Myst (Video Game 1993) Poster

(1993 Video Game)

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9/10
A classic game that has been forgotten
zaisjr26 June 2011
Myst was revolutionary for its time. In 1993 most people who had a computer did not have a computer that could handle more than 20 megabytes of RAM. So video game programmers didn't have much to work with, unlike today. Myst was revolutionary because it had the best sound and music of any game before. It also had the best visuals ever seen. I played the original version of Myst and was originally frustrated and confused. The original version doesn't give you any explanation of the storyline and just throws you into it. This was hard for people with short attention spans but great for people who love solving puzzles. The story slowly unravels and eventually you start to put the pieces together. Unlike other click and point adventures, this one is clever and has an original feel to it. You feel like you are truly in a different world. Myst isn't for everyone. If you only like games full of action and that are fast paced, this isn't a game for you. Even the re-releases of this game won't change that. I have also played Real Myst which was definitely refreshing, but still not the type of game that Doom fans would normally love. Real Myst did, however, do a better job of tying into Riven. It also contains an extra age not shown in the original Myst and explains more of the history of Atrus's family. I recommend the Myst series of games to anyone who likes a good story, likes solving mysteries, and who is patient.
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10/10
It may be hard but it's way cool and atmospheric.
CuriosityKilledShawn26 September 2004
You really do get the feel of absolute abandon and isolation while playing Myst. The graphics may be rather dated now (especially compared to the modern graphics in Uru and Myst IV) but it's easy to get immersed in the quiet, lonely environment and believe your actually there. The sound effects and music are slight and subtle rather than overbearing like in other video games.

Since Myst the franchise has indeed developed and evolved. People still tend to think of them and point and click slide shows. Which isn't very fair. Yes, Myst is this way, though it was made 11 years ago and graphic cards back then were not the frontiers of technology they are today.

A lot of patience and intelligence is needed to solve the puzzles and put the clues together. A lot of reading and note-taking is required and those looking for shoot-em-ups and violence should look elsewhere.

Myst is, indeed, a game for the refined gamer.
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10/10
Addictive
stillclickin27 March 2001
The game is intuitive to operate and addictive with how you want to know more and solve the games obstacles. You get sucked into the great story and it takes over all your spare thoughts. This is one of the best games ever, without shooting, dying or anything violent. It requires no hand-eye coordination either. It's easy to play.
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10/10
A New Way To Look At Gaming
zkonedog7 March 2017
There are very experiences in this world that are completely original. In terms of adventure PC gaming, however, "Myst" is utterly without equal and (if you are the right kind of person) will quickly become one of the most endearing experiences of all your entertainment pastimes.

Before "Myst", computer gaming usually was in the form of either first-person shooters ("Wolfenstein"), adventures aimed more towards children ("Kings Quest"), and the tons and tons of shareware/pong/simulator games that flooded the market in the early-to-mid 1990s. In "Myst", though, gamers are simple dropped into an environment where little to no information is given to them, thus requiring much exploring and a logical mind to determine not only the overall point of the game, but also how all the levers and puzzles work in conjunction with each other.

For a basic plot summary, you ("the Stranger") suddenly appear in a universe where a man named Atrus can pen books that actually spring to life. However, many of his worlds are dying/unstable and you must determine the cause. Is it Atrus himself who has gone mad and imprisoned his sons in his own prison books, or are the sons locked away for good reason? The "Stranger" must explore a series of five islands and piece together the mystery one puzzle and logical deduction at a time.

This Myst series is not for everyone, by any means. If you are a bit lacking in patience and want a lot of action, this is not the game for you. It can get a bit tedious at times and one has to resist (especially nowadays when walk-throughs are available with a few mouse clicks) the urge to look up hints all the time (as that truly destroys the beauty of the experience), so if you want to be blasting baddies or wreaking war/havoc, look elsewhere are the risk of severe disappointment.

For those who really appreciate this kind of "thinking-person's" game, "Myst" is unrivaled (and I have tried MANY of its subsequent clones) in the industry because of its riveting storyline. A lot of other games have tried to duplicate the "puzzling" style of "Myst", but only "Myst" has been able to successfully capture the emotion of compelling characters that never seem to get old.

