Variety can exclusively reveal a clip from “The Seven Faces of Jane,” produced by Roman Coppola and starring Gillian Jacobs, which will have its world premiere as the opening night film at Geena Davis’ Bentonville Film Festival, Arkansas on June 22.
The eight-chapter experiential road trip film is co-directed by Julian Acosta, Xan Cassavetes, Gia Coppola, Ryan Heffington, Boma Iluma, Gillian Jacobs, Ken Jeong and Alex Takacs.
Automobile giant Ford was looking for a unique way to reach consumers about new electric vehicle Mustang Mach E and speak to a diverse audience in authentic voices. For “The Seven Faces of Jane,” Roman Coppola had the vision of creating a film using the “Exquisite Corpse” concept, a method of creating art by collectively assembling parts to create a whole. This format consisted of each filmmaker contributing a segment with little to no knowledge of what the others were doing, and they were...
The eight-chapter experiential road trip film is co-directed by Julian Acosta, Xan Cassavetes, Gia Coppola, Ryan Heffington, Boma Iluma, Gillian Jacobs, Ken Jeong and Alex Takacs.
Automobile giant Ford was looking for a unique way to reach consumers about new electric vehicle Mustang Mach E and speak to a diverse audience in authentic voices. For “The Seven Faces of Jane,” Roman Coppola had the vision of creating a film using the “Exquisite Corpse” concept, a method of creating art by collectively assembling parts to create a whole. This format consisted of each filmmaker contributing a segment with little to no knowledge of what the others were doing, and they were...
- 6/16/2022
- by Naman Ramachandran
- Variety Film + TV
Ryan Lambie Feb 16, 2017
Who killed Evan Chan? Over 15 years on, the marketing campaign for Steven Spielberg's A.I. remains unique, Ryan writes...
When it came to Steven Spielberg's 2001 sci-fi film, A.I.: Artificial Intelligence, Jeanine Salla played a low-profile yet important role. Educated at Bangalore University, Salla was an expert in engineering and machine intelligence, and considered so important to the makers of A.I. that she was given a credit in the movie's posters and trailers.
See related Power Rangers, boob armour, and impractical costumes
The only thing was, Jeanine Salla never existed.
Before the spring of 2001, almost nothing had been seen of Spielberg's latest sci-fi movie. That the director had taken over the project from his late friend Stanley Kubrick was well known, as were its origins in a story by British sci-fi writer Brian Aldiss called Supertoys Last All Summer Long. But Spielberg had remained secretive through A.I.'s shoot,...
Who killed Evan Chan? Over 15 years on, the marketing campaign for Steven Spielberg's A.I. remains unique, Ryan writes...
When it came to Steven Spielberg's 2001 sci-fi film, A.I.: Artificial Intelligence, Jeanine Salla played a low-profile yet important role. Educated at Bangalore University, Salla was an expert in engineering and machine intelligence, and considered so important to the makers of A.I. that she was given a credit in the movie's posters and trailers.
See related Power Rangers, boob armour, and impractical costumes
The only thing was, Jeanine Salla never existed.
Before the spring of 2001, almost nothing had been seen of Spielberg's latest sci-fi movie. That the director had taken over the project from his late friend Stanley Kubrick was well known, as were its origins in a story by British sci-fi writer Brian Aldiss called Supertoys Last All Summer Long. But Spielberg had remained secretive through A.I.'s shoot,...
- 2/13/2017
- Den of Geek
When “The Secret History of Twin Peaks” was first announced, the book was pitched as “a novel that reveals what has happened to the people of that iconic fictional town since we last saw them 25 years ago and offers a deeper glimpse into the central mystery that was only touched on by the original series.” Finally arriving last month in advance of the long-awaited 2017 revival of the cult TV show, the book offers only a few glancing details of the former while delving deeply into the latter. Author and series co-creator Mark Frost uses the bulk of his narrative to weave the strange history of “Twin Peaks” throughout the larger tapestry of American history and the long legacy of occult conspiracies.
