Directed by
Jeremy Heath-Smith | ... | (director: SNES) |
Produced by
Allan Becker | ... | producer: Sony Imagesoft |
Jeremy Heath-Smith | ... | executive producer |
Steve Marsden | ... | executive producer: Spidersoft |
Olaf Olafsson | ... | executive producer: SNES |
Rich Robinson | ... | executive producer: Sony Imagesoft |
Brian Wiklem | ... | assistant producer: Sony Imagesoft |
Music by
Matthew Simmonds |
Art Department
Marco Corazza | ... | graphics: Commodore 64 |
Andrea Paselli | ... | graphics: Commodore 64 |
Simon Phipps | ... | graphic designer: SNES |
Lee Pullen | ... | graphics |
Sound Department
Steve Collett | ... | sound effects: SNES |
Sean Dunlevy | ... | audio driver: SNES |
Matt Furniss | ... | sound: SEGA |
Jason Gee | ... | audio driver: SNES |
Martin Iveson | ... | sound: SEGA CD |
Carl Muller | ... | audio driver: SNES |
Matthew Simmonds | ... | sound |
Stefan Walker | ... | audio driver: SNES |
Animation Department
Lee Pullen | ... | character designer |
Music Department
Steve Collett | ... | music: SNES |
Martin Iveson | ... | music: SEGA CD |
Paolo Predonzani | ... | music: Commodore 64 |
Tommy Tallarico | ... | composer: background score (uncredited) |
Additional Crew
Jeff Benjamin | ... | chief development executive: SNES / staff: Sony Electronic Publishing |
Robert Churchill | ... | game designer |
Darren Clayton | ... | programmer: Spidersoft |
Marco Corazza | ... | coder: Commodore 64 |
Jose Cruz | ... | tester: Sony Imagesoft |
Alex Davis | ... | programmer: SNES |
Peter Dille | ... | staff: Sony Electronic Publishing |
Matt Furniss | ... | team: SEGA |
Mike Giam | ... | tester: Sony Imagesoft |
Andrew Green | ... | team: SEGA |
Lester Greenman | ... | staff: Sony Electronic Publishing |
Lyle J. Hall | ... | manual: Genesis / product manager: Genesis / team: SEGA |
Jeremy Heath-Smith | ... | team: SEGA |
Shaun Hollingworth | ... | assistant programmer: Acorn 32-bit / team: SEGA |
Kevin Howe | ... | tester: Spidersoft |
Chris Long | ... | programmer |
Lisa Marcinko | ... | manual editor: Genesis |
Ian Mathias | ... | team: SEGA |
Olaf Olafsson | ... | staff: Sony Electronic Publishing |
Mark Price | ... | team: SEGA |
Gary Priest | ... | programmer: SEGA conversions |
Rich Robinson | ... | chief development executive: SNES |
Tommy Tallarico | ... | tester: Genesis |
Andrew Ware | ... | programmer: Acorn 32-bit |
Luca Zarri | ... | coder: Commodore 64 |
Thanks
Billy Allison | ... | special thanks: SNES |
Coli Anand | ... | special thanks: SNES |
Stuart Atkinson | ... | special thanks: SNES |
Robert Churchill | ... | special thanks: SNES |
Diane Coleman | ... | special thanks: SNES |
Marina Connolly | ... | special thanks: SNES |
Peter Dille | ... | special thanks: SNES |
Olive Egan | ... | special thanks: SNES |
Dara Eisenhauer | ... | special thanks: SNES |
Lester Greenman | ... | special thanks: SNES |
Jeremy Heath-Smith | ... | special thanks: Genesis |
Jeanne Hurst | ... | special thanks: SNES |
Len Israel | ... | special thanks: SNES |
Martin Iveson | ... | special thanks: SNES |
Ged Keaveney | ... | special thanks: SNES |
John Kirkland | ... | special thanks: SNES |
John Koronaios | ... | special thanks: SNES |
Chris Long | ... | special thanks: SNES |
David Luehmann | ... | special thanks: Genesis |
Seth Mendelsohn | ... | special thanks: Genesis |
Rene Møllnitz | ... | special thanks: SNES |
Kevin Norburn | ... | special thanks: SNES |
Kevin Norr | ... | special thanks: Genesis |
Elsa Nunez | ... | special thanks: SNES |
Darren Price | ... | special thanks: SNES |
David K. Pridmore | ... | special thanks: SNES |
Lesly Reinish | ... | special thanks: SNES |
Daniel Scott | ... | special thanks: SNES |
Susan Spateri | ... | special thanks: SNES |
Tom Taylor | ... | special thanks: SNES |
Gil Victorio | ... | special thanks: SNES |