Medal of Honor: Rising Sun (2003 Video Game)
Full Cast & Crew
Writing Credits (in alphabetical order)
Danny Bilson | ||
Paul De Meo | ... | (as Paul DeMeo) |
Steven Spielberg | ... | (creator) |
Cast (in credits order)
Produced by
Connie Brammeier | ... | producer: Visual Sciences development team |
Daniel Chisholm | ... | producer |
Rick Giolito | ... | executive producer |
Mike Glosecki | ... | producer |
Simon Golding | ... | producer |
Jaime R. Grieves | ... | executive producer: Inevitable Entertainment development team |
Kim Jongbo | ... | executive producer: SemoLogic Inc. (as Jongbo Kim) |
Rick Kane | ... | associate producer |
Matt Marsala | ... | producer |
Alex Reed | ... | associate producer |
John Alexander Reed | ... | producer |
Tarrnie Williams | ... | senior producer |
Taka Yasuda | ... | producer: SemoLogic Inc. |
Music by
Christopher Lennertz |
Production Design by
Aaron Casillas | ||
Tim Coolidge | ||
Rex Dickson | ||
Adam Orth |
Art Direction by
Thom Ang | ||
Zach Schläppi | ... | (Lead Lighter) |
Production Management
Sally Pelling | ... | production manager: Electronic Arts, UK |
Art Department
Matt D. Aldridge | ... | character artist |
Jason Barajas | ... | lead background artist |
Kari Birkeland | ... | props artist |
Tristan Brett | ... | lead background artist |
Gordon Brown | ... | artist: visual sciences development team |
Ili Chiang | ... | lighter: art team |
Glenda Chiu | ... | additional storyboard artist |
Jerrell Conner | ... | additional storyboard artist |
Chris Consani | ... | conceptual artist / storyboard |
Neal Corbett | ... | artist: visual sciences development team |
Peter Diaz | ... | model artist: SemoLogic Inc. |
Ken Fee | ... | head of art: visual sciences development team |
Robert Gauld | ... | artist: visual sciences development team |
Jeff Goldfarb | ... | lead background artist |
Geoff Gunning | ... | lead artist: Visual Sciences development team |
Gareth Hector | ... | artist: visual sciences development team |
Sean Higgins | ... | props artist |
Olivia Huggins | ... | artist: visual sciences development team |
Raj Joshi | ... | lead background artist |
Christopher Kauffman | ... | props artist (as Chris Kauffman) |
Hong Sick Kim | ... | model artist: SemoLogic Inc. |
Sandro Magliocco | ... | artist: visual sciences development team |
Shoichi Matsubara | ... | model artist: SemoLogic Inc. |
Jonathan Matthew | ... | model artist: SemoLogic Inc. |
Phil McClenaghan | ... | artist: visual sciences development team |
Vanessa L. Miles | ... | lead background artist |
Simon Nakano | ... | model artist: SemoLogic Inc. |
Jeremy Page | ... | lead background artist |
Homer Reyes | ... | conceptual artist / storyboard |
Chance Rowe | ... | props artist |
Felipe Salsa | ... | model artist: SemoLogic Inc. |
Erica Sass | ... | props artist |
Anthony Schill | ... | lead background artist |
Ezhil Vendan | ... | artist: visual sciences development team |
Tricia Mostajo Vitug | ... | lead background artist |
Steve Williams | ... | model artist: SemoLogic Inc. |
Toby Wilson | ... | conceptual artist / storyboard |
John Zwicker | ... | lead background artist |
Sound Department
Sam Bird | ... | audio asset wrangler |
Blair Bitonti | ... | sound engineer: audio tools |
Wayne Boyce | ... | mastering technician: Electronic Arts UK |
Richard Brous | ... | mastering |
David Cham | ... | sound engineer: audio tools |
Adam Chan | ... | additional sound engineer |
Dan Elggren | ... | audio development director |
Des Gayle | ... | mastering technician: Electronic Arts UK |
Ronald Gerhards | ... | additional sound engineer |
Kevin Globerman | ... | digital recordist |
Jeremy Hall | ... | audio team |
Rebecca Hanck | ... | sound designer |
