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Doom (Video Game 2016) Poster

(2016 Video Game)

Full Cast & Crew

Directed by 

Marty Stratton

Writing Credits  

Adam Gascoine ... (written by)
 
Mark Lambert Bristol ... (additional writing) (uncredited)
Koen Wooten ... (story dialogue) (uncredited)

Cast (in credits order)  

Darin De Paul ... Samuel Hayden / UAC Soldier / Additional Voices (voice) (as Darin DePaul)
Kevin Schon ... Vega / UAC Soldier / Additional Voices (voice)
Abby Craden Abby Craden ... Olivia Pierce / Additional Voices (voice)
Bumper Robinson ... UAC Spokesperson / Additional Voices (voice)
Elizabeth Daily ... UAC Facility Voice (voice) (as EG Daily)
Piotr Michael ... The Origin / Demonic Voice (voice)
Rest of cast listed alphabetically:
Brad Hawkins ... Doom Slayer
Javier Zaffaroni Javier Zaffaroni ... Mainki (uncredited)

Produced by 

Devin Sean Bean ... lead producer: campaign (as Sean Bean)
Timothy Bell ... principal producer
Brad Bramlett ... lead producer: multiplayer
Kevin Cloud ... lead producer: doom snapmap
Adam Creighton ... producer
Chad Eanes ... producer
Thomas Eubanks ... producer
Sean Fleming ... technical producer
Roberto Garcia-Lago ... producer
Jerk Gustafsson ... executive producer: MachineGames Support Team
Dan Moditch ... producer
Matt Nelson ... producer
Marty Stratton ... executive producer

Music by 

Mick Gordon

Editing by 

Brett Stratton ... (title sequence)

Casting By 

Margaret Tang

Art Direction by 

Tor Frick
Hugo Martin

Production Management 

Robert A. Duffy ... chief technical officer
Jessica Harris ... hr manager
Stephanie Puri ... usability manager
Ian Wright ... usability analyst
Garrett Young ... general manager

Art Department 

Phillip Bailey ... lead environment artist
Efgeni Bischoff ... senior character artist
Austin Cline ... lead environment artist
Lear Darocy ... lead environment artist
Nicolas Dunbeck ... environment artist
Marc Edwards ... environment artist
Bryan Flynn ... concept artist
Colin Geller ... concept artist
Robert Hodri ... senior environment artist
Cameron Kerby ... environment artist
Danny Keys ... media artist
Jonathan Lane ... lead concept artist
Thao Le ... senior environment artist
Felix Leyendecker ... senior environment artist
Jason Martin ... lead character artist
Denzil O'Neill ... senior character artist
Emanuel Palalic ... character artist
Alejandro Palma ... concept artist
Kurt Papstein ... art department
Luis Perez ... environment artist
Don Punchatz ... logo design (as Don Ivan Punchatz)
Daniel Scanio ... senior environment artist
Nick Slay ... environment artist
Jeremy Thurman ... environment artist
Emerson Tung ... concept artist
Michael Wagner ... graphic designer
Ryan Watkins ... environment artist
Lindsay Wescott ... graphic designer
Bryan Wynia ... senior character artist
Pontus Wåhlin ... senior environment artist

Sound Department 

Ben F. Carney ... audio designer
Sean A. Duffy ... audio designer
Chad Mossholder ... principal audio designer
Sebastian Pohle ... additional sound designer
Eliot Connors ... additional sound design (uncredited)
Samuel Justice ... additional sound design (uncredited)

Visual Effects by 

Derek Best ... visual effects artist
Del DePierro ... compositor
Brian Ellebracht ... lighting artist
Tony Garza ... lighting artist
Wirginia Romanowska ... lead visual effects artist
Al Shier ... executive producer: Blur Studio
Mathieu Aerni ... cinematic lead character artist: Blur Studio (uncredited)
Jen-Pin Yen ... motion capture artist (uncredited)

Animation Department 

Kay Arutyunyan ... facial animation: Consulting Producer
Greg Barr ... mission designer
Paul Belmore ... senior animator
Roger Berrones ... senior animator
Andy Chang ... senior 3d modeler
Sup Choi ... 3d modeler
Andrew Egiziano ... facial animation: Consulting Producer
Ivo Zoltan Frey ... lead animation programmer
Shinichiro Hara ... animation director
Jake Hernandez ... 3d modeler
Patrick Hook ... senior mission designer
Joon Hyung Kim ... senior animator
Gregor Kopka ... lead weapon modeler
Brian Kowalczyk ... senior animator
Timothy Locke ... mission designer
Jason O'Connel ... principal mission designer
Christopher Peacock ... 3d modeler
Alan Rogers ... senior animator
James Selen ... mission designer
Márton Seliga ... lead 3d modeler (as Marton Seliga)
Jeff Senita ... animator
Brandon Souders ... mission designer
Gregg Stangl ... 3d modeler
Brett Stratton ... principal animator
David Vargo ... mission designer
Morgan Wilson ... mission designer
Timothee Yeramian ... 3d modeler
Jen-Pin Yen ... animator (uncredited)