This is not a book for a “Twin Peaks” newbie — and the arcane subject matter makes it unlikely to appeal to anyone who isn’t already a fan. A...
This is not a book for a “Twin Peaks” newbie — and the arcane subject matter makes it unlikely to appeal to anyone who isn’t already a fan. A...
- 11/18/2016
- by Jay Bushman
- Indiewire
Harebrained Schemes released the footage this morning to backers of the "Shadowrun Returns" Kickstarter (full disclosure: I'm a backer) from an alpha build of the RPG. "Shadowrun" creator Jordan Weisman provides commentary alongside the game's producer, Mitch Gitelman, giving our first glance at swappable costumes (new outfits will be available post-launch), keeping enemy AI unawares by using quiet weapons, and some of the spells you'll be using in the game.
From Harebrained Schemes:
Since our story is about secrets and lies, we decided that our video should walk you through a side-mission so you can get a clear sense of how the game is played without revealing any spoilers. In this mission, you’ve accepted a job from a reliable Fixer (who’s totally fronting for Aztechnology) to locate a rival corporate test lab and terminate the test (with extreme prejudice).
Remember as you watch the video that all the environments,...
From Harebrained Schemes:
Since our story is about secrets and lies, we decided that our video should walk you through a side-mission so you can get a clear sense of how the game is played without revealing any spoilers. In this mission, you’ve accepted a job from a reliable Fixer (who’s totally fronting for Aztechnology) to locate a rival corporate test lab and terminate the test (with extreme prejudice).
Remember as you watch the video that all the environments,...
- 3/8/2013
- by Charles Webb
- MTV Multiplayer
[Update: The map editor will be available prior to the backer launch and not after as was originally reported. Everyone else will get the editor post-launch. Additionally, hiding in shadows was not a planned feature, but NPCs will respect line-of-sight. This has been your adventure in hasty con posting!]
After their wildly successful Kickstarter campaign, developer Harebrained Schemes has been actively plugging away at the development of "Shadowrun Returns," the PC/iOS/Android/Linux resurrection of the pen and paper RPG.
During a panel at Emerald City Comic-Con, "Shadowrun" creator Jordan Weisman and producer Mitch Gitelman took the stage to talk about where the game is now and what's next for the Seattle-based studio.
"We've been crunching for almost a year," Gitelman joked at the start of the panel. Gitelman and Weisman thanked the fans for funding that year of development through the Kickstarter campaign back in 2012. Since then, they've doubled their team from the initial 10-person development crew to 20 (plus assorted college interns). When the panelists asked how many of the attendees in the room backed the campaign, nearly every person raised their hand.
There's obviously some love for "Shadowrun Returns" in Seattle.
Gitelman describes the campaign as a 24-day adrenaline rush,...
After their wildly successful Kickstarter campaign, developer Harebrained Schemes has been actively plugging away at the development of "Shadowrun Returns," the PC/iOS/Android/Linux resurrection of the pen and paper RPG.
During a panel at Emerald City Comic-Con, "Shadowrun" creator Jordan Weisman and producer Mitch Gitelman took the stage to talk about where the game is now and what's next for the Seattle-based studio.
"We've been crunching for almost a year," Gitelman joked at the start of the panel. Gitelman and Weisman thanked the fans for funding that year of development through the Kickstarter campaign back in 2012. Since then, they've doubled their team from the initial 10-person development crew to 20 (plus assorted college interns). When the panelists asked how many of the attendees in the room backed the campaign, nearly every person raised their hand.
There's obviously some love for "Shadowrun Returns" in Seattle.
Gitelman describes the campaign as a 24-day adrenaline rush,...
- 3/2/2013
- by Charles Webb
- MTV Multiplayer
A new transmedia project called 'The Numinous Place' is trying to raise money on Kickstarter. It already has one famous backer: the actor Russell Crowe, who has apparently invested $25,000 in the project.
