Getting Up: Contents Under Pressure (2005 Video Game)
Full Cast & Crew
Directed by
Marwan A. Abderrazzaq | ||
Antoine Charreyron | ||
Marc Ecko | ... | (as Marc Eckõ) |
Marco Fernandez | ||
Tarik Hamdine | ||
Peter Wyse |
Writing Credits (in alphabetical order)
Marc Ecko | ... | (written by) (as Marc Eckõ) |
Cast (in credits order)
Produced by
Marwan A. Abderrazzaq | ... | producer |
William 'Chip' Beaman | ... | dialogue executive producer: Manager VO and talent Services |
Marc Ecko | ... | producer (as Marc Eckõ) |
David Guida | ... | producer (limited version) |
Rick Watters | ... | producer |
Peter Wyse | ... | executive producer |
Art Direction by
Dan Mycka |
Production Management
Solenn Colas Draia | ... | production manager (as Solenn Colas) |
Second Unit Director or Assistant Director
James Hagger | ... | first assistant director |
Marie Rolindes | ... | second assistant director |
Art Department
Everardo Acosta | ... | environmental artist |
Jaehoon Chun | ... | environmental artist |
Brian Horton | ... | lead artist |
Farid Kermici | ... | storyboard artist |
John Manley | ... | lead designer |
J.R. Register | ... | environmental artist |
Bobby Rice | ... | environmental artist |
Daniel Tamez | ... | environmental artist |
Mehran C. Torgoley | ... | art department artist (as Mehran Torgoley) / environmental artist (as Mehran Torgoley) |
Sound Department
Elliot Anders | ... | voiceover recording engineer |
Brad Beaumont | ... | sound designer |
Mark Camperell | ... | sound designer |
Arnaud Debels | ... | sound recordist |
Josh Jones | ... | audio |
Alain Larose | ... | sound designer |
Adam Levenson | ... | audio consultant |
Mitch Osias | ... | dialogue recordist |
Clint Richardson | ... | sound designer |
Frank Szick | ... | dialogue mastering |
J.P. Walton | ... | sound |
Special Effects by
Kudela Jola | ... | special effects supervisor |
Visual Effects by
Laguerre Aline | ... | lighting |
Mark Bergo | ... | visual effects |
Lucie Bories | ... | digital compositor |
Gaëlle Bossis | ... | digital compositor |
Jamaal Bradley | ... | character animator |
Benjamin Brenneur | ... | motion editor |
Ronan Broudin | ... | senior compositor: Attitude Studio |
Elliott Broutin | ... | lighting artist |
Remi Brun | ... | head of motion capture |
Freddy Chaleur | ... | visual effects supervisor |
Romain Côte | ... | lighting artist |
Geoffroy Givry | ... | senior digital compositor |
Eric Greenlief | ... | visual effects |
Jola Kudela | ... | visual effects supervisor |
Nghia Lam | ... | character modeler |
Kenzie LaMar | ... | character modeler |
Mathieu Le Meur | ... | lighting supervisor |
Yann Leroux | ... | digital artist |
Olivier Lesaint | ... | lead character modeler |
Philippe Lucini | ... | compositor |
Hubert Maston | ... | generalist td |
Eric Mauhourat | ... | character rigger |
Sandrine Moniez | ... | lighting 3D |
Thibaut Petillon | ... | digital compositor (as Thibault Petillon) |
Olivier Renouard | ... | studio technical supervisor |
Nicolas Rigaud | ... | digital compositor |
Frédérique Vandenberghe | ... | motion capture technical director |
Hay Yann | ... | digital compositor |
Henri Zaitoun | ... | digital camera supervisor |
Stunts
Lukasz Szlachta | ... | stunts |
Animation Department
John Behrns | ... | animator |
Jamaal Bradley | ... | animator |
Mike Dietz | ... | additional animator |
Vayssettes Frank | ... | motion capture lead |
Jason Hall | ... | animator |
Vincent Haumont | ... | motion capture operator |
Danny Ho | ... | animator |
Jean-Charles Laurent | ... | animator |
Vincent Lemaire | ... | animator |
Edward Schofield | ... | animation director |
Editorial Department
Bartley Powers | ... | additional editor: special edition |
Music Department
Brent Brooks | ... | music editor |
Sean 'Diddy' Combs | ... | musical director (as Sean 'P. Diddy' Combs) |
Marc Ecko | ... | musical director (as Marc Eckõ) |
Additional Crew
Kurt Arnlund | ... | gameplay programmer |
John Bautista | ... | combat design and scripter |
Raphael Boch | ... | motion capture operator |
Jason Boyle | ... | gameplay programmer |
Colin Byrne | ... | gameplay programmer |
William Feng Chen | ... | technical director |
Kevin Christensen | ... | lead programmer |
Marc Ecko | ... | creative director (as Marc Eckõ) |
John Epp | ... | level designer |
Adrian Escultura | ... | quality assurance supervisor: test operations |
Rick Huenink | ... | level designer |
Nathan Hunt | ... | director of technology |
Kevin Jenkins | ... | gameplay programmer |
Jason King | ... | lead tools programmer |
Joseph Mauke | ... | level designer |
Dustin A. McCartney | ... | gameplay programmer |
Ian Miller | ... | level designer |
Mike Pirozzi | ... | level designer |
Rudy Pollerena Jr. | ... | lead level designer |
Brian Smith | ... | level designer |
Noah Tool | ... | lead scripter |
Darren Walker | ... | gameplay programmer |
John Watson | ... | combat design and scripter |
Preston Whitney | ... | combat design and scripter |