Music Department 

Ben F. Carney ... composer: additional music
Chad Mossholder ... composer: additional music

Additional Crew 

Hammed Al-Tamimi ... technical artist
Bard Alexander ... quality assurance: iD
Kerry Allen ... senior ui programmer
Robert Altman ... ceo: ZeniMax Media Inc. / chairman: ZeniMax Media Inc.
Evgeny Andreeschev ... senior tools programmer
Stephen Ash ... senior game programmer
Geoffrey Aubey ... senior engine and graphics programmer
Michael Aubuchon ... multiplayer designer
Joshua Bencivenga ... quality assurance tester
Adam Bideau ... additional mission design
Allen Bogue ... principal engine programmer
Michael Bosley ... senior engine and graphics programmer
Shawn Bovea ... quality assurance: iD
Travis Bradshaw ... lead dev services programmer
Joshua Bramer ... tools programmer
Alexander Brandt ... information technology
Jacob D. Bringas ... senior game programmer
Dmitriy Buluchevskiy ... senior ai programmer
Jake Campbell ... principal ai programmer
Johnny Casey ... programmer: multiplayer
Michael W. Cave ... information technology
Ryan Coble ... quality assurance: iD
Wil Cookman ... quality assurance: iD
Jarred Cox ... quality assurance: iD
John Dean ... lead programmer: doom snapmap
Kirsten Dearnley ... technical writer
Mark Diaz ... game programmer
Johan Donderwinkel ... addittional support
Patrick Duffy ... lead ui artist
Evan Eubanks ... lead programmer: multiplayer
Jeff Farrand ... senior game programmer
Sean Fleming ... principal engine programmer
Daniel Gagné ... ui artist
Jean-Yves Geffroy ... senior engine and graphics programmer (as Jean Geffroy)
Axel Gneiting ... senior engine and graphics programmer
Bogdan Goroi ... senior engine and graphics programmer
Kenneth Gower ... quality assurance: iD
Justin Green ... quality assurance: iD
Tim Hartgrave ... quality assurance: iD
Christopher Hays ... development services programmer
Dane Hellyer ... quality assurance: iD
Gregory Hodges ... tools programmer
Donna Jackson ... office manager
Jared Jahnsen ... information technology
Brandon Keehan ... quality assurance: iD
Jerry Keehan ... mission design director
Billy Ethan Khan ... lead programmer
Michael Kopietz ... senior engine and graphics programmer
Dustin Land ... programmer: multiplayer
Richard Langridge ... programmer: multiplayer
Shawn Lecrone ... quality assurance
Fitzgerald Lewis ... quality assurance tester
Tim Lohranz ... addittional support (as Tim Lohrenz)
Kurt Loudy ... ai gameplay designer
Kevin Malinak ... game programmer
Jamie Mallory ... quality assurance: iD
Hugo Martin ... creative director
Michael Maynard ... senior game programmer
Darin McNeil ... lead tools programmer
Matt Michler ... development services programmer (as Matthew Michler)
Benjamin Miles ... build analyst
Gregory Naughton ... development services programmer
Taylor Offill ... quality assurance: iD
Alex Owens ... programmer: multiplayer
Stephanie Panisello ... facial capture: Olivia Pierce
Stepahine Pittman ... operations assistant
Jesse Printz ... development services programmer
Adam Pyle ... addittional support
Johnmichael Quinlan ... senior tools programmer
Brandon Riffe ... addittional support
John Roberts ... senior engine and graphics programmer
Michael Rubits ... addittional support
Timothy Scalzo ... ui programmer
Davis Scherer ... quality assurance: iD
Adam Sharp ... quality assurance: iD
Joshua Shoemate ... information technology
Matt Soell ... studio support
Peter Sokal ... gameplay systems designer
Tiago Sousa ... lead rendering programmer
Adam Stark ... quality assurance: iD
Brett Stratton ... title designer
Zachary Thomas ... information technology
Eric Tjader ... programmer: multiplayer (as Eric 'Cheddar' Tjader)
Zachary Trevino ... quality assurance: iD
Aaron Walsh ... quality assurance: iD
Duncan Welch ... it director
Shale Williams ... technical specialist
Tim Willits ... studio director
Daniel Young ... senior ai programmer
Addison Ziegeler ... quality assurance: iD
Steven Shilling ... beta tester (uncredited)
Margaret Tang ... voice director (uncredited)
Chris Youngless ... production coordinator for tv spot: Blur Studio (uncredited)

Thanks 

Robert Altman ... very special thanks
Viktor Antonov ... special thanks
Jason Bergman ... special thanks
Ernie Del ... very special thanks
Laffy Taylor ... very special thanks
Todd Vaughn ... very special thanks
Mike Wikan ... thanks

See also

Release Dates | Official Sites | Company Credits | Filming & Production | Technical Specs

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