James Kneen | ... | mastering technician: Electronic Arts UK |
Erik R. Kraber | ... | sound director (as Erik Kraber) |
Adam Levenson | ... | additional sound (as Adam Levinson) |
Yuan Liu | ... | audio team |
Dave Mercier | ... | additional sound engineer |
Michael Miller | ... | original dialogue mixer / voiceover mixer |
Mike Myles | ... | audio team (as Michael Myles) |
Matt Price | ... | mastering engineer: Electronic Arts UK |
Leilani Ramirez | ... | audio team |
Vicky Rose | ... | mastering technician: Electronic Arts UK |
Darren Seghesio | ... | mastering |
Eric Shemkovitz | ... | sound effects editor |
Frank Szick | ... | sound effects editor |
Brian Tibbetts | ... | audio asset wrangler |
Visual Effects by
David M. Breaux Jr. | ... | character animator: Digital Domain |
Jason Chayes | ... | lead character modeler |
Michael G. Jackson | ... | lighting artist |
David Liu | ... | digital effects artist |
Christopher James Miller | ... | lighting technical director: EA, Los Angeles |
Chris Norpchen | ... | digital effects artist |
Carl Pinder | ... | technical artist |
Jason Shulman | ... | character animator: Digital Domain |
Chaz Sutherland | ... | lead visual effects artist |
Camera and Electrical Department
Billy Brooks | ... | lighting team |
Ili Chang | ... | lighting team |
Andy Chen | ... | lighting team |
Michael G. Jackson | ... | lighting team |
Christopher Miller | ... | lighting team (as Christopher 'Duke' Miller) |
David Oliver | ... | lighting team |
Audri Phillips | ... | lighting team |
Zach Schlappi | ... | lighting technician |
Animation Department
Ken Angliongto | ... | animation team |
Brian Berry | ... | lead software engineer: animation |
Kevin Bertazzon | ... | additional animator |
Robert Blye | ... | animation director: SemoLogic Inc. |
Robert Castaneda | ... | character animator |
Jennifer Cha | ... | animation team |
Alina Chau | ... | animation team |
Robert Coddington | ... | animation team |
Scott Easley | ... | associate lead animator |
Lennie K. Graves | ... | animator |
Jeff Gregory | ... | animation team |
Robin Johnson | ... | animator |
Brian Kim | ... | lead animator: SemoLogic Inc. |
Joe Ksander | ... | additional animator |
David Kuhn | ... | additional animator (as Dave Kuhn) |
Dave Kury | ... | lead animator |
Craig R. Maras | ... | additional animator |
Dana O'Connor | ... | additional animator |
Christopher Oakley | ... | additional animator |
Brian Ormiston | ... | animation team |
Kevin Perry | ... | lead animator |
Erica Pinto | ... | additional animator |
Kristin Solid | ... | additional animator |
Mike Taylor | ... | animator: SemoLogic Inc. |
Mark Weibel | ... | animator: SemoLogic Inc. |
Larry White | ... | additional animation / additional animator |
Dan Whiting | ... | additional animator |
Paolo Joel Ziemba | ... | animator: SemoLogic Inc. (as Paolo Ziemba) |
Editorial Department
Christopher Silagyi | ... | editor: animatics (as Chris Silagyi) |
Music Department
Bill Booth | ... | musician: trombone |
Perry La Marca | ... | orchestrator |
Adam Michalak | ... | score recordist |
Dana Niu | ... | orchestrator |
Pat O'Brien | ... | business affairs: EA Worldwide music department |
Tommy Johnson | ... | musician: tuba (uncredited) |
Additional Crew
Steve Agoston | ... | lead software engineer: rendering |
James Aguilar | ... | game tester: single player testing, Electronic Arts |
Joe M. Aguilar | ... | it support (as Joe Aguilar) |
Jimmy Alamparambil | ... | engineering team |
Elizabete Aldama | ... | documentation: Electronic Arts Spain |
Ken Allen | ... | additional programmer |
Laurent Ancessi | ... | technical director |
Steve Anderson | ... | chief technology officer: Electronic Arts, Los Angeles |
Steve Arnold | ... | IT manager: Electronic Arts, Los Angeles |