Overall, I consider "Myst" to be one of my all-time favorite PC games because of its groundbreaking intuitive style. In hindsight, at least two of its sequels surpass this original, but "Myst" is always special because it set the groundwork for the master series. If you want your brain/wits to be more involved in a PC game than your trigger finger, then I strongly recommend "Myst" if you haven't tried it to this point. If you can let yourself become immersed in its worlds, you will get hooked!
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10/10
Myst & real-Myst:: Beautiful Dreams as Thoughtful Portals
sprainedcranes22 March 2001
Myst is one of the most unusual creations to change gaming history! This surreal Artwork renders a dream-like place full of puzzling controls, eclectic architecture, and strange technology.

As you explore, you will discover this complex landscape holds an even more detailed history. A family story no less tragic than any Greek play unfolds as you search through notes, and messages, and examine the worlds in which some of the events occurred.

Myst caught the world by storm on its release and it deserved to! It wasn't just its considerable beauty, or the safety designed into the gameplay (though that was a welcome relief in itself) nor was it the cleverness of its many puzzles. It was the entire mindset of the island...resting from its old battles....waiting on you for resolution.

There are many who "got" Myst..who understand the intuitive way it works... who flowed their minds into Myst's story and truly absorbed these Ages as their alternate reality. You don't have to be a genius to solve Myst..though intelligence helps! You need to be able to imagine where you are, and realize what clues the journals are offering you.

If you can do this, then Myst has many delightful hours of play in store for you. I recommend realMyst to all those who have not played yet (and have a new enough computer) the graphics are awesome and the game play is greatly expanded by the 3d realtime freedom of movement.

The performances are excellent... all of them.. the Miller brothers are quite convincing as Atrus & his sons.

Enjoy!
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Oft Slandered Masterpeice
Uchidachi5 November 2003
Warning: Spoilers
I started playing Myst at the end of 1993 and finished it at the beginning of 1995. Part of the reason for this was the fact that I started a bit too young to really understand it (and got frustrated and gave up), but it is mostly because of the fact that it was the most complex and difficult game I had ever seen. It is still the best game I've ever played.

I think many criticisms of Myst come from people who played Riven/Exile before it, or didn't play it when it first came out. (Also, I've heard from friends that the original PC version was not as user-friendly as the Mac version) Myst was the most advanced game for it's time, and it was unlike anything else there was. The graphics are stunning, the music and sounds are gorgeous, and the animations were entrancing.

The storyline is great because the player must think about what they see. There few times when you are actually told about the past (from Atrus, Sirrus, and Achenar) And there are a few written notes. You learn the most about the past and characters from looking at the rooms in each age. I think the continuous references to the absent Catherine were also intriguing, as was the fact that you were completely alone in these worlds (besides that butterfly)

The sounds are amazing. On the disc I own, there is a 'making of' spot that shows how some of the sounds were made. The one I remember most vividly is that the chimes were made by hitting suspended wrenches of different sizes. I remember jumping a foot out of my chair every time the sound came on for traveling to a different age.

Looking back on Myst, I do think there were many ways that It could have been improved. Some of the puzzles were practically impossible, and others were just boring. This got worse in Riven, which combined impossible and boredom with a new dimension of tedious travel and switching discs. I think that Exile is the best of the series, and is a good evolution of Myst.

Some unspoilery hints

1- Click on everything, it all has a purpose

2- write down everything, and copy every diagram to the best of your ability

3- Don't use the envelope that comes with the game (or used to?) saying that it contains last ditch solutions. It will ruin your game.



-HINTS/SPOILERS-

1. Read the (intact) books in the library! - This is probably the most important thing. Many people criticise the plot because they couldn't be bothered to read the accounts of the ages and the history of D'ni.

2. Some puzzles are very hard to get except by random clicking or cheating. The only ones I would reccomend using a hint book for are these: The organ puzzle on the ship (especially if you are a bit tone-deaf) The "time" puzzle in the Selentic Age The Maze in the Selentic Age (If you couldn't tell, I found the Selentic Age to be the hardest to solve and understand. That's where all my complaints on the game come from)

3. I'd reccomend visiting the ages in this order: Stoneship, Channelwood, Mechanical, Selentic

They seem to go from easy(ish) to hard in this order.

