are damn impressive. Oh, and Cid's a woman, which is awesome, though that outfit is just, wow. We couldn't at least give her pants? Those aren't even shorts, more like a bandanna with a belt.
- 12/23/2014
- by Matthew Mueller
- GeekTyrant
In 2010, David Fincher reaching out to the frontman from Nine Inch Nails felt like a 90s reunion, a fan casting list straight out of BuzzFeed’s nostalgia machine. In hindsight, Trent Reznor and longtime collaborator Atticus Ross created something far more dour and steely than “The Facebook Movie” in their score for The Social Network and now two of them have golden statues to show for it. In hindsight, it seems like an inevitable collaboration between a director who found his start music videos and two of the most influential voices in music over the last quarter-century. Toss in table scraps from Fincher’s CGI-consumed Panic Room in a 2005 video for “Only,” and yeah, crazier things have happened.
Fast forward four years, dozens of awards nominations, critical acclaim and a follow-up in The Girl With the Dragon Tattoo, and Reznor and Ross have revealed a ghostly, garbled compositional style influenced...
Fast forward four years, dozens of awards nominations, critical acclaim and a follow-up in The Girl With the Dragon Tattoo, and Reznor and Ross have revealed a ghostly, garbled compositional style influenced...
- 10/15/2014
- by David Klein
- SoundOnSight
Film scores aren't just for playing in the background any more. Ivan looks at how they're taking centre stage...
Feature
Film soundtracks have always been a strange medium. The music relies on movies for their full meaning. They're so integral to a film and its mood that to listen to them away from the big screen can seem strange to many. Others, meanwhile, take the chance outside of the cinema to pore over them in detail, or use them for background music while running or working (How to Train Your Dragon's on now, if you're wondering). It's only in recent years that another way of listening to them has become popular again: with your eyes.
Do a quick Google for "film with live score" and you'll discover a whole heap of events currently happening around the UK in which orchestras accompany a screening. Why the sudden trend? Is it...
Feature
Film soundtracks have always been a strange medium. The music relies on movies for their full meaning. They're so integral to a film and its mood that to listen to them away from the big screen can seem strange to many. Others, meanwhile, take the chance outside of the cinema to pore over them in detail, or use them for background music while running or working (How to Train Your Dragon's on now, if you're wondering). It's only in recent years that another way of listening to them has become popular again: with your eyes.
Do a quick Google for "film with live score" and you'll discover a whole heap of events currently happening around the UK in which orchestras accompany a screening. Why the sudden trend? Is it...
- 6/25/2014
- by sarahd
- Den of Geek
Nis America, the publisher of such cult hits as the Disgaea series, confirmed four new Japanese titles that they’re planning to localize for the West yesterday, at a company keynote presentation in downtown San Francisco.
The biggest surprise of the four may be the announcement of Danganronpa 2: Goodbye Despair for the Vita, mainly due to the fact that its predecessor, Danganronpa: Trigger Happy Havoc, made its English debut just earlier this week. Currently scheduled for a release sometime this fall in both Europe and North America, Danganronpa 2 will swap out the school setting of Hope’s Peak Academy from the original game for the tropical Jabberwock Island. Series antagonist Monokuma will also return, once again putting several students through a deadly game.
A new version of Disgaea 4: A Promise Unforgotten, titled Disgaea 4: A Promise Revisited, was also announced for the Vita, following in the first three...
The biggest surprise of the four may be the announcement of Danganronpa 2: Goodbye Despair for the Vita, mainly due to the fact that its predecessor, Danganronpa: Trigger Happy Havoc, made its English debut just earlier this week. Currently scheduled for a release sometime this fall in both Europe and North America, Danganronpa 2 will swap out the school setting of Hope’s Peak Academy from the original game for the tropical Jabberwock Island. Series antagonist Monokuma will also return, once again putting several students through a deadly game.
A new version of Disgaea 4: A Promise Unforgotten, titled Disgaea 4: A Promise Revisited, was also announced for the Vita, following in the first three...
- 2/14/2014
- by John Fleury
- We Got This Covered
Two months back, I wrote about the 150 Greatest Final Fantasy Moments/Scenes, an exhaustive 44000 word piece about Square’s series of RPG masterpieces. Coming in at #19 on said list was the enjoyment of the musical compositions featured within each of them.