Pedro Arroyo | ... | engineering team |
James Arup | ... | platform specialist: EA Europe |
Franck Badin | ... | testing manager: Electronic Arts France |
Amir P. Bagheri | ... | lead game tester: Electronic Arts, Los Angeles |
Paulo Baier | ... | senior quality assurance tester: Electronic Arts, Tiburon Studio |
Moumine Ballo | ... | additional programmer |
Daniel Keesok Bang | ... | game tester: Electronic Arts, Los Angeles platform testing |
Damion Banks | ... | game tester: Electronic Arts, Tiburon Studio |
John Barber | ... | game tester: language integration testing |
Ian Barkley-Yeung | ... | additional programmer |
Michaela Bartlet | ... | head of territory localization: Electronic Arts Germany |
Samuel Bass | ... | design team |
John Batter | ... | general manager: Electronic Arts, Los Angeles |
Horst Baumann | ... | coordinator: Electronic Arts, Germany |
Richard Benson | ... | lead software engineer: multiplayer |
Bey Bickerton | ... | chief creative officer: Inevitable Entertainment development team |
Stefano Biranda | ... | language tester: Danish, EALA |
Pha Black | ... | game tester: Electronic Arts, Los Angeles platform testing |
James Bolton | ... | senior tester: EA Europe |
Scott K. Bowen | ... | additional programmer |
John Bozzalla | ... | production coordinator |
Rob Brannon | ... | engineer: Inevitable Entertainment development team |
Jason Brickley | ... | game tester: Electronic Arts, Tiburon Studio |
Carol Brickner | ... | director of human resources: Electronic Arts, Los Angeles |
Nathan Brierley | ... | engineer: Visual Sciences development team |
Daggi Bruenig | ... | senior localization manager: language integration testing |
Shana Bryant | ... | game tester: Electronic Arts, Tiburon Studio |
Jonathan Bunney | ... | marketing director: EA Europe |
Doug Burke | ... | game tester: Electronic Arts, Los Angeles |
Cameron Burns | ... | game tester: Electronic Arts, Tiburon Studio |
Russell Byrd | ... | chief executive officer: Inevitable Entertainment development team |
Joel Böjel | ... | coordinator: Electronic Arts Nordic |
Andy Campbell | ... | commercial director: Visual Sciences development team |
Stuart Capewell | ... | head of programming: Visual Sciences development team |
Scott Carroll | ... | lead game tester: Electronic Arts, Los Angeles |
Chris Carter | ... | game tester: single player testing, Electronic Arts |
Claudia Casagrande | ... | localization manager: Electronic Arts Netherlands |
Aaron Casillas | ... | design team |
Fausto Ceccarelli | ... | supervisor: Electronic Arts, Italy |
Edgar Chan | ... | game tester: single player testing, Electronic Arts |
Greg Chapman | ... | additional programmer |
Troy Chapman | ... | game tester: Electronic Arts, Tiburon Studio |
Jeff Charvat | ... | development director |
Alex Cheng | ... | engineer: Inevitable Entertainment development team |
Bill Chin | ... | additional programmer |
Dean Choudhuri-Bennett | ... | project lead: EA Europe |
Cameron Christian | ... | game tester: Electronic Arts, Los Angeles platform testing |
Matt Christian | ... | game tester: Electronic Arts, Tiburon Studio |
Andrew Chung | ... | project lead: EA Europe |
Shawn Cobb | ... | game tester: Electronic Arts, Tiburon Studio |
Mark Coleman | ... | associate development director: multiplayer |
Shelley Collum | ... | lead game tester: Electronic Arts, Los Angeles (as Shelley Franklin) |
Adam Colman | ... | lead game tester: Electronic Arts, Los Angeles |
Jason Conaway | ... | lead platform engineer |
Tim Coolidge | ... | design team |
David Cope | ... | additional programmer |
Jim Barry Corbin | ... | game tester: Electronic Arts, Los Angeles platform testing |