Spoilerish note: two jumpworthy things I remember: there's a nice toy in one of the boys' rooms in the mechanical age, and the first time you try to solve the final puzzle in the stoneship age, you'll get a loud surprise...
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10/10
Myst is a game that will truly draw you in!
bigman821 April 2001
I found that Myst was a game that drew me in. The incredible attention paid to detail was amazing, as were the graphics and the story. I loved uncovering the story through solving different puzzles. Only play Myst if you have a lot of free time to throw around!
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10/10
This game was pure magic! way ahead of its time
Neptune16511 October 2018
Best game ever i loved myst i really think they could make an awesome movie off the game and books
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6/10
A classic adventure.
smashattack27 December 2001
Myst engrosses you the instant you start playing.

If you read the background story, you will find that you were reading a book, then touched a realistic page showing an island and you were instantly transported to the island. The island is Myst.

The only thing you can do is explore and solve any puzzles you can. It proves to be rather difficult, however, once you get to certain places like the Mechanical Age or the Selenetic Age.

The plot is original, as you learn what happened before your arrival as you progress through the game. Reminds me of another game, The Neverhood.

There is no action, no killing, just puzzles and a deep storyline.

The huge downside to this game is its near-impossible puzzles. For instance, the underground vehicle in the Selenitic Age. It is impossible to figure it out on your own! Somehow the answer is found in another age, and unfortunately a lot of the puzzles are unsolvable like this. The frustration included within this game really hurts its reputation.

I'd suggest playing this all the way through only if you're extremely committed to spending lots of time with it.
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6/10
Not bad, but the sequels are better
Nicole_Nico_8726 December 2001
Warning: Spoilers
I never thought I'd live to see the day they'd put video and pc games on imdb, but I saw Tomb Raider the game, so I decided to look up Myst.

Myst was good. But I only bought it because I already had Riven, the first sequel (it came free with our computer). I was expecting something like Riven and was perhaps a little disappointed. I liked it, but it was quite a bit shorter than Riven, Riven's graphics were better and it was a lot more difficult. The surroundings were more intriguing and pleasant.

Myst has pretty good graphics for 1993, is fun, and involves using your brain, which may be too much for some people. But it isn't all that hard. There are a lot of clues along the way as you explore the 4 ages for each piece of the books, or whatever you think you should be looking for.

--- WANING! Hints!--- If you wish to succeed, do not give the brothers all of the papers from the red and blue books that you may collect on your travels through the ages. If you collect all sheets from either the blue or red book and give it to one of the brothers, they will trap you inside the book and you will have to start all over again. ---End hints---

If you liked Myst, I definitely recommend you try the sequels "Riven" and "Myst III: Exile." I also hear there's another sequel in the making. You will probably find Riven and Exile to be a lot better.

I give Myst 7 out of 10.
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3/10
Pathetic
SlimeyPete6 March 2001
This really is a dreadful adventure game. The graphics may be nice, in a sort of computer-generated-postcard way, but the actual gameplay is extremely tedious. Most are just logic puzzles. Seeing as the game has so much graphical imagination, how come the puzzles are so boring? I guess if you like The 7th Guest and all those other awful "Interactive Movies" then you'll love this. But if you're a Monkey Island fan like me, then steer well clear, unless you have a thing for counting marker switches.
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Myst, the surrealistic adventure that will become your world
director9ff20 February 2001
this is a very good game. the graphics are good, the edition I own has a making-of program, the sounds convince you that you're sitting in this world! If I must complain, it's the difficulty. probably because it was created as a point-and-click adventure (not typed, mostly) on Macs with HyperCard, you can't change the difficulty so it will be easy. It's hard, hard, hard. For some reason, a lot of the 10-million-plus (!) people who bought the game because there's no killing in it-you or anybody-couldn't get past a major puzzle: The rotating lighthouse. I thought it was easy. the 'mystery science theater 3000' joke was not funny (kid is translating words, robot:I solved Myst in ten minutes, why can't I solve this?!) Myst is fun for smart people (mainly the ones at Cyan, E.L.P., and Mensa), but normal people should wait until people submit more reviews to the IMDB. And, don't free Sirrus or Achenar, take something to D'ni! Twenty-eight out of thirty
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The Worst Game Made. Period.
Cian-Faal19 February 2005
Warning: Spoilers
Out of all of the crappy games made, this game is the worst for many, many reasons.