It's the brainchild of Mark Staufer, an old friend of Crowe's and the screenwriter of the forthcoming movie directed by Crowe about comedian Bill Hicks, "Love, Laughter, Truth."
Originally from New Zealand, Staufer now lives in Los Angeles, and describes this project, which he's been working on for four years, as "a new way of storytelling."
"We'll be using video, audio, fake security camera footage, fake newspapers - all of this will have more of a visceral impact than words on a page. If you're presenting evidence that looks and smells and feels real, then the readers are going to believe it."
The narrative is a "cosmic detective story," and it will center around a multi-platform ebook app...
It's the brainchild of Mark Staufer, an old friend of Crowe's and the screenwriter of the forthcoming movie directed by Crowe about comedian Bill Hicks, "Love, Laughter, Truth."
Originally from New Zealand, Staufer now lives in Los Angeles, and describes this project, which he's been working on for four years, as "a new way of storytelling."
"We'll be using video, audio, fake security camera footage, fake newspapers - all of this will have more of a visceral impact than words on a page. If you're presenting evidence that looks and smells and feels real, then the readers are going to believe it."
The narrative is a "cosmic detective story," and it will center around a multi-platform ebook app...
- 8/7/2012
- by Andrew Losowsky
- Huffington Post
By Jeffrey Matulef
We already knew that Shadowrun Returns met its Kickstarter goal the day after it began, but that didn't stop rabbid fans from giving it their all to make it the best -- or at least most highly funded -- game they could make it. Now that the Kickstarter has winded down, the final tally came in at a whopping $1,895,772 (including PayPal), nearly quintuple the original goal of $400,000.
"You guys have just amazed us. You've inspired us. You've exceeded every expectation we had," said original Shadowrun creator, Jordan Weisman, who's heading the development of Shadowrun Returns at this company, Harebrained Studios.
Shadowrun was created by Weisman in 1989 as a pen and paper RPG. It later spawned videogames on the Snes, Sega Genesis, Sega CD (never released outside of Japan), and a moderately received first-person shooter for the Xbox (which Weisman had no involvement in).
Weisman wants to bring...
We already knew that Shadowrun Returns met its Kickstarter goal the day after it began, but that didn't stop rabbid fans from giving it their all to make it the best -- or at least most highly funded -- game they could make it. Now that the Kickstarter has winded down, the final tally came in at a whopping $1,895,772 (including PayPal), nearly quintuple the original goal of $400,000.
"You guys have just amazed us. You've inspired us. You've exceeded every expectation we had," said original Shadowrun creator, Jordan Weisman, who's heading the development of Shadowrun Returns at this company, Harebrained Studios.
Shadowrun was created by Weisman in 1989 as a pen and paper RPG. It later spawned videogames on the Snes, Sega Genesis, Sega CD (never released outside of Japan), and a moderately received first-person shooter for the Xbox (which Weisman had no involvement in).
Weisman wants to bring...
- 4/30/2012
- by MTV Video Games
- MTV Multiplayer
The last time we had a new Shadowrun game, it didn't go down so well. Maybe what we need now is a downloadable PC/Android/iPad version from the guy what created the whole "cyber-fantasy-rpg" thing.
It only took 28 hours for Shadowrun Returns—the current title for the nascent reemergence of the series—to reach its Kickstarter pledge goal of $400,000. As of this writing, it's currently at a little over $500k with 23 days to go for you to receive numerous notifications from Kickstarter that your friends and backing the game. Exceeding its initial goal has elicited the promise from developer Harebrained Schemes that this will ensure a Mac version of the game with a Linux version still a possibility.
With series creator Jordan Weisman on board, Shadowrun Returns will dig deep into the lore of the RPG series with the return of magic to the modern world (well, the year 2050), which means elves,...
