At last year’s E3, Focus Home Interactive’s Vampyr showcase was, by necessity, a lot more conceptual than visual (you know, seeing as how the game was still in the very early stages of development). But as someone who loved Dontnod’s work on Life is Strange, I found myself frustrated trying to imagine all the moral ambiguity and emotional impact that developers Stéphane Beauverger and Grégory Szucs said would be in the game without a longer, more detailed look at the actual mechanics. Well, it’s now a year later, and my wish to get a real feel for how Vampyr works has been granted. My hands may not have been on the controller, but just watching the creators play through a small section of the game was enough to bring it to the top of my most-wanted list.
The behind-closed-doors demo of Vampyr showcased just about everything...
The behind-closed-doors demo of Vampyr showcased just about everything...
- 6/14/2017
- by Jowi Girard-Meli
- We Got This Covered
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