Scott Cordes | ... | test lead: Electronic Arts, Tiburon Studio |
Peter Cornforth | ... | game tester: Electronic Arts, Los Angeles platform testing |
Álvaro Corral | ... | localization coordinator: Electronic Arts Spain |
Brian Cronk | ... | quality assurance coordinator: Electronic Arts, Los Angeles |
Darryl Cropper | ... | game tester: language integration testing |
Chris Cross | ... | design director |
John Cross | ... | additional game tester: Electronic Arts, Los Angeles |
Erik d'Engelbronner | ... | localization manager: Electronic Arts Netherlands |
Andre Daise | ... | game tester: language integration testing |
James H. Dargie | ... | consultant |
Ian Davies | ... | engineering team |
Paul Davies | ... | project lead: EA Europe |
Salvador Delgado | ... | game tester: single player testing, Electronic Arts |
Jim DiNunzio | ... | tools engineer |
Danny Doeberling | ... | game tester: Electronic Arts, Tiburon Studio |
Will Dress | ... | lead tester: Electronic Arts, Los Angeles quality assurance team |
Alan Drew | ... | senior tester: EA Europe |
Jean-Yves Duret | ... | test manager: EA Europe |
Nathalie Duret | ... | translation manager: Electronic Arts France |
Clement Duval | ... | language tester: French, EALA |
Dale Dye | ... | military advisor (as Capt. Dale Dye USMC [Ret.]) |
Julia Dye | ... | additional military advisor (as Julia Rupkalvis) |
Jeff Ecker | ... | game tester: Electronic Arts, Tiburon Studio |
Kevin Enos | ... | supervisor: language integration testing |
Jesse Escobedo | ... | game tester: language integration testing |
Francesco Fasoli | ... | language tester: Danish, EALA |
James Featherstone | ... | platform manager: EA Europe |
Wesley Ferino | ... | game tester: Electronic Arts, Tiburon Studio |
Bill Ferrer | ... | additional programmer |
David Fielding | ... | supervisor: EA Europe |
Antonin Flament | ... | senior tester: EA Europe |
Arnel Flandez | ... | game tester: language integration testing |
Scott Forbes | ... | game tester: Electronic Arts, Tiburon Studio |
Dave Fox | ... | engineering team |
Timothy Fox | ... | game tester: Electronic Arts, Los Angeles platform testing |
Óscar Frades | ... | translator: Electronic Arts Spain |
Peter Frankemolle | ... | language tester: German, EALA |
Douglass Frazian | ... | game tester: Electronic Arts, Tiburon Studio |
Pierre Fuger | ... | lead tester: language integration testing |
Craig Galley | ... | chief technical officer: Inevitable Entertainment development team (as Craig Andrew Galley) |
Mark Galvin | ... | associate development director (as Mark M. Galvin) |
David Garcia | ... | associate designer |
Andrew R. Garrett | ... | engineering team (as Andrew Garrett) |
James Geiger | ... | game tester: single player testing, Electronic Arts |
Tom Gerber | ... | design team |
Jason Gianni | ... | lead game tester: Electronic Arts, Los Angeles |
Matthew Giometti | ... | game tester: Electronic Arts, Tiburon Studio |
Harlan Glenn | ... | consultant |
Jillian Goldberg | ... | marketing director |
Simon Golding | ... | additional programmer |
Tim Goodchild | ... | senior tester: EA Europe |
Michael Goodwin | ... | additional programmer |
Patrick Grady | ... | game tester: language integration testing |
Sean Greer | ... | game tester: language integration testing |
Matthias Göthe | ... | translator: Electronic Arts Nordic |
Wayne Hall | ... | it support |
Janne Britt Halling | ... | localization coordinator: Electronic Arts Nordic |
Ray Hammer | ... | on-line game tester: Electronic Arts, Los Angeles |
Matthew Hammond | ... | studio operations: Electronic Arts UK |
Chris S. Hansen | ... | game tester: single player testing, Electronic Arts |
Chris Harrison | ... | lead engineer: Visual Sciences development team |
