Grand Theft Auto: San Andreas (2004 Video Game)
Full Cast & Crew
Writing Credits
Dan Houser | ... | (written by) & |
James Worrall | ... | (written by) & |
DJ Pooh | ... | (written by) |
James Worrall | ... | (creative writer) |
Dan Houser | ... | (written by: Pedestrian V.O.'s) & |
James Worrall | ... | (written by: Pedestrian V.O.'s) & |
DJ Pooh | ... | (written by: Pedestrian V.O.'s) & |
Greg Johnson | ... | (written by: Pedestrian V.O.'s) (as Gregory Johnson) & |
Nicole Whelan | ... | (written by: Pedestrian V.O.'s) & |
Sanford Santacroce | ... | (written by: Pedestrian V.O.'s) & |
Noelle Sadler | ... | (written by: Pedestrian V.O.'s) & |
Navid Khonsari | ... | (written by: Pedestrian V.O.'s) & |
Ayana Osada | ... | (written by: Pedestrian V.O.'s) & |
John Zurhellen | ... | (written by: Pedestrian V.O.'s) & |
Kerry Shaw | ... | (written by: Pedestrian V.O.'s) & |
Will Morton | ... | (written by: Pedestrian V.O.'s) |
Dan Houser | ... | (script: radio stations) (uncredited) |
Lazlow | ... | (script: radio stations) (uncredited) |
Cast (in credits order)
Produced by
Leslie Benzies | ... | producer |
Lee Cummings | ... | associate producer |
Dan Houser | ... | producer |
Sam Houser | ... | executive producer |
Lazlow | ... | producer: DJ Banter and Commercials |
Noelle Sadler | ... | voiceover producer |
John Zurhellen | ... | producer (uncredited) |
Casting By
Judy Henderson | ||
John Zurhellen | ... | (uncredited) |
Art Direction by
Aaron Garbut | ||
Alex Horton |
Art Department
James Allan | ... | artist: Los Santos |
Gillian Bertram | ... | artist: Las Venturas |
Stephen Bliss | ... | cover art |
Alan Burns | ... | interior environment artist |
Adam Cochrane | ... | lead artist: Las Venturas |
David Cooper | ... | artist: Las Venturas |
Campbell J. Dick | ... | interior environment artist (as C-J Dick) |
Campbell-John Dick | ... | interior environment artist (as C-J Dick) |
Jon Dorfman | ... | motion graphics |
Alan Duncan | ... | vehicle artist |
Andy Hay | ... | lead interior artist |
Paul Kurowski | ... | lead vehicle artist |
Simon Little | ... | artist: Los Santos |
Anthony Macbain | ... | cover art |
Stuart Macdonald | ... | countryside artist |
Christopher Marshall | ... | artist: San Fierro |
Gary McAdam | ... | lead artist: San Fierro |
Lee Montgomery | ... | interior environment artist |
Steven Mulholland | ... | artist: Los Santos |
Steven Olds | ... | cover artist |
Jolyon Orme | ... | vehicle artist |
Maryam Parwana | ... | motion graphics |
Stuart Petri | ... | front-end designer |
Michael Pirso | ... | countryside artist / interior environment artist |
Dharmesh Sareriya | ... | senior character and environment artist |
Toks Solarin | ... | character artist |
Andrew Soosay | ... | artist: Las Venturas |
Wayland Standing | ... | artist: San Fierro |
Rick Stirling | ... | character artist |
Nik Taylor | ... | lead artist: Los Santos |
Scott Wilson | ... | countryside artist |
Alisdair Wood | ... | character artist |
Sound Department
Claire Bell | ... | sound designer: cutscenes (as Brian Scibinico) |
Alessandra Dobrin | ... | dialogue editor (as Alessandra Dobrin Khalsa) |
Colin Entwistle | ... | audio programmer |
Anthony Litton | ... | dialogue editor |
Alastair MacGregor | ... | audio programmer |
Brian Magill | ... | dialogue recordist |
Tor McAfee Kingdon | ... | dialogue recording mixer |
Jonathan McCavish | ... | audio designer |
Nicholas Montgomery | ... | supervising sound editor: cutscenes |
John Moros | ... | voiceover recordist |
Will Morton | ... | audio designer |
Jay Peck | ... | foley artist |
Matthew Smith | ... | audio programmer |
Ian Stynes | ... | dialogue recordist / sound editor |
Marilyn Teorey | ... | dialogue editor |
Allan Walker | ... | lead audio designer |
George Williamson | ... | audio tester: Rockstar North |
Visual Effects by
