Perfect Dark (I) (2000 Video Game)
Return of GoldenEye...starring Joanna Dark as 007
23 October 2004
Yeah, you are right. Perfect Dark IS modeled right after GoldenEye (though the rights for the James Bond games were swiped by EA at this time). However, the elements of GoldenEye still belong to Rareware, since EA hasn't even dreamed of recreating the original GoldenEye (though they are releasing their own version of the game next month; now they're buying up most GoldenEye knock-offs, like TimeSplitters).

GRAPHICS: Not really improved since GoldenEye's reign of terror, but there are some add-ons, such as how every gun has its own reload animation and now you can see your hand as you're holding the gun (unlike GoldenEye, where you could only see your hand on handguns. With bigger guns, you could only see the gun). Other than that, same stuff. Environments are pretty big, especially in the multiplayer levels.

SOUND: Improved over GoldenEye, but only slightly. At least this time you can hear your footsteps as you walk around. An amusing thing about the sound is how you can hear the simulants in the combat arena shooting at each other in the distance, letting you know there must be one heck of a blazefest going on across the building. The music is also gloomy and a little Gothic, but it's necessary. I think there's a function that changes music pace as tension changes, but that's an Expansion Pak extra. It wasn't built into the cartridge itself. I had to play without the Pak, so I'm missing all