Sam Hart | ... | localization project manager: Electronic Arts UK |
Noel Hawkins | ... | creative services documentation: Electronic Arts UK |
David Hayes | ... | game tester: language integration testing |
Rick Heffernan | ... | game tester: Electronic Arts, Tiburon Studio |
Rene Heger | ... | additional voices |
Rebecca Ann Heineman | ... | additional engineer (as 'Burger' Bill Heinaman) |
Scott Helmick | ... | game tester: Electronic Arts, Tiburon Studio |
Nicholas Hendricks | ... | engineering team |
Matt Hendry | ... | engineer: Visual Sciences development team |
David Gozalo Heras | ... | language tester: Spanish, EALA |
Lincoln Hershberger | ... | product manager: marketing and public relations (as Lincoln Herschberger) |
Charlie Hite | ... | platform integration manager: EA Online |
Martin Hoffesommer | ... | additional programmer |
Steve Holey | ... | game tester: Electronic Arts, Los Angeles |
Jeremy Homa | ... | engineer: Inevitable Entertainment development team |
Tony Hopkins | ... | senior tester: EA Europe |
Jared R. Hoy | ... | quality assurance game tester |
Jaysen Huculak | ... | additional programmer |
Thilo W. Huebner | ... | director of product localization |
Tony Iannaccone | ... | game tester: Electronic Arts, Tiburon Studio |
Barry E. Jackson | ... | story director (as Barry Jackson) |
Ben Jackson | ... | supervisor: EA Europe |
Chris Jacobson | ... | additional programmer |
Christine Jean | ... | localization manager: Electronic Arts France |
Matthew Jeffrey | ... | human resources: Electronic Arts UK |
Daniel Johansson | ... | language tester: Swedish, EALA |
Matthew O. Johnson III | ... | design team |
Phil Jones | ... | studios operation: EA Europe |
Delan Kai | ... | on-line game tester: Electronic Arts, Los Angeles |
George Kaltenschnee | ... | game tester: Electronic Arts, Tiburon Studio |
Masayuki Kasuya | ... | network engineer: SemoLogic Inc. |
Russell Kay | ... | head of development: Visual Sciences development team |
H.K. Kim | ... | game tester: single player testing, Electronic Arts |
Daniel King | ... | technical consultant: Japan |
Randy Kirby | ... | quality assurance console supervisor |
Charles Knowlton | ... | tools engineer |
Garner Knutson | ... | game tester: single player testing, Electronic Arts |
Dara Kong | ... | additional programmer |
Aaron B. Koontz | ... | game tester: Electronic Arts, Tiburon Studio (as Aaron Koontz) |
Michael Kosenski | ... | associate development director |
Alex Kowalczyk | ... | game tester: Electronic Arts, Tiburon Studio |
Jason Krewski | ... | lead game tester: Electronic Arts, Los Angeles |
Mike Kupka | ... | engineer: Inevitable Entertainment development team |
Ben Kusin | ... | marketing |
Chad LaClair | ... | game tester: Electronic Arts, Los Angeles platform testing |
Jon Laff | ... | lead platform engineer |
Patrick Lamont | ... | game tester: Electronic Arts, Tiburon Studio |
Tim Lang | ... | design team |
Alec Lee | ... | lead game tester: Electronic Arts, Los Angeles |
Calvin Lee | ... | modeling supervisor: SemoLogic Inc. |
Pei Lee | ... | game tester: Electronic Arts, Los Angeles platform testing |
Sean Marc Lee | ... | game tester: Electronic Arts, Los Angeles (as Sean Lee) |
Will Lee | ... | quality assurance IT support: Electronic Arts Los Angeles |
Kevin Leet | ... | game tester: Electronic Arts, Tiburon Studio |
Caroline Leeuwerke | ... | language tester: Dutch, EALA (as Caroline [Karin] Leeuwerke) |
David Levin | ... | game tester: single player testing, Electronic Arts |
Kurt Liedtke | ... | game tester: single player testing, Electronic Arts |
Steven Lin | ... | quality assurance database: Electronic Arts Los Angeles (as Steve Lin) |
Louis Linde | ... | game tester: Electronic Arts, Tiburon Studio |