Predominantly composed by Nobuo Uematsu, the music of the Final Fantasy series has long been appreciated by the gaming community, whose efforts to see it achieve mainstream recognition resulted in Aeris’ Theme from Final Fantasy VII reach #17 in the Classic FM Hall Of Fame last year.
So, in no further order, let’s look at five excellent tracks from each game in the main series (excluding the two Mmorpg entries, XI and Xiv) with an additional entry at the end covering the assorted spin-offs that have been developed throughout the series twenty-six year history.
Consider yourself warned that there are heavy spoilers for some of the games ahead.
The...
Predominantly composed by Nobuo Uematsu, the music of the Final Fantasy series has long been appreciated by the gaming community, whose efforts to see it achieve mainstream recognition resulted in Aeris’ Theme from Final Fantasy VII reach #17 in the Classic FM Hall Of Fame last year.
So, in no further order, let’s look at five excellent tracks from each game in the main series (excluding the two Mmorpg entries, XI and Xiv) with an additional entry at the end covering the assorted spin-offs that have been developed throughout the series twenty-six year history.
Consider yourself warned that there are heavy spoilers for some of the games ahead.
The...
- 1/2/2014
- by Alex Antliff
- Obsessed with Film
It’s not the rarest phenomenon in TV shows, movies and video games that a character besides the protagonist(s) is/are equally or more popular. In recent years, for instance, we’ve seen the likes of Luigi’s Mansion and Metal Gear Rising.
The incredible Final Fantasy series has been running since 1987, spanning myriad games and multimedia spinoffs that have appeared on just about every platform you can imagine, from iOS to the silver screen. Hallmarks of the series include the music of legendary composer Nobuo Uematsu, as well as detailed, sprawling worlds and enthralling, captivating stories.
Of course, the stories would be nothing without the vast array of deep, complex and utterly compelling characters that tell them. Here is a list (in no particular order) of 10 of the most memorable from the series, and with each entry a suggestion of the kind of spin-off game they could star in,...
The incredible Final Fantasy series has been running since 1987, spanning myriad games and multimedia spinoffs that have appeared on just about every platform you can imagine, from iOS to the silver screen. Hallmarks of the series include the music of legendary composer Nobuo Uematsu, as well as detailed, sprawling worlds and enthralling, captivating stories.
Of course, the stories would be nothing without the vast array of deep, complex and utterly compelling characters that tell them. Here is a list (in no particular order) of 10 of the most memorable from the series, and with each entry a suggestion of the kind of spin-off game they could star in,...
- 12/1/2013
- by Liam Gilchrist
- Obsessed with Film
When Final Fantasy VII came out in September of 1997, it made waves in more ways than one. It was the game that introduced many to the wonders of Jrpg, especially to the Final Fantasy series itself, and it was also the best-selling game on the Playstation One behind the first Gran Turismo. Second place is impressive, but even more so is the wide consensus that it is the game that really sold the Playstation.
It was something fresh to the Final Fantasy series, the first to have 3D, also boasting a lot more content than previous titles. Many aspects of the game have been lauded since it was first released, from the music of Nobuo Uematsu and the character design of Tetsuya Nomura, who replaced series veteran designer Yoshitaka Amano, and the hyperbole is well-placed. And of course, since release, the game has spawned many sequels, prequels, literature, and a movie,...
It was something fresh to the Final Fantasy series, the first to have 3D, also boasting a lot more content than previous titles. Many aspects of the game have been lauded since it was first released, from the music of Nobuo Uematsu and the character design of Tetsuya Nomura, who replaced series veteran designer Yoshitaka Amano, and the hyperbole is well-placed. And of course, since release, the game has spawned many sequels, prequels, literature, and a movie,...
- 11/13/2013
- by Trent Alexander McRae
- Obsessed with Film
Gaming is a multi-faceted experience. Above and beyond film, we have gameplay to turn it into a truly interactive artform. Anyone who disagrees is wrong. Chances are they haven’t experienced one of those moments where everything comes together at once – the story, the gameplay, the visuals and one of the ignored parts of the experience: the sound.