It only took 28 hours for Shadowrun Returns—the current title for the nascent reemergence of the series—to reach its Kickstarter pledge goal of $400,000. As of this writing, it's currently at a little over $500k with 23 days to go for you to receive numerous notifications from Kickstarter that your friends and backing the game. Exceeding its initial goal has elicited the promise from developer Harebrained Schemes that this will ensure a Mac version of the game with a Linux version still a possibility.
With series creator Jordan Weisman on board, Shadowrun Returns will dig deep into the lore of the RPG series with the return of magic to the modern world (well, the year 2050), which means elves,...
- 4/6/2012
- by Charles Webb
- MTV Multiplayer
Back in May, we told you about the mysterious filings made under the name "Bungie Aerospace." At the time, I theorized that the name had nothing to do with Bungie's next title, instead guessing that Bungie were actually developing a new game engine. Well, it looks like I was half-right, anyways. Bungie has finally revealed what Bungie Aerospace is, and while it has pretty much zero to do with the now-independent developer's next big game, it does sound fairly interesting.
Aerospace is essentially an indie and mobile game publishing initiative from the former "Halo" developer. The company is looking to assist up-and-coming independent developers to reach their full potential when creating games for the iOS and other mobile platforms. Now, before you're too disappointed that Aerospace wasn't a secret code-word for a triple-a title, take some time to actually look at this program, and realize that this could potentially be great.
Aerospace is essentially an indie and mobile game publishing initiative from the former "Halo" developer. The company is looking to assist up-and-coming independent developers to reach their full potential when creating games for the iOS and other mobile platforms. Now, before you're too disappointed that Aerospace wasn't a secret code-word for a triple-a title, take some time to actually look at this program, and realize that this could potentially be great.
- 6/30/2011
- by Matt Clark
- MTV Multiplayer
HollywoodNews.com: The Academy of Motion Picture Arts and Sciences will explore what could be in the future for motion pictures in “Where Do We Go from Here?” The program will be presented by the Academy’s Science and Technology Council and hosted by writer-director-producer Jerry Zucker.
“Where Do We Go from Here?” will examine topics ranging from artificial intelligence to performance capture, 3D and non-traditional theatrical venues. Joining Zucker will be Council member and production designer Alex McDowell (“Watchmen,” “Minority Report”), immersive art and entertainment expert Ed Lantz, neuroscientist Eric Haseltine and transmedia storytelling expert Jordan Weisman.
Zucker’s interest in the future of cinema is evident in his role as a co-founder of the Science & Entertainment Exchange, a program of the National Academy of Sciences that provides entertainment industry professionals with access to scientists and engineers. His feature film credits include “Airplane!,” “Ghost,” “My Best Friend’s Wedding,...
“Where Do We Go from Here?” will examine topics ranging from artificial intelligence to performance capture, 3D and non-traditional theatrical venues. Joining Zucker will be Council member and production designer Alex McDowell (“Watchmen,” “Minority Report”), immersive art and entertainment expert Ed Lantz, neuroscientist Eric Haseltine and transmedia storytelling expert Jordan Weisman.
Zucker’s interest in the future of cinema is evident in his role as a co-founder of the Science & Entertainment Exchange, a program of the National Academy of Sciences that provides entertainment industry professionals with access to scientists and engineers. His feature film credits include “Airplane!,” “Ghost,” “My Best Friend’s Wedding,...
- 11/24/2010
- by Linny Lum
- Hollywoodnews.com
Caveat parentis: Nanovor is coming. Something akin to the Pokemon phenomenon, it may soon sweep the world, seizing kids in its grip and voraciously sucking cash from your wallet. The secret sauce is in the game's online/real world mashup.
Developed by Smith & Tinker, which was founded by Seattle game producer Jordan Weisman (creator of the artificial reality promos for A.I. and the MechWarrior video game franchise), Nanovor centers on nanoscopic silicon dust mites that inhabit your PC. Taking the core of Pokemon, and mixing in a healthy dash of Spore, the main idea is that kids will collect different versions of Nanovor each with its own strengths and set them into battle with each other because, as the promo video puts it, "these little buggers love to fight."