Greg Lines | ... | account executive: Electronic Arts UK |
Bill Lipa | ... | chief architect: EA Online platform |
Matt Little | ... | game tester: Electronic Arts, Tiburon Studio |
Rick Lopez | ... | game tester: Electronic Arts, Tiburon Studio |
Matt Lord | ... | creative services documentation: Electronic Arts UK |
Andreas Lundgren | ... | language tester: Swedish, EALA |
Juan Linaje López | ... | language tester: Spanish, EALA |
Olajuwon Mahan | ... | game tester: single player testing, Electronic Arts |
Stephen Manchester | ... | engineering team |
Isabelle Martin | ... | software localization manager: EA Europe |
Joshua Martinsson | ... | game tester: single player testing, Electronic Arts |
Marléne Masure | ... | product manager: Electronic Arts France |
Brian Mathieson | ... | game tester: single player, Electronic Arts Los Angeles |
Antonin Matthews | ... | lead game tester: Electronic Arts, Tiburon Studio platform testing |
Joanna May | ... | production planner: Electronic Arts UK |
Sophyrun May | ... | game tester: Electronic Arts, Los Angeles platform testing |
Alan McDairmant | ... | development manager: Visual Sciences development team |
James McDermott | ... | product manager: EA Europe |
Tom McDevitt | ... | technical director: tools |
Tim McDowd | ... | public relations |
Lola McKnight | ... | production coordinator |
Bruce McNeish | ... | engineer: Visual Sciences development team |
Dennis McQuinn | ... | game tester: Electronic Arts, Los Angeles platform testing |
Audrey Meehan | ... | marketing manager: EA Europe |
Dominiek Meers | ... | game tester: language integration testing |
Lorraine Metcalf | ... | human resources: Electronic Arts UK |
Lea Milic | ... | localization coordinator |
Anne Miller | ... | studios operation: EA Europe |
Bobby Moldavon | ... | project manager |
Nadine Monschau | ... | localization coordinator: Electronic Arts, Germany |
Cedrick Moore | ... | game tester: language integration testing |
Ronnie Morales | ... | game tester: Electronic Arts, Tiburon Studio |
Brian Morgan | ... | additional programmer |
John Morrison | ... | on-line game tester: Electronic Arts, Los Angeles |
Douglas Muir | ... | lead software engineer |
Garry Mullett | ... | creative services project manager: Electronic Arts UK |
Koji Nagashima | ... | lead programmer: SemoLogic Inc. |
William Nalencz | ... | game tester: Electronic Arts, Tiburon Studio |
Jake Nannery | ... | game tester: Electronic Arts, Los Angeles platform testing |
Gary Napper | ... | senior tester: EA Europe |
Asim Naseer | ... | engineering team |
Tham Nguyen | ... | additional programmer |
Jeremy Nielson | ... | game tester: Electronic Arts, Tiburon Studio |
Rene Nones | ... | engineering team |
James Norton | ... | platform specialist: EA Europe |
Ed O'Tey | ... | senior cordinator: language integration testing |
Thomas Ohan | ... | game tester: language integration testing |
Steve Olson | ... | marketing and public relations |
Mia Opancar | ... | localization supervisor: Electronic Arts Nordic |
Adam Orth | ... | design team |
Kose Osorio | ... | game tester: language integration testing |
Alessandro Paglia | ... | localization supervisor: Electronic Arts Italy |
Mark Painting | ... | senior tester: EA Europe |
Jon Paquette | ... | design team |
Jim Park | ... | engineer: Visual Sciences development team |
Jin Woo Park | ... | programmer: SemoLogic Inc. |
Leroy Patterson | ... | game tester: Electronic Arts, Los Angeles platform testing / quality assurance tester |
Scott Peace | ... | on-line game tester: Electronic Arts, Los Angeles |
Ryan Pietz | ... | lead game tester: Electronic Arts, Los Angeles |
Sarah Pink | ... | production planner: Electronic Arts UK |
Charles Polanski | ... | additional IT support |