Alex Horton | ... | cutscene motion capture director |
Navid Khonsari | ... | motion capture director |
Chuck Mongelli | ... | motion capture (uncredited) |
Stunts
Manny Siverio | ... | stunt coordinator |
Mario D'Leon | ... | stunts (uncredited) |
Animation Department
Gus Braid | ... | animator |
Alan Davidson | ... | character artist |
Mondo Ghulam | ... | lead cutscene animator |
Terry Kenny | ... | animator |
Navid Khonsari | ... | cutscene motion capture director |
Ian McQue | ... | lead character artist |
Tara Radcliffe | ... | in-game character model |
Iwan Peter Scheer | ... | animator (as Iwan Scheer) |
Duncan Shields | ... | lead animator |
Mark Tennant | ... | animator |
Casting Department
Kimberly Graham | ... | casting associate |
Music Department
Craig Conner | ... | lead music producer |
Heinz Henn | ... | soundtrack supervisor |
Michael Hunter | ... | composer: theme music |
Ivan Pavlovich | ... | music supervisor |
Tim Sweeney | ... | soundtrack supervisor |
Walter Mair | ... | composer: additional music (uncredited) |
Script and Continuity Department
Kerry Shaw | ... | script supervisor |
Additional Crew
Ethan Abeles | ... | test team |
Brian Alcazar | ... | test team |
Philip Alexander | ... | test team: Rockstar Lincoln (as Phil Alexander) |
Nicole Alifante | ... | motion capture actor |
Jas Anderson | ... | motion capture actor (as Jonathan Anderson) |
Stephen Anderson | ... | game tester |
David Anzuelo | ... | motion capture actor |
Craig Arbuthnott | ... | quality assurance manager |
Carsten Arnold | ... | localization test team: Rockstar Lincoln |
Crystal Bahmaie | ... | test team: Rockstar New York |
Keiran Baillie | ... | map designer |
Ben Barclay | ... | game tester |
Tim Bates | ... | deputy quality assurance manager: Rockstar Lincoln |
David Beddoes | ... | level designer |
Steven Bell | ... | tester (as Steve Bell) |
Mike Bennett | ... | test team: Rockstar Lincoln |
Ephraim Benton | ... | motion capture actor |
Av Berkovits | ... | motion capture actor |
Jeff Berlin | ... | imaging production: Radio X |
Kevin Bolt | ... | level designer |
James Broad | ... | programmer |
Kit Brown | ... | quality assurance supervisor: Rockstar Lincoln |
Sophina Brown | ... | motion capture actor |
Dave Bruce | ... | information technology support |
Kareem Bunton | ... | motion capture actor (as Kareem L. Bunton) |
Molly Byrnes | ... | motion capture actor |
Antoine Cabrol | ... | localization test team: Rockstar Lincoln |
Loose Cannon | ... | motion capture actor |
Christian Cantamessa | ... | level designer |
Jay Capozello | ... | test team |
Brenda Carey | ... | lead test analyst / standards tester |
Alex Carter | ... | quality assurance tools |
Jeff Castaneda | ... | pr |
Heather Catania | ... | motion capture actor |
Christine Chalmers | ... | information technology support |
Barane Chan | ... | programmer |
Michael Chan | ... | game tester |
Daniel Chanis | ... | motion capture actor |
Chris Choi | ... | character model / test team |
Barry Clark | ... | game tester |
Matt Clark | ... | game tester (as Matthew Clark) |
Franceska Clemens | ... | production department |
Neil Corbett | ... | senior test analyst |
Pedro Correia | ... | game tester |
Milly Cottam | ... | administration support |
Una Cruickshank | ... | administration support |
Gilbert Cruz | ... | motion capture actor |
Paul Davis | ... | level designer |
Alain Dellepiane | ... | localization test team: Rockstar Lincoln |
Jesse Denes | ... | motion capture actor |
Flora Diaz | ... | motion capture actor |
James Dima | ... | test team |
Louis Dinan | ... | game tester |
Steven Douglas | ... | game tester |
Andrew Dowdey | ... | motion capture actor |
Finlay Duff | ... | game tester |
Andrew Duthie | ... | senior level designer |
Daniel Einzig | ... | production manager |
Oliver Elliott | ... | game tester (as Oliver Elliot) |