Of course, the ultimate expression of sound, is music. Music is the string that ties the package together. Without it, it just wouldn’t be the same experience. Some games forego a musical score to great effect (i.e. acclaimed indie classic Limbo). The music in Limbo is noticeable by its absence, which goes to show what a big part of the game it can sometimes be. Its presence or absence changes the mood as vibrantly as colour does for paintings.
This list is for those moments, when the music is there,...
Of course, the ultimate expression of sound, is music. Music is the string that ties the package together. Without it, it just wouldn’t be the same experience. Some games forego a musical score to great effect (i.e. acclaimed indie classic Limbo). The music in Limbo is noticeable by its absence, which goes to show what a big part of the game it can sometimes be. Its presence or absence changes the mood as vibrantly as colour does for paintings.
This list is for those moments, when the music is there,...
- 9/26/2013
- by Harry Jenkins
- Obsessed with Film
However lukewarm the reception was for Capcom's 'Remember Me', the majority of the reviewers agreed on one positive point about the game: its soundtrack was remarkable. Its composer, Olivier Deriviere adeptly uses various musical styles and consciously toys with familiar orchestral textures with positive results. As a cohesive soundtrack release, 'Remember Me's' compiled music conjures images of an unmade Philip K. Dick film.
If you've ever listened to a soundtrack before watching a film or playing a game, you often run the risk of spoiling yourself on the pacing and the ebb and flow of the narrative. You can certainly imagine a story play out in your head as you listen to 'Remember Me's' soundtrack, but at the same time, each track can stand on its own. The one exception is the track titled 'Fragments', a repetitive piece that fits well in the context of the game,...
If you've ever listened to a soundtrack before watching a film or playing a game, you often run the risk of spoiling yourself on the pacing and the ebb and flow of the narrative. You can certainly imagine a story play out in your head as you listen to 'Remember Me's' soundtrack, but at the same time, each track can stand on its own. The one exception is the track titled 'Fragments', a repetitive piece that fits well in the context of the game,...
- 9/9/2013
- by Miguel Concepcion
- MTV Multiplayer
In light of my article on Vampire: The Masquerade – Bloodlines, a few people asked me to consider writing more reviews and analyses of obscure or underrated video games. Of course I’m all too happy to oblige, seeing as it gives me a niche to carve out on this site at the very least, and it’s always fun paying homage to games that may not get a lot of (arguably) deserved attention.
To start off by quickly clarifying, ‘forgotten’ in this context refers predominantly to video games that have, for myriad reasons, fallen out of public consciousness and are only remembered by a small, or cult-like number of gamers. For me personally, it feels only right therefore to have the second article in this series look at a little forgotten gem made by globally-renowned Square in the early 90s, a game of theirs that showed off a new style of gameplay,...
To start off by quickly clarifying, ‘forgotten’ in this context refers predominantly to video games that have, for myriad reasons, fallen out of public consciousness and are only remembered by a small, or cult-like number of gamers. For me personally, it feels only right therefore to have the second article in this series look at a little forgotten gem made by globally-renowned Square in the early 90s, a game of theirs that showed off a new style of gameplay,...
- 9/3/2013
- by Ravi Pradhan
- Obsessed with Film
By Miguel Concepcion
Yasuhiro Wada's 'Hometown Story' feels very much like a homecoming. As the creator of the original 'Harvest Moon', Wada-san was instrumental in spawning a franchise that has over 30 games to date (that's including spin-offs). Of course, his career hasn't been dominated with endearing and highly accessible farming simulations; directorial involvement in Marvelous Entertainment and time at Grasshopper Manufacture further showcased his multi-genre prowess. Yet there is a circular charm in seeing him at Natsume's E3 booth so he could present his new IP, the once titled 'Project Happiness', now officially 'Hometown Story'. It feels like a homecoming even though it's clearly not part of the 'Harvest Moon' universe while there is certainly strains of that franchise's DNA.
The trailer Natsume showed, however brief, did a lot to get my attention: adorable character designs that are notably different from the characters in 'Harvest Moon',...
Yasuhiro Wada's 'Hometown Story' feels very much like a homecoming. As the creator of the original 'Harvest Moon', Wada-san was instrumental in spawning a franchise that has over 30 games to date (that's including spin-offs). Of course, his career hasn't been dominated with endearing and highly accessible farming simulations; directorial involvement in Marvelous Entertainment and time at Grasshopper Manufacture further showcased his multi-genre prowess. Yet there is a circular charm in seeing him at Natsume's E3 booth so he could present his new IP, the once titled 'Project Happiness', now officially 'Hometown Story'. It feels like a homecoming even though it's clearly not part of the 'Harvest Moon' universe while there is certainly strains of that franchise's DNA.
