Writing Credits (in alphabetical order)
Jon Hare | ... | (original concept) |
Chris Yates | ... | (original concept) |
Produced by
Nick Court | ... | producer: Jaguar |
Iain Hancock | ... | producer: Codemasters |
Peter Hickman | ... | producer: Mr. Virgin |
Music by
Jon Hare | ... | (original soundtrack) |
Richard Joseph | ... | (music) |
Art Department
Rob Balderstone | ... | additional graphics: Jaguar |
Phil Bale | ... | art: Game Boy Color |
Stoo Cambridge | ... | graphic designer |
Roger Hudson | ... | art: Game Boy Color |
Daniel Martinez-Normand | ... | art: Game Boy Color |
Doug Townsley | ... | graphics: Genesis & SNES |
Matthew Walker | ... | artwork / design coordinator |
Jolyon Webb | ... | art: Game Boy Color |
Rachel Wood | ... | art: Game Boy Color |
Sound Department
Allister Brimble | ... | sound: Genesis |
Richard Joseph | ... | sound effects |
Gavin Robertson | ... | sound: Game Boy Color |
Gary Symons | ... | sound: Jaguar |
Stunts
Steve Cook | ... | stunts |
Camera and Electrical Department
David Hindley | ... | cameraman |
Music Department
Allister Brimble | ... | music: Genesis |
Frédéric Motte | ... | music adapted by: Symbian (as El Mobo) |
Gary Symons | ... | music: Jaguar |
Transportation Department
Steve Cook | ... | vehicle |
Additional Crew
Naseer Ali | ... | code: J2ME |
Kurt Banks | ... | production: Game Boy Color |
Garry Brady | ... | code: Game Boy Color |
James Brown | ... | quality assurance: Game Boy Color |
Marvyn Burton | ... | quality control: Acorn 32-bit |
Jason Butler | ... | programmer: Acorn Archimedes Conversion |
Anthony Steven Byus | ... | manual: 3DO conversion / quality assurance: Jaguar / quality control: 3DO |
Stoo Cambridge | ... | original design |
Peter Cardwell | ... | production: Game Boy Color |
Steven Caslin | ... | coding: SNES |
Cyril Cogordan | ... | code: Symbian |
Jonathan Court | ... | coding: Jaguar |
Wil Currie | ... | QA: Game Boy Color |
Richard Darling | ... | production: Game Boy Color |
Eddy Di Luccio | ... | QA: Game Boy Color |
Andrew Duthie | ... | QA: Game Boy Color |
Ben Field | ... | designer: Game Boy Color |
Matthew Miles Griffiths | ... | designer: Game Boy Color |
Adrian Hague | ... | QA: Game Boy Color |
Nicolas Hamel | ... | code: Symbian |
Jon Hare | ... | original design |
John Hemmingway | ... | production: Game Boy Color |
Peter Hickman | ... | project manager |
Matthew Holt | ... | coding: Genesis |
Craig Ireland | ... | code: Game Boy Color |
Julian Jameson | ... | original design (as Jools Jameson) / program designer (as Jools Jameson) |
Mick Lowe | ... | manual design: Amiga CD32 |
John Martin | ... | quality control |
Robert McGrath | ... | production |
Jim McMorrow | ... | production: Game Boy Color |
David Miller | ... | manual: 3DO conversion / product manager: 3DO |
Mike Montgomery | ... | project manager: J2ME |
Jon Norledge | ... | software manager: UK |
Rob Northen | ... | computing: CD32 Conversion |
Pete O'Donnell | ... | designer: Game Boy Color |
Andy Onions | ... | coding: Genesis & SNES |
Gee Penn | ... | manual copy editor |
John M. Phillips | ... | additional code: J2ME / project manager: J2ME |
Amanda Pugh | ... | manual editor: Acorn Archimedes / production: Acorn 32-bit |
John Rocke | ... | coding: SNES |
Gavin Rouse | ... | QA: Game Boy Color |
Catherine Spratt | ... | production |
Philip Stewart | ... | QA: Game Boy Color |
Steve Sumner | ... | manual editor: Acorn Archimedes / quality control: Acorn 32-bit |
Jonathan Tainsh | ... | QA: Game Boy Color (as Jon Tainsh) |
Jim Walker | ... | QA: Game Boy Color |
Michael Wenn | ... | quality control |
Chris Yates | ... | original design |
Thanks
David Alcock | ... | with thanks to: Game Boy Color |
Bryan Black | ... | with thanks to: Game Boy Color |
Anthony Price | ... | with thanks to: Game Boy Color |
Simon Prytherch | ... | with thanks to: Game Boy Color |
Andrew Shenton | ... | with thanks to: Game Boy Color |