Neil Feguson | ... | level designer (as Neil Ferguson) |
Craig Filshie | ... | lead level designer |
Sean Flaherty | ... | test team: Rockstar New York |
Gary Foreman | ... | chief technology officer (as Gary J. Foreman) |
Russell Foreman | ... | motion capture actor (as M. Russell Foreman) |
François-Xavier Fouchet | ... | localization test team: Rockstar Lincoln |
Adam Fowler | ... | technical director |
Gable Frazier | ... | motion capture actor |
Violeta Galagarza | ... | choreographer / motion capture actor |
Mtume Gant | ... | motion capture actor |
Reza Garakani | ... | motion capture actor |
Dominic Garcia | ... | localization test team: Rockstar Lincoln |
Judith George | ... | level designer |
Mondo Ghulam | ... | motion capture talent |
Eddie Gibson | ... | test team: Rockstar Lincoln |
Nick Giovannetti | ... | game capture |
Jon Gittus | ... | test team: Rockstar Lincoln |
Jayson Gladstone | ... | motion capture actor |
Eddie Goines | ... | motion capture actor |
Kiki Goins | ... | motion capture actor (as Kiki Goines) |
Elena Goode | ... | motion capture actor |
Alistair Gorman | ... | game tester |
Paul Green | ... | game tester |
Ben Greenall | ... | game tester |
Billy Griffith | ... | motion capture actor |
John Gurney | ... | programmer |
Kim Gurney | ... | office administrator |
John Haime | ... | level designer |
Ford Harris | ... | motion capture actor |
Jeffrey C. Hawkins | ... | motion capture actor: Salvatore Leone |
Futaba Hayashi | ... | publishing team: Rockstar New York |
Jose Hernandez Jr. | ... | motion capture actor |
Matt Hewitt | ... | test team: Rockstar Lincoln |
Kevin Hobson | ... | quality assurance supervisor: Rockstar Lincoln |
Philip Holden | ... | game tester |
Mike Hong | ... | test team: Rockstar New York |
Dan Houser | ... | voice director |
Joseph Howell | ... | research and analysis |
Richard Huie | ... | lead analyst |
Alexander Illes | ... | programmer |
Alan Jack | ... | product publishing |
Danny Johnson | ... | motion capture actor |
Greg Johnson | ... | research and analysis (as Gregory Johnson) |
Elliot Joseph | ... | motion capture actor |
Brian Kelly | ... | game tester |
Navid Khonsari | ... | audio director |
Jamie King | ... | vice president of development |
Simon King | ... | game tester |
Charlie Kinloch | ... | quality assurance supervisor: Rockstar Lincoln |
Jennifer Kolbe | ... | production team: Rockstar New York |
Eugene Kuczerepa | ... | game tester |
Jonathan Kurt | ... | motion capture actor |
Daniel Larlham | ... | motion capture actor |
Joe LaRue | ... | model |
Simon Lashley | ... | level designer |
Dave Lawrence | ... | test team: Rockstar Lincoln |
Darren Lenz | ... | motion capture actor |
Wilhelm Lewis | ... | motion capture actor: Frank Tenpenny |
Mark Lloyd | ... | quality assurance manager |
Charles Loflin | ... | motion capture actor |
Sean Macaluso | ... | business development manager |
Andrzej Madajczyk | ... | programmer |
Charlene Maguire | ... | administration support |
William McCall | ... | motion capture actor |
Ben McCluskey | ... | game tester |
Shaun McKillop | ... | programmer |
Keith McLeman | ... | level designer |
Chris McMahon | ... | level designer |
Jim McMahon | ... | tester |
Mark McMichael | ... | game tester |
Nick McVey | ... | information technology supervisor: Rockstar Lincoln |
Neil Meikle | ... | lead test analyst / tester |
William Mills | ... | senior level designer |
Robyn Milne | ... | game tester (as Robin Milne) |
Ryan Minnaugh | ... | motion capture actor |
Stefano Moretti | ... | localization test team: Rockstar Lincoln |
David Murdoch | ... | game tester / lead test analyst |
Michael Nathan | ... | test team: Rockstar New York (as Mike Nathan) |
Mark Nicholson | ... | programmer |
Brian Noto | ... | publishing team |
Thomas O'Donnell | ... | test team: Rockstar New York |