The trailer Natsume showed, however brief, did a lot to get my attention: adorable character designs that are notably different from the characters in 'Harvest Moon',...
- 6/26/2013
- by MTV Video Games
- MTV Multiplayer
Nis America has released a new promotional trailer for their soon-to-be-released action RPG, Hyperdimension Neptunia Victory. Developed by Compile Heart, the game follows the adventures of Neptune, a video game system’s Cpu personified, as she goes on numerous adventures in the land of Gamindustri with other CPUs spoofing well-known consoles. The game’s soundtrack will also be supplied by Nobuo Uematsu of Final Fantasy fame.
The trailer showcases the game’s battle system, of which there are numerous components. Before battles start, players can set up unique attack skills to help build up more powerful combos when put into action. Each party member will have a more powerful Cpu form that can be activated at certain times as well. Special moves called Dimensional Skills can also be pulled off.
Hyperdimension Neptunia Victory is currently scheduled for a March 21st release in North America.
Thanks for reading We Got This...
The trailer showcases the game’s battle system, of which there are numerous components. Before battles start, players can set up unique attack skills to help build up more powerful combos when put into action. Each party member will have a more powerful Cpu form that can be activated at certain times as well. Special moves called Dimensional Skills can also be pulled off.
Hyperdimension Neptunia Victory is currently scheduled for a March 21st release in North America.
Thanks for reading We Got This...
- 3/7/2013
- by John Fleury
- We Got This Covered
A few months ago, I wrote an article about the music of the Final Fantasy series, which featured thirty definitive tracks from a selection of hundreds that have been heard throughout the franchise’s long and illustrious history.
In 2002, the series diversified somewhat, as several of its characters and key elements were incorporated into the new Kingdom Hearts franchise, an action role-playing-game featuring Disney worlds and characters. Developed by Final Fantasy’s creators, Square, in partnership with Disney themselves, the series doesn’t have as rich of a heritage as its predecessor, but it features music of a similarly high quality, composed almost exclusively by Japanese composer Yoko Shimomura.
He may not be as renowned as Nobuo Uematsu, but the fifteen pieces of exquisite music featured in this list show that Shimomura is at least comparable to the man, and has a bright future ahead of him if Kingdom Hearts III ever enters development.
In 2002, the series diversified somewhat, as several of its characters and key elements were incorporated into the new Kingdom Hearts franchise, an action role-playing-game featuring Disney worlds and characters. Developed by Final Fantasy’s creators, Square, in partnership with Disney themselves, the series doesn’t have as rich of a heritage as its predecessor, but it features music of a similarly high quality, composed almost exclusively by Japanese composer Yoko Shimomura.
He may not be as renowned as Nobuo Uematsu, but the fifteen pieces of exquisite music featured in this list show that Shimomura is at least comparable to the man, and has a bright future ahead of him if Kingdom Hearts III ever enters development.
- 2/28/2013
- by Alex Antliff
- Obsessed with Film
Throughout the twenty five years of its existence, one of the defining attributes of the Final Fantasy series has always been its music, which has evolved from simple 8-bit compositions into an array of critically acclaimed arrangements that are performed by orchestras around the world as part of the Distant Worlds series of concerts.
Predominantly created by the Japanese composer Nobuo Uematsu until his departure from Square Enix (the company that develops the games) in 2004 (after which he continued to occasionally contribute on a freelance basis), the thirty tracks selected for this list were chosen after much deliberation, as choosing such a small number from a selection consisting of hundreds of deserving pieces proved highly difficult.
Some inclusions may come across as surprising and some exclusions may come across as head-scratching, but without further ado, here are thirty tracks that will contribute to the legacy of the Final Fantasy series for many years to come.
Predominantly created by the Japanese composer Nobuo Uematsu until his departure from Square Enix (the company that develops the games) in 2004 (after which he continued to occasionally contribute on a freelance basis), the thirty tracks selected for this list were chosen after much deliberation, as choosing such a small number from a selection consisting of hundreds of deserving pieces proved highly difficult.