Not only did this cause the death of an entire genre, traditional adventure games, it also started a new period in gaming history, which began to focus more on the pretty graphics, then it did the actual game play itself! The whole "plot" of Myst is as follows: you are an unnamed explorer, on an island called Myst. Now, there's no one on the island, but for whatever reason, there seem to be buildings everywhere. The game gives you no incentive for playing, no goal that the player has to reach, only various cryptic messages, which in the end, don't make much sense.

In Myst, there are plenty of questions that arise, but as the player finds out at the end, none of these questions are answered. So, you are stuck wandering one some random island, with no inherent purpose, trying to solve various puzzles. These puzzles have no logic behind them, and while they aren't really that hard, they are incredible lame and annoying.

So after you rescue some guy from a green book from his evil sons, who live in the red and blue book, he gives you the privilege of exploring the island.

BUT YOU JUST DID THAT! At the end, your reward is to explore the same island, which you just finished exploring! There are some big questions which remain unanswered at the very. Namely, how a man living on an abandoned island, with no other inhabitants, and no visible tombs to show that people have lived on the island in the past, how such a man COULD HAVE TWO KIDS? And how on earth, could they get stuck in a book? I mean, I love magic as much as the next guy, but according to the game, the books aren't even magical! Apparently, "when you touch a book, you link yourself to another world!" Am I the only one in the world that thinks this is corny? This game constantly showers the player with wonderful tidbits like that.

Another problem I have with this game, are the buildings themselves. Why on earth would someone build a freaking rotating tower just to protect some kind of access key? Not only that, how did these buildings get built in the first place, if there are only four people on the island: a man, his two sons, and his missing wife? I would rather watch paint dry then play this game! Angelina Jolie and Liv Tyler are pretty, but they aren't the best actresses in Hollywood. Similarly, Myst is pretty, but it isn't the best game on the market.

If you are true gamer, and you play games for the game play, not for the pretty graphics, you will avoid this game like the plague! It is an incredibly easy, nonsensical, pointless, romp.
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The BEGINNING - here starts the greatest graphic adventure series to date!
thomculbertson11 May 2002
Myst is an awesome game, whether you play the original or the 3D version. For a long time, Myst was the number one selling game of all time (may still be) - and it deserved it. When it came out, there had been NOTHING to compare - the graphics, the integration of the puzzles, the AWESOME use of sound.

Play this game with in a dark room with a LARGE monitor and a 5.1 surround speaker system (if possible) - and it will take you to a different world! You need to use your ears as well as your eyes to make your way through the Ages of Myst and the music is great, so a good sound system is really recommended. Good headphones will work. I recommend getting your hands on a 17" TFT (Flat Screen LED) monitor, and playing with the monitor about 12" away from your face, so that the screen subtends nearly your whole field of vision. You are going to WANT to get IN to this game! Of course, a 21" (or better) CRT works great - but you don't want to stick it so close to your face!

Be patient! Wander around - think about EVERYTHING you see or hear. Look for information in one place that might be useful in another place. This is a difficult game - but it is worth the time, and besides - the Ages of Myst are so beautiful that there is no reason to be in a hurry.

This is NOT an action game, not a shoot `em up, not even a role-playing (RPG) game. You won't be increasing your Mana, fighting fell demons or gathering loot. You WILL be making your way through the most incredibly GORGEOUS and REAL gaming worlds ever.

Myst is great, Riven (the sequel) is GREAT, and Myst III - Exile is REALLY REALLY GREAT. Take your time playing these games. If you get totally stuck, there are "walk-thrus" available on CNET or GameSpot. Don't use hints or walk-thrus except as a last resort - enjoy your time in these worlds - the puzzles ALL have some logic to them (although there is some maze running).

If you are interested in learning more about the Ages of Myst, there are multiple Myst novels available - but play Myst first!
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A Revolutionary Breakthrough in Gaming
kris-sandi22 March 2002
If you are tire of stab and slash, point an click and enjoy just thinking and observing, then Myst is for you.

It's graphics and sounds are incredible. Plus as new breakthroughs have arisen in gaming, they have gone back and up dated the game twice!!!

The movement in the original could be more fluid, but that was fixed as the series progressed.

You do not have to be genius to enjoy this game, nor quick on the trigger finger. Take your time, soak everything in, and take plenty of notes of what you see. If you can interact with it, it is important to the game.

Save your games often to back and double check what you've seen.
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