Technology has moved on from the days of Pokemon, so Nanovors live in the online world, but also cross over into the handheld one.
Developed by Smith & Tinker, which was founded by Seattle game producer Jordan Weisman (creator of the artificial reality promos for A.I. and the MechWarrior video game franchise), Nanovor centers on nanoscopic silicon dust mites that inhabit your PC. Taking the core of Pokemon, and mixing in a healthy dash of Spore, the main idea is that kids will collect different versions of Nanovor each with its own strengths and set them into battle with each other because, as the promo video puts it, "these little buggers love to fight."
Technology has moved on from the days of Pokemon, so Nanovors live in the online world, but also cross over into the handheld one.
- 8/3/2009
- by Kit Eaton
- Fast Company
Coming this June from St. Martin’s Press is a new horror novel that, thanks to additional media elements, will be much more than a simple read. Personal Effects: Dark Art also encompasses viral/alternate-reality elements such as websites, podcasts and voice mails that will keep readers immersed in its world.
The book, written by J.C. Hutchins and Jordan Weisman, tells the story of Martin Grace, a serial killer being investigated by art therapist, Zach Taylor. The story incorporates Zach’s personal writings as he tries to find the truth behind the slayings Martin is accused of. Martin claims to have foreseen his victims’ deaths, but did not cause them; the actual killings were the work of a “Dark Man.” In order to uncover the real story, Zach seeks help from his girlfriend Rachael, a gaming blogger, and his brother Lukas. His search into Martin’s past, however,...
The book, written by J.C. Hutchins and Jordan Weisman, tells the story of Martin Grace, a serial killer being investigated by art therapist, Zach Taylor. The story incorporates Zach’s personal writings as he tries to find the truth behind the slayings Martin is accused of. Martin claims to have foreseen his victims’ deaths, but did not cause them; the actual killings were the work of a “Dark Man.” In order to uncover the real story, Zach seeks help from his girlfriend Rachael, a gaming blogger, and his brother Lukas. His search into Martin’s past, however,...
- 2/17/2009
- Fangoria
In another sign of the looming comics recession, ICv2 reports that Topps is shutting down WizKids, its core hobby gaming business, and temporarily discontinuing the WizKids product lines.
Topps CEO Scott Silverstein commented, “This was an extremely difficult decision. But in light of the current economic conditions, we feel it is necessary to align our gaming initiatives more closely with Topps current sports and entertainment offerings which are already being developed within our New York office.” WizKids is based in Seattle, Washington. In its statement announcing the closing of WizKids, Topps also indicated that it was pursuing “strategic alternatives so that viable brands and properties, including HeroClix, can continue without any noticeable disruption.”
Founded by Fasa veteran Jordan Weisman in 2000, WizKids launched the first successful collectible miniatures game, Mage Knight, and also produced the first constructible strategy game, Pirates of the Spanish Main, in 2004. In addition to the successful comic book-based HeroClix CMGs,...
Topps CEO Scott Silverstein commented, “This was an extremely difficult decision. But in light of the current economic conditions, we feel it is necessary to align our gaming initiatives more closely with Topps current sports and entertainment offerings which are already being developed within our New York office.” WizKids is based in Seattle, Washington. In its statement announcing the closing of WizKids, Topps also indicated that it was pursuing “strategic alternatives so that viable brands and properties, including HeroClix, can continue without any noticeable disruption.”
Founded by Fasa veteran Jordan Weisman in 2000, WizKids launched the first successful collectible miniatures game, Mage Knight, and also produced the first constructible strategy game, Pirates of the Spanish Main, in 2004. In addition to the successful comic book-based HeroClix CMGs,...
- 11/10/2008
- by Glenn Hauman
- Comicmix.com
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