Some inclusions may come across as surprising and some exclusions may come across as head-scratching, but without further ado, here are thirty tracks that will contribute to the legacy of the Final Fantasy series for many years to come.
- 11/8/2012
- by Alex Antliff
- Obsessed with Film
Since it was released in 2006, the Wii has had a less than stellar showing of role-playing games throughout its lifecycle. Competing in the modern day RPG market on a console with technical limitations is a tricky proposition for most developers. Attempting to create a game with the same scale and complexity that other consoles offer, without discounting the overall experience is next to impossible. This is why all good RPG games that have been released on the Wii have always come with a console qualifier. Xenoblade Chronicles is a great RPG... for the Wii. Little King's Story is a solid RPG experience... for the Wii. Super Paper Mario is a must play RPG... on the Wii. In short, the Wii isn’t a great console for RPGs, but one game is hoping to change history as the system enters its twilight. The Last Story is the latest release from RPG...
- 8/30/2012
- by Jason Cipriano
- MTV Multiplayer
Veteran RPG fanatics, remember back to the old days. Remember when you first played a Final Fantasy game on the Super Nintendo? We all had the same thoughts during those days. We all had wondered what the game would be like if we could ditch the turn-based gameplay in favor of something much more real. Something more fast-paced. Something that would have something other than the cutscenes gripping the edge of our seats with excitement.
Boys, your dreams have finally been answered with The Last Story.
The Last Story has quite the pedigree behind it. With the legendary names Hironobu Sakaguchi and Nobuo Uematsu on the cover, the creator and longtime composer of the Final Fantasy series, respectively, the game has a lot to live up to. Thankfully, the game manages to step correctly in all the right places, and only falter where it’s largely expected to. After all,...
Boys, your dreams have finally been answered with The Last Story.
The Last Story has quite the pedigree behind it. With the legendary names Hironobu Sakaguchi and Nobuo Uematsu on the cover, the creator and longtime composer of the Final Fantasy series, respectively, the game has a lot to live up to. Thankfully, the game manages to step correctly in all the right places, and only falter where it’s largely expected to. After all,...
- 8/25/2012
- by Mike Niemietz
- We Got This Covered
I can’t begin to tell you how agonizing it’s been waiting for Xseed to announce a release date for The Last Story. Since being confirmed for a North American release earlier this year, the publisher has kept quiet on when the game will actually hit our shelves. Thankfully, we’re a bit more enlightened now.
The magic date is August 14. So in a little more than a month, you can get your hands on the latest from Mistwalker, a studio made up of former Final Fantasy veterans, including Hironobu Sakaguchi, the creator of the Final Fantasy series.
We already know that the first run of the game will include a softcover art book. However, Xseed also announced that should you pre-order the game at Amazon or GameStop, you’ll also receive a limited soundtrack (pictured above) scored by the masterful Nobuo Uematsu, the composer for almost all the Final Fantasy games.
The magic date is August 14. So in a little more than a month, you can get your hands on the latest from Mistwalker, a studio made up of former Final Fantasy veterans, including Hironobu Sakaguchi, the creator of the Final Fantasy series.
We already know that the first run of the game will include a softcover art book. However, Xseed also announced that should you pre-order the game at Amazon or GameStop, you’ll also receive a limited soundtrack (pictured above) scored by the masterful Nobuo Uematsu, the composer for almost all the Final Fantasy games.
- 7/12/2012
- by Mike Niemietz
- We Got This Covered
Through much deliberation on my part, I have garnered enough courage to venture into the topic of music in gaming. No, not the blips and bloops common to titles that were surely part of your childhood – though some of those have a substantial degree of merit in the grand scheme of things – but, rather, the enigmatic scores that have slowly but surely made their way into the titles we enjoy today. From Mass Effect to Fallout, games are utilizing their claim to our senses in ways that we could not have imagined.
For instance, let’s take a ride to the sci-fi epic Mass Effect which has experienced a great deal of criticism in the weeks previous concerning a piece of downloadable content to which fans have given the mantra, ‘a silly excuse for releasing a questionably bad ending in the first place’. In this title, players are grabbed right...
For instance, let’s take a ride to the sci-fi epic Mass Effect which has experienced a great deal of criticism in the weeks previous concerning a piece of downloadable content to which fans have given the mantra, ‘a silly excuse for releasing a questionably bad ending in the first place’. In this title, players are grabbed right...