Estevan Oriol | ... | consultant |
Ayana Osada | ... | analysis / research |
Gene Overton | ... | test team: Rockstar New York |
Frederick B. Owens | ... | motion capture actor (as Frederick Owens) |
Chandler Parker | ... | motion capture actor |
Alex Paterson | ... | game tester |
Derek Payne | ... | programmer |
Scott Peterman | ... | test team: Rockstar New York |
Thomas Phillips | ... | game tester |
Brian Planer | ... | test team: Rockstar New York |
Christopher Plummer | ... | character model / test team |
Phil Poli | ... | production department |
DJ Pooh | ... | executive consultant |
Blake Remer | ... | motion capture actor |
Garry Reynolds | ... | game tester |
Kurt Rhoads | ... | motion capture actor |
Will Riggott | ... | test team: Rockstar Lincoln |
Lindsay Robertson | ... | game tester |
Alexander Roger | ... | senior programmer |
William Rompf | ... | test team: Rockstar New York |
Jeff Rosa | ... | director of quality assurance |
Chris Rothwell | ... | senior level designer |
Lorraine Roy | ... | information technology manager |
Sanford Santacroce | ... | analysis / research |
Stanton Sarjeant | ... | publishing team: Rockstar NYC |
Imran Sarwar | ... | senior level designer |
Elizabeth Satterwhite | ... | lead analyst |
Jeremy Schaller | ... | motion capture actor |
Andrew Semple | ... | studio director |
Mustafa Shakir | ... | motion capture actor |
Manny Siviero | ... | motion capture coordinator |
Greg Smith | ... | programmer |
Devin Smither | ... | test team: Rockstar New York |
Sundram Soosay | ... | game tester |
Omar A. Soriano | ... | motion capture actor (as Omar Soriano) |
Tara Spencer | ... | motion capture actor (as Tara K. Spencer) |
Tony Stewart | ... | game tester |
Jonathan Stones | ... | test team: Rockstar Lincoln |
Chris Tardio | ... | motion capture actor: Gangsters |
Steven H. Taylor | ... | level designer (as Steve Taylor) |
Julia Tcharfas | ... | motion capture actor |
Michael D. Thomson | ... | production team (as David Thomson) |
Salvador Tintore | ... | localization test team: Rockstar Lincoln |
Lyonel Tollemache | ... | production department |
Jameel Vega | ... | test team |
Obbe Vermeij | ... | technical director |
Neil Walker | ... | game tester |
Ross Wallace | ... | tester |
Derek Ward | ... | programmer |
David Watson | ... | build coordinator / lead mission analyst / tester |
Andy Webster | ... | test team: Rockstar Lincoln |
Eli Weissman | ... | production department |
Chris Welsh | ... | localization test team: Rockstar Lincoln |
Nicole Whelan | ... | research and analysis |
James Whitcroft | ... | test and test tool support |
John Whyte | ... | programmer |
Calvynn Wild | ... | motion capture actor (as Calvin Wilds) |
Ivor Williams | ... | game tester |
Lance Williams | ... | lead analyst / motion capture talent |
Graeme Williamson | ... | programmer |
Quindell Willis | ... | motion capture actor |
Sonya Willman | ... | administration support |
Jaymie Wisneski | ... | motion capture actor |
Lindsay King Wisneski | ... | motion capture actor |
Kevin Wong | ... | level designer |
Chris Wood | ... | game tester |
James Yaegashi | ... | motion capture actor |
Gordon Yeoman | ... | programmer |
Jay Zaretsky | ... | motion capture actor |
David Zayas | ... | motion capture actor |
Mary Zielinski | ... | motion capture actor |
John Zurhellen | ... | production department |
Futaba Hayashi | ... | motion capture performer (uncredited) |
John Zurhellen | ... | voice over director (uncredited) |
Thanks
Durrell 'Tank' Babbs | ... | special thanks (as Durrell Babbs) |
Valerio Camporini Faggioni | ... | thanks (as Valerio C. Faggioni) / thanks |
Jordan Liles | ... | special thanks |
Casey Mongillo | ... | special thanks |
Chris Morton | ... | thanks |
Kyle Papke | ... | special thanks |
Mike Patton | ... | thanks |
Stephan St-Pierre | ... | thanks |