When Shin finds himself trapped in a video game turned deadly with thousands of other players, he fights until the bitter end to free everyone. He then wakes up inside the game five hundred years later where he must now forge a new legend.
In an attempt to avoid attention, Shin tries to keep a low profile as word of his deeds already begins spreading through town. But even so, a curious request from a curious girl has him back in the northern woods on a rescue mission.
Shin finds a strange request from the church orphanage on the guild board. Intrigued and hoping to learn more about the orphan girl he met before anyway, he decides to go scope out the situation there.
Shin escorts a young nun on a mission into the Ghost Plains, notorious for spawning undead at frightening rates. Shin is going to find more than he bargained for there, both for better and for worse.
Now that the immediate danger has passed, Shin opens up to Wilhelm and catches up with an old friend. Then, it's time to plan for his next adventure. This world has secrets and Shin is still determined to figure them out.
Shin and Tiera begin making preparations for the trip ahead of them. Then, on the way out of town, they pick up Tiera's first adventurers guild quest: an escort mission for a merchant.
Shin and Tiera complete their quest and reach Bayreun, where they'll make a few important acquisitions and meet up with Schnee before setting out on the second half of their journey.
Shin and company reach the Farnid Beast Alliance, where they meet Shin's former companion and the nation's first king, Girard. After five hundred long years, Girard has an unusual request for his old friend.