I'm sure most of us have played that game where we say, "man, that [insert movie, TV show, or book] would make an awesome game!" Leaving aside the over-use of the word "awesome (seriously, cut that out), we keep doing that because we might latch onto what the characters do in the series and assume that it would articulate into interesting gameplay. I'd venture this isn't too far off from the process game studios and TV networks go through when they greenlight a game based on an IP that ultimately sinks to the depths of licensed horrors.
With that in mind, I decided to try and come up with a few of my own. More than anything else, this is an exercise on my part to see if I could a.) articulate what was good about the show through a gameplay idea and b.) see if I could avoid the licensed property trap of thinking something...
With that in mind, I decided to try and come up with a few of my own. More than anything else, this is an exercise on my part to see if I could a.) articulate what was good about the show through a gameplay idea and b.) see if I could avoid the licensed property trap of thinking something...
- 2/1/2012
- by Charles Webb
- MTV Multiplayer
An anonymous source to /film has leaked that Cartoon Network has picked up the comic book “Firebreather”, for either an animated/CGI TV movie or an ongoing series. The source connects Peter Chung (Aeon Flux, Reign: The Conqueror) to the “Firebreather” adaptation in the director’s role. “Firebreather” is an Image Comics title created by Phil Hester and Andy Kuhn focusing on the life of a teenage half-dragon, whose mother is human but whose father is the King Of Monsters who’d want nothing more than his son to inherit his title. The story began in a 2003 mini-series, as well as a 2004 one-shot. An ongoing series started in May [...]...
- 3/28/2009
- by Costa Koutsoutis
- ShockYa
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