Ashley Powell | ... | platform specialist: EA Europe |
William Powers | ... | lead game tester: Electronic Arts, Los Angeles |
Khen Prei | ... | lead game tester: Electronic Arts, Los Angeles |
Scott Probst | ... | production coordinator |
Ron Ransom | ... | game tester: language integration testing |
Sebastian Reinarz | ... | user interface designer |
Jason Reis | ... | lead game tester: Electronic Arts, Los Angeles platform testing |
Paul Richards | ... | project lead: EA Europe |
Steven Ritchie | ... | engineering team |
Sam Roberts | ... | mastering supervisor: Electronic Arts UK |
Darryll Rohr | ... | design team |
Mike Roloson | ... | design team |
David Rosen | ... | marketing |
Mark Russell | ... | project manager: Visual Sciences development team |
Lee Saito | ... | engineering team |
Scott Sanford | ... | lead game tester: Electronic Arts, Tiburon Studio platform testing |
Alan Savage | ... | engineer: Visual Sciences development team |
Kham Saybanha | ... | lead game tester: Electronic Arts, Los Angeles |
Kyle Schacht | ... | on-line game tester: Electronic Arts, Los Angeles |
Ted Schouten | ... | chief operating officer: Electronic Arts, Los Angeles |
David Seeholzer | ... | quality assurance development director |
Gaurav Shellikeri | ... | engineering team |
Shawn Sheridan | ... | engineer |
Ryan Shevlin | ... | game tester: language integration testing |
Guy Silliman | ... | lead game tester: Electronic Arts, Los Angeles |
Julie Sklarew | ... | game tester: Electronic Arts, Los Angeles platform testing |
Morten Skovgaard | ... | translator: Electronic Arts Nordic |
Jeremy Sloan | ... | game tester: Electronic Arts, Tiburon Studio |
Adrian Smith | ... | game tester: Electronic Arts, Los Angeles platform testing |
Christopher A. Smith | ... | game tester: Electronic Arts, Tiburon Studio |
Dean Smith | ... | assistant tester: Electronic Arts, Los Angeles quality assurance team |
James Smith | ... | lead game tester: Electronic Arts, Los Angeles |
Ian Smithers | ... | senior tester: EA Europe |
Shinichi Soeda | ... | software engineer: SemoLogic Inc. |
Geoff St. Germain | ... | on-line game tester: Electronic Arts, Los Angeles |
Stewart St. John | ... | additional programmer |
Brian Stafford | ... | additional programmer |
Daniel Stanfield | ... | lead game tester: Electronic Arts, Los Angeles platform testing |
Thomas R. Stanis | ... | lead software engineer: artifical intelligence |
Drew Stauffer | ... | additional video producer |
Dave Stevenson | ... | engineer: Visual Sciences development team |
Judy Stubbington | ... | chief financial officer: Inevitable Entertainment development team |
Steve Sullivan | ... | technical consultant: USA (as Staff Sergeant Steve Sullivan USMC) |
Kenneth Sutherland | ... | engineer: Visual Sciences development team |
Caleb Sweazy | ... | additional game tester: Electronic Arts, Los Angeles |
Joseph P. Sweeny | ... | game tester: Electronic Arts, Tiburon Studio |
Stéphane Tachon | ... | translation coordinator: Electronic Arts France |
Alessandro Tajana | ... | localization manager: Electronic Arts Italy |
Lafayette Taylor | ... | localization coordinator |
Quay Terry | ... | technical consultant: USA (as Sergeant Quay Terry USMC) |
John Thompson | ... | game tester: Electronic Arts, Tiburon Studio |
Jason Throop | ... | game tester: Electronic Arts, Los Angeles platform testing |
Marcel Tirtariandi | ... | game tester: single player testing, Electronic Arts |
William Townsend | ... | lead game tester: Electronic Arts, Los Angeles |
D. Michael Traub | ... | technical director: Inevitable Entertainment development team |
Aaron Travis | ... | quality assurance coordinator: Electronic Arts, Los Angeles |
