Doom 64 (Video Game 1997) Poster

(1997 Video Game)

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8/10
A true homage to the original
welshnew5010 April 2024
Warning: Spoilers
This game (or i hope i wasn't playing something else, in the Epic-port-to-PC? ) is a nice simple adaptation of if not exactly? Then not much more, of what one would've experienced in an arcade machine style extension on the original series of games, and in terms of weapons/monsters, almost what one would've experienced with the classic doom2, plus one extra weapon, a few new monsters, but quite significantly, some monster-TWEAKING, which i quite enjoyed the difficulty-spike from - A perhaps better balance, that the original games dare i say it,.. SHOULD'VE had?

Although to make it much more of a realistic difficulty, doom should've always added jitter to monster's direct projectile attacks, so that not-only marines with their guns, would regularly hit you, if you're good at dodging.

That was always a significant advantage if you like being able to rarely-die, or maintain your saves in one continual didn't-die re-loading, unlike people being happy to keep going after dying and starting with nothing and going from there.

The PC's auto-reloading of one's save-file gets around that problem (if you consider it one), or if you enjoy the difficulty in having to aquire everything again, perhaps denies you the masochistic difficulty you enjoy, although there might be a special code or something to start from scratch if you die, so you can then simulate ... pfff... another survivor turning up and taking off from where you started, i suppose.

I don't believe it has co-op mode, but i am sure that on the higher difficulty settings it would be needed. Hurt me plenty was difficult enough, so i can't imagine how well you'd need to know the levels like the back of your hand, in order to complete them on hell mode,.. unless,.. they don't respawn?

Dunno. Didn't try it.

But ASSUMING you're content with only having to kill them once,.. then YES!

This is a very good homage to the originals, with plenty of improved textures / high contrast, for quite a gloomy / otherwordly feel like in some levels in the original series, where the WAD maker has actually put some effort into matching the colors and the light levels, etc

Similarly, there is relatively good level selection, although some are a bit perfunctory / over-exploitative of the mechanisms of D. C. K.'s/WAD's functions, rather than trying to paint a movie-like scene, and USING DCK to paint that picture.

Traps aren't too bad? Although there are a few that are arguably too impossible to work out the first time.

Well, you don't want your prey figuring it out, do you?

:D

Having said that, rewards in levels for surviving them, and balancing is sometimes a bit off - not everyone goes charging in all the time - i as a Heretic player as well,.. found many levels with far too much healing, and sometimes unnecessary inflexibility in how they finish - you fall down a well with no damage, and have no chance of going back up again, to collect gear before the next one, etc

A few things like that, sure,

but overall a solid test of your old-skills, for those who played the originals. :)

And that last battle with the 'mother of all demons' (not exactly canon from the series? Heh ) ... was nasty! If she was a bit faster at getting around, the size of the arena might not have been enough to be able to keep giving her the run-around.

Diagonal extra speed, still works in this game.

Perhaps her speed in a smaller one would've been more appropriate, as-long-as they'd made those useless? 3 buttons on posts in the wall instead?

I think i died from hitting those while missiles then hit me in the back from slowing down,.. more times than anything else, in that level!

Her combat itself, was not impossible to master, but like all good boss fights, it should still be a challenge, after you figure it out - a little less room, but a few annoyances removed, would've made for a better balance / maintained intensity. Not as bad as the old Desparil in Heretic, that level had a ridiculous amount of space, but still, if her weapons needed to work in a balance-OF space,.. why have annoying , very much UN-fun obstacles that just get in the way of a fair fight?

A bit like that, some levels needed some more play-testing before being published and included in the game,

but definitely thumbs up for the staying-true to the limited range of engine dynamics / original feel!

And thumbs up for not being doubtful about little additions like the hyper-imps,.. imps fireballs were always too slow! :D

more like this!
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Doom 64!
Movie Nuttball28 October 2004
The Doom series is one of the most exciting first person shoot em up video games! The characters, monsters, and the action makes this game a fun non-stop playing time! Below is a brief look how I think the game is!

Game Play: The game play is very good. There is really basic controls here and is easy to perform. Novice gamers should have a good time here!

Graphics: The graphics are wonderful especially for the first Nintendo. The backgrounds are really beautiful!

Difficulty: The game is easy but as it goes on you find out that it will become more difficult!

Music: The music is great! Just fantastic catchy tunes through out the game! In My opinion its some of the best music ever in a video game!

Sound: The sound is great. Nuff said!

Overall: I have always loved Doom 64! If you like excellent shoot em up games then I strongly recommend you play this game!

To purchase this video game check out Amazon.com!
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