Matthew Byrd Dec 19, 2017
One of the Xbox's most beloved titles, Crimson Skies, may deserve a sequel, but will it ever get one...?
Mitch Gitelman, former executive producer of Crimson Skies: High Road To Revenge, joined IGN for an interview and lamented the fact that Crimson Skies never received a proper sequel.
See related Ridley Scott interview: Blade Runner 2049, Alien and more
"High Road to Revenge deserved a sequel," said Gitelman. "That team deserved a sequel."
Gitelman is not the sole wielder of that sentiment. High Road to Revenge was released for the Xbox in 2003. While technically a port of the PC game Crimson Skies, High Road to Revenge threw out almost every detail of its predecessor in favor of an almost entirely new experience. The game's incredible mechanics, fascinating world in which airplanes rule over a re-imagined take on the 1930s, and general Indiana Jones vibes made it feel...
One of the Xbox's most beloved titles, Crimson Skies, may deserve a sequel, but will it ever get one...?
Mitch Gitelman, former executive producer of Crimson Skies: High Road To Revenge, joined IGN for an interview and lamented the fact that Crimson Skies never received a proper sequel.
See related Ridley Scott interview: Blade Runner 2049, Alien and more
"High Road to Revenge deserved a sequel," said Gitelman. "That team deserved a sequel."
Gitelman is not the sole wielder of that sentiment. High Road to Revenge was released for the Xbox in 2003. While technically a port of the PC game Crimson Skies, High Road to Revenge threw out almost every detail of its predecessor in favor of an almost entirely new experience. The game's incredible mechanics, fascinating world in which airplanes rule over a re-imagined take on the 1930s, and general Indiana Jones vibes made it feel...
- 12/18/2017
- Den of Geek
Dark Souls-inspired indie game Necropolis will now be published by Bandai Namco on consoles, developer Harebrained Schemes has announced. Originally due to release in March for PC only, Harebrained have since announced that the title is now coming to Xbox One and PlayStation 4 too, due at some point in the Summer.
Harebrained president Mitch Gitelman also confirmed that the PC version of the game has been delayed from its original March release date to sit alongside the later date set for consoles, citing that the latter will take additional work to get right.
While we really hate to slip a release date, we know from experience that doing a console release right adds a significant amount of development work. So we believe this is absolutely the right decision.
PC players will understandably be a little dismayed at the news of the delay, but the extra time to ensure the...
Harebrained president Mitch Gitelman also confirmed that the PC version of the game has been delayed from its original March release date to sit alongside the later date set for consoles, citing that the latter will take additional work to get right.
While we really hate to slip a release date, we know from experience that doing a console release right adds a significant amount of development work. So we believe this is absolutely the right decision.
PC players will understandably be a little dismayed at the news of the delay, but the extra time to ensure the...
- 2/25/2016
- by Joe Pring
- We Got This Covered
Join us this week as we gab about all the hoopla around a certain game called GTA V. Don’t fret though, non GTA lovers, because we’ve got you covered with a bit of Foul Play, a tense game of Knock Knock, and a touch of survival with Lone Survivor. We also welcome Mitch Gitelman from Harebrained Schemes, maker of Shadow Run Returns, on the show to talk about their new Kickstarter for Golem Arcana. We round out the show with some adorable game-inspired art by Joey Spiotto, some awesome Big Barda and Wonder Woman cosplay by Golden Lasso Cosplay and Rileah with photos by Cesar Vivid Photography, and a look at video game tech support by GamesRadar. Last but least, make sure to check out the fantastic General Grievous Sixth Scale Figure. Enjoy the show!
- 9/26/2013
- by Matthew Mueller
- GeekTyrant
Harebrained Schemes released the footage this morning to backers of the "Shadowrun Returns" Kickstarter (full disclosure: I'm a backer) from an alpha build of the RPG. "Shadowrun" creator Jordan Weisman provides commentary alongside the game's producer, Mitch Gitelman, giving our first glance at swappable costumes (new outfits will be available post-launch), keeping enemy AI unawares by using quiet weapons, and some of the spells you'll be using in the game.
From Harebrained Schemes:
Since our story is about secrets and lies, we decided that our video should walk you through a side-mission so you can get a clear sense of how the game is played without revealing any spoilers. In this mission, you’ve accepted a job from a reliable Fixer (who’s totally fronting for Aztechnology) to locate a rival corporate test lab and terminate the test (with extreme prejudice).
Remember as you watch the video that all the environments,...
From Harebrained Schemes:
Since our story is about secrets and lies, we decided that our video should walk you through a side-mission so you can get a clear sense of how the game is played without revealing any spoilers. In this mission, you’ve accepted a job from a reliable Fixer (who’s totally fronting for Aztechnology) to locate a rival corporate test lab and terminate the test (with extreme prejudice).
Remember as you watch the video that all the environments,...
- 3/8/2013
- by Charles Webb
- MTV Multiplayer
[Update: The map editor will be available prior to the backer launch and not after as was originally reported. Everyone else will get the editor post-launch. Additionally, hiding in shadows was not a planned feature, but NPCs will respect line-of-sight. This has been your adventure in hasty con posting!]
After their wildly successful Kickstarter campaign, developer Harebrained Schemes has been actively plugging away at the development of "Shadowrun Returns," the PC/iOS/Android/Linux resurrection of the pen and paper RPG.
During a panel at Emerald City Comic-Con, "Shadowrun" creator Jordan Weisman and producer Mitch Gitelman took the stage to talk about where the game is now and what's next for the Seattle-based studio.
"We've been crunching for almost a year," Gitelman joked at the start of the panel. Gitelman and Weisman thanked the fans for funding that year of development through the Kickstarter campaign back in 2012. Since then, they've doubled their team from the initial 10-person development crew to 20 (plus assorted college interns). When the panelists asked how many of the attendees in the room backed the campaign, nearly every person raised their hand.
There's obviously some love for "Shadowrun Returns" in Seattle.
Gitelman describes the campaign as a 24-day adrenaline rush,...
After their wildly successful Kickstarter campaign, developer Harebrained Schemes has been actively plugging away at the development of "Shadowrun Returns," the PC/iOS/Android/Linux resurrection of the pen and paper RPG.
During a panel at Emerald City Comic-Con, "Shadowrun" creator Jordan Weisman and producer Mitch Gitelman took the stage to talk about where the game is now and what's next for the Seattle-based studio.
"We've been crunching for almost a year," Gitelman joked at the start of the panel. Gitelman and Weisman thanked the fans for funding that year of development through the Kickstarter campaign back in 2012. Since then, they've doubled their team from the initial 10-person development crew to 20 (plus assorted college interns). When the panelists asked how many of the attendees in the room backed the campaign, nearly every person raised their hand.
There's obviously some love for "Shadowrun Returns" in Seattle.
Gitelman describes the campaign as a 24-day adrenaline rush,...
- 3/2/2013
- by Charles Webb
- MTV Multiplayer
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