Brian Trinidad | ... | game tester: Electronic Arts, Los Angeles platform testing |
Damon Tripodi | ... | quality assurance operations supervisor |
Brad Trosin | ... | game tester: language integration testing |
Andy Turner | ... | engineer: Visual Sciences development team |
Charles Ulbig | ... | language tester: German, EALA |
Alan Uthoff | ... | on-line game tester: Electronic Arts, Los Angeles |
Sami Valkama | ... | supervisor: Electronic Arts, Norway |
Pieternella Van Dongen | ... | language tester: Dutch, EALA (as Pieternella [Petra] Van Dongen) |
Kelly Van Kirk | ... | quality assurance database: Electronic Arts Los Angeles |
Sergio Vargas | ... | game tester: Electronic Arts Spain |
Luis Vasquez | ... | game tester: Electronic Arts, Tiburon Studio |
Mark Vasquez | ... | game tester: single player testing, Electronic Arts |
Olivier Vera | ... | translator: Electronic Arts France |
Frédéric Verdue | ... | language tester: French, EALA |
TajLamarr Void | ... | game tester: single player testing, Electronic Arts |
Mike Wale | ... | game tester: Electronic Arts, Los Angeles platform testing |
Linda Walker | ... | operations manager: EA Europe |
Emma Ward | ... | translation coordinator: Electronic Arts UK |
Gary Ware | ... | game tester: Electronic Arts, Tiburon Studio |
Brian Warrington | ... | game tester: Electronic Arts, Los Angeles platform testing |
Brian Watson | ... | engineer: Inevitable Entertainment development team |
William West | ... | game tester: Electronic Arts, Los Angeles platform testing |
Stephen Whilden | ... | game tester: Electronic Arts, Los Angeles platform testing |
Tim Wilesman | ... | platform specialist: EA Europe |
Jason Willis | ... | game tester: Electronic Arts, Tiburon Studio |
Maurice Wilson | ... | lead game tester: Electronic Arts, Los Angeles |
Evan Wingate | ... | quality assurance coordinator: Electronic Arts, Los Angeles |
Micah Winkelspecht | ... | game tester: Electronic Arts, Los Angeles platform testing |
Brett Yagi | ... | lead game tester: Electronic Arts, Los Angeles |
Ricky Hyun Jin Yoon | ... | game tester: Electronic Arts, Los Angeles platform testing |
Andrew Yount | ... | engineer: Inevitable Entertainment development team |
Eric Zala | ... | quality assurance manager: Electronic Arts |
Dave Zobel | ... | additional programmer |
Thanks
Allan Bass | ... | additional thanks |
Chad D. Cavitt | ... | special thanks: Inevitable Entertainment development team |
Martin Clemens | ... | additional thanks |
James H. Dargie | ... | additional thanks / special thanks |
Juan Gonzalez | ... | acknowledgment: president, WWII Impressions, Inc. |
John Graml | ... | acknowledgment: Mariner's Museum |
Mark Griffiths | ... | thanks: Visual Sciences development team |
Alyce N. Guthrie | ... | acknowledgment: PT Boats Inc. |
Tadafumi Hamazawa | ... | additional thanks |
Renee Higgs | ... | special thanks: Inevitable Entertainment development team |
Joe Kreiner | ... | special thanks: Inevitable Entertainment development team |
Mike McCurdy | ... | thanks: Visual Sciences development team |
Guy Noffsinger | ... | additional thanks (as Lieutenant Guy Noffsinger USN) |
Artie Rogers | ... | special thanks: Inevitable Entertainment development team |
Rhea Shelley | ... | special thanks: Inevitable Entertainment development team |
Billy Spears | ... | special thanks: Inevitable Entertainment development team |
Steven Spielberg | ... | special thanks |
Elaine Stewart | ... | special thanks: Visual Sciences development team |
James Sullivan | ... | additional thanks (as Second Class James Sullivan USN [Ret.]) |
Tomoya Umemoto | ... | additional thanks |
Johnny Viramontes | ... | additional thanks |
Peter Walsh | ... | thanks: Visual Sciences development team |