Produced by
Dave Colledge | ... | assistant producer |
James Hawkins | ... | producer |
Music by
Matt Furniss |
Art Department
Neil Adamson | ... | graphics |
Dave Colledge | ... | graphics |
Paul Dobson | ... | graphics |
Darren Hebden | ... | additional graphics |
Mark Potente | ... | graphics |
Sound Department
Matt Furniss | ... | sound |
Animation Department
Neil Adamson | ... | animator: Enemy Sprites / animator: Player Sprites |
Don Bluth | ... | character designer: Jaguar |
Paul Dobson | ... | animator: Enemy Sprites |
Phillip Hackney | ... | animator: Enemy Sprites |
Tetsuhiro Koshita | ... | character designer: Japanese version |
Les Newstead | ... | animator: Introduction |
Music Department
Shaun Hollingworth | ... | music driver |
Additional Crew
Takehisa Abe | ... | advisor: Japanese version |
Mark Adamson | ... | programmer: PlayStation & Game Boy Advance |
Neil Adamson | ... | game designer |
Paul Dobson | ... | programmer: Level Colourisation and Optimisation |
Douglas Engel | ... | box layout: Jaguar |
Roy Fielding | ... | quality assurance |
Carl Forhan | ... | manual: Jaguar / quality assurance: Game Boy Advance |
Matt Furniss | ... | game designer |
Peter Harrap | ... | programmer: Real Time Ball Logic |
Robert J. Hill | ... | programmer: Bank Allocation Strategy / tools |
Tim James | ... | package designer |
Minoru Kameoka | ... | collaborator: Japanese version |
Richard Lingard | ... | quality assurance |
Nigel Little | ... | game designer / programmer |
Jane Long | ... | quality assurance |
Kevin Manne | ... | manual layout: Jaguar / quality assurance: Game Boy Advance |
Gary Penn | ... | Manual documentation |
Amanda Pugh | ... | manual editor |
John Stephens | ... | programmer / programmer: Enemy AI / programmer: NTSC System Stabilisers / programmer: SNES System Hardware |
Steve Sumner | ... | manual editor / quality assurance |
Seiki Takazawa | ... | collaborator: Japanese version |
Richard Teather | ... | programmer: Game Boy Advance |
Yasuyuki Wakamiya | ... | advisor: Japanese version |
Andrew Ware | ... | programmer / programmer: Enemy AI / programmer: Level Decompression / programmer: NTSC System Stabilisers / programmer: level rearchitecture |
Chris J. White | ... | programmer: PlayStation |
Thanks
Keith Birkett | ... | special thanks to |
Gary Bracey | ... | special thanks to |
Robert J. Hill | ... | special thanks to |
Tony Kavinaugh | ... | special thanks to (as Tony Kavanagh) |
Simeon Pashley | ... | special thanks to |
John Stephens | ... | special thanks to |
Steve Sumner | ... | special thanks to |