- 7/4/2012
- by Antony Wanjala
- Obsessed with Film
I don’t think it’s an understatement to say how much of a borderline unhealthy excitement I had for Theatrhythm Final Fantasy when it was first announced. After all, Final Fantasy is one of those series that has managed to transcend mediums, and has consistently had great music to back it up over the past 25 years. Hell, I’m the kind of guy that drops $185 on a concert entirely dedicated to Final Fantasy music. Nobuo Uematsu, the composer responsible for about 90 percent of that history, is often touted as the John Williams of the video game industry. Who couldn’t pick out that signature ominous drum beat in the beginning of One-Winged Angel? Who hasn’t struggled to hold back tears when hearing Zanarkand when remembering the sad turn of events of the game? Hell, the prelude itself, present in every single game over the past few decades, is...
- 6/29/2012
- by Mike Niemietz
- We Got This Covered
The international concert phenomenon is finally coming to Scotland for the first time ever! With this event being hosted at the Edinburgh Playhouse on the 4th of November 2012, Distant worlds will play host to some of the most graceful and emotionally stirring music that has featured in the Final Fantasy series over the last 25 years.
Tickets go on sale in the next two days (29th June) for £30 – £65. You can also purchase a VIP ticket that will set you back around £135 which is what this guy sat here writing this is definitely going to be ordering. These can be purchased at the box office online at
http://www.atgtickets.com/venues/edinburgh-playhouse/
The music will be conducted by the Royal Scottish National Orchestra with Chorus being led by the Grammy Award winning and composer Arnie Roth. Also in attendance will be lead vocalist and composer of Final Fantasy Xiii, Masashi Hamauza...
Tickets go on sale in the next two days (29th June) for £30 – £65. You can also purchase a VIP ticket that will set you back around £135 which is what this guy sat here writing this is definitely going to be ordering. These can be purchased at the box office online at
http://www.atgtickets.com/venues/edinburgh-playhouse/
The music will be conducted by the Royal Scottish National Orchestra with Chorus being led by the Grammy Award winning and composer Arnie Roth. Also in attendance will be lead vocalist and composer of Final Fantasy Xiii, Masashi Hamauza...
- 6/27/2012
- by Martin Nicholls
- HeyUGuys.co.uk
Rating: 4 out of 5 stars
The Last Story is the latest title from Mistwalker, the Japanese developer founded by none other than Sakaguchi Hironobu, the creator of Final Fantasy. Hironobu left Square before they became Square Enix and set up Mistwalker with the help of Microsoft which led to two Xbox 360 exclusives, Blue Dragon and Lost Odyssey. Neither of these titles hit the kind of heights that the Final Fantasy series had achieved, and though strongly reminiscent of his previous work, they lacked the same polish. Expectations were understandably mixed when Mistwalker announced The Last Story and not least because of the fact it was a Wii title. With the Wii’s poor reputation among the hard core gaming community, it was surely a brave and possibly rash move. But has it paid off?
Strangely it has. I say strangely not so much because the odds were not stacked in favour of The Last Story,...
The Last Story is the latest title from Mistwalker, the Japanese developer founded by none other than Sakaguchi Hironobu, the creator of Final Fantasy. Hironobu left Square before they became Square Enix and set up Mistwalker with the help of Microsoft which led to two Xbox 360 exclusives, Blue Dragon and Lost Odyssey. Neither of these titles hit the kind of heights that the Final Fantasy series had achieved, and though strongly reminiscent of his previous work, they lacked the same polish. Expectations were understandably mixed when Mistwalker announced The Last Story and not least because of the fact it was a Wii title. With the Wii’s poor reputation among the hard core gaming community, it was surely a brave and possibly rash move. But has it paid off?
Strangely it has. I say strangely not so much because the odds were not stacked in favour of The Last Story,...
- 4/20/2012
- by Ed Moorhouse
- Obsessed with Film
Tickets are now on sale for the Final Fantasy 25th anniversary concert at the Royal Albert Hall.
The Distant Worlds concert is being held on the 2nd November 2012. The Royal Philharmonic Orchestra will be spending the night performing fan favourite music from across the Final Fantasy series, with the night being conducted by Arnie Roth, the Chicago based Grammy Award-winning conductor, composer, and record producer.
The tickets themselves will cost between £25 to £65. However if you want to make this night of classical music and battle themes really special, you could shell out £135 for a VIP ticket. Now that is certainly quite a bit of cash, but you won’t just get some excellent seats for the price. With a VIP ticket you will get,
Premium seating for the performance in the Stalls, Section K. Post-show standing reception in a Royal Albert Hall room. Beer, wine and soft drinks served with nibbles.
The Distant Worlds concert is being held on the 2nd November 2012. The Royal Philharmonic Orchestra will be spending the night performing fan favourite music from across the Final Fantasy series, with the night being conducted by Arnie Roth, the Chicago based Grammy Award-winning conductor, composer, and record producer.
The tickets themselves will cost between £25 to £65. However if you want to make this night of classical music and battle themes really special, you could shell out £135 for a VIP ticket. Now that is certainly quite a bit of cash, but you won’t just get some excellent seats for the price. With a VIP ticket you will get,
Premium seating for the performance in the Stalls, Section K. Post-show standing reception in a Royal Albert Hall room. Beer, wine and soft drinks served with nibbles.
- 3/15/2012
- by Corey Milne
- Obsessed with Film
Hironobu Sakaguchi’s latest RPG The Last Story arrives exclusively on Wii on February 24th. The player will be placed into a war-torn empire characterized by magic, mercenaries and monsters. This game is destined to impress Wii players with its stunning graphics and intrinsic details!
From the Press Release
During The Last Story you take control of Zael and from time to time his partners, a band of mercenaries in search of their fortune. You undertake a series of missions and explore Lazulis Island and its sprawling medieval capital Lazulis City, while trying to help Zael achieve his ultimate goal of leaving his life as a mercenary behind and becoming a true knight.
The Last Story features a high level of customization for both item and character appearance. There are two main ways of customizing your party’s equipment including visiting blacksmiths to increase their abilities and using dyes to change their color.
From the Press Release
During The Last Story you take control of Zael and from time to time his partners, a band of mercenaries in search of their fortune. You undertake a series of missions and explore Lazulis Island and its sprawling medieval capital Lazulis City, while trying to help Zael achieve his ultimate goal of leaving his life as a mercenary behind and becoming a true knight.
The Last Story features a high level of customization for both item and character appearance. There are two main ways of customizing your party’s equipment including visiting blacksmiths to increase their abilities and using dyes to change their color.
- 2/6/2012
- by Amanda Dyar
- DreadCentral.com
Rating: 4 out of 5 stars
Since Final Fantasy X, it has always been a case of swings and roundabouts with the Final Fantasy franchise. For every great new innovation, there are an equal (if not more) number of classic staples left on the production office floor. As a long time fan of the series, it still begs the question ‘why did they ever mess with such a great formula’? For me, Ffx was the last truly great entry in the series. You had a great party who you could change mid battle with only a single button press, you actually controlled your summons like your party members and then there was Blitzball (think water polo meets rugby), the single most addictive Ff mini game ever created. It may not be your favourite Ff game, but I don’t think many would argue that it got the technical stuff right! Sadly, Ffx...
Since Final Fantasy X, it has always been a case of swings and roundabouts with the Final Fantasy franchise. For every great new innovation, there are an equal (if not more) number of classic staples left on the production office floor. As a long time fan of the series, it still begs the question ‘why did they ever mess with such a great formula’? For me, Ffx was the last truly great entry in the series. You had a great party who you could change mid battle with only a single button press, you actually controlled your summons like your party members and then there was Blitzball (think water polo meets rugby), the single most addictive Ff mini game ever created. It may not be your favourite Ff game, but I don’t think many would argue that it got the technical stuff right! Sadly, Ffx...
- 1/30/2012
- by Ed Moorhouse
- Obsessed with Film
Nintendo have announced an exclusive limited edition bundle for the eagerly-awaited The Last Story, the latest action-packed RPG to come from Hironobu Sakaguchi, available exclusively on Wii across Europe from 24th February.
The limited edition The Last Story bundle will be available for pre-order while stocks last and features a copy of the game, an exclusive SteelBook cover decorated with beautiful artwork, and a The Elements Of The Last Story package which includes The Premium Soundtrack CD and The Illustrations art booklet. The CD features a 7-track selection of music from the game composed by Nobuo Uematsu who has also collaborated with Hironobu Sakaguchi on many of his previous iconic RPGs.
The Last Story adds a modern twist to the traditional RPG formula, offering a strategic, real-time combat system and allowing you to customise your character and weaponry. By mastering a mysterious ability called The Gathering you will be able...
The limited edition The Last Story bundle will be available for pre-order while stocks last and features a copy of the game, an exclusive SteelBook cover decorated with beautiful artwork, and a The Elements Of The Last Story package which includes The Premium Soundtrack CD and The Illustrations art booklet. The CD features a 7-track selection of music from the game composed by Nobuo Uematsu who has also collaborated with Hironobu Sakaguchi on many of his previous iconic RPGs.
The Last Story adds a modern twist to the traditional RPG formula, offering a strategic, real-time combat system and allowing you to customise your character and weaponry. By mastering a mysterious ability called The Gathering you will be able...
- 1/25/2012
- by Phil
- Nerdly
Many of you may recognise the name Nobuo Uematsu. Chances are even if you haven’t, you will have heard some of his music. You probably know it very well indeed. For 24 years now Nobuo Uematsu has provided scores for one of the most beloved gaming franchises of all time, the Final Fantasy series. Uematsu’s name is synonymous with the Final Fantasy games, and even the few recent titles he has not scored fully (Xii and Xiii) have his finger prints all over. Over the years Nobuo Uematsu has strived to bring his music to live audiences. One of his avenues for this has been his band The Black Mages, who cover classic themes from the Final Fantasy games in a rock/metal fusion. The other way Uematsu has spread his music beyond gaming sessions is through a series of concerts titled Distant Worlds. This year Uematsu took his show world wide,...
- 11/26/2011
- by Ed Moorhouse
- Obsessed with Film
There are few franchises out there with as beautifully ironic a title as ‘Final Fantasy‘.
Fourteen games in its main series, numerous spin-offs and side sequels, films, novellas and even an anime TV series… if anything the name is one weighted in an overwhelming desire to live on. Not that anyone’s complaining, of course. Because the simple fact is that, whichever way you look at it, there’s just something about this Role-Playing Wunderkind that the gaming community just can’t bear being without. To the table it consistently brings a sense of wonderment and epic scale (who’d have thought you’d need up to four discs to play one console game?), inspiring generation after generation of starry-eyed escapists and Cosplay enthusiasts in equal measure.
But, as with many a tale worth telling (and a great deal of Final Fantasy stories), the magic derives from humble beginnings…
It...
Fourteen games in its main series, numerous spin-offs and side sequels, films, novellas and even an anime TV series… if anything the name is one weighted in an overwhelming desire to live on. Not that anyone’s complaining, of course. Because the simple fact is that, whichever way you look at it, there’s just something about this Role-Playing Wunderkind that the gaming community just can’t bear being without. To the table it consistently brings a sense of wonderment and epic scale (who’d have thought you’d need up to four discs to play one console game?), inspiring generation after generation of starry-eyed escapists and Cosplay enthusiasts in equal measure.
But, as with many a tale worth telling (and a great deal of Final Fantasy stories), the magic derives from humble beginnings…
It...
- 11/21/2011
- by Brad Fear
- Obsessed with Film
Source: Dorkly via io9 How many of you guys remember playing Chrono Trigger? Chrono Trigger (クロノ・トリガー Kurono Torigā?) is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. Chrono Trigger's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's Final Fantasy series; Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series; and Akira Toriyama, a freelance manga artist famed for his work with Dragon Quest and Dragon Ball. Kazuhiko Aoki produced the game, Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by Tose...
- 11/21/2011
- ComicBookMovie.com
Distant Worlds: Music From Final Fantasy is to return to the Royal Albert Hall in 2012. Conductor Arnie Roth confirmed live on stage at last night's performance that the multimedia show will be held again at the London venue on November 17 next year. Distant Worlds features music from throughout the Square Enix series, accompanied by HD stills and video footage from the games. Roth collaborated with composer Nobuo Uematsu and the Royal Philharmonic Concert Orchestra on the musical pieces. Soloists, (more)...
- 11/6/2011
- by By Mark Langshaw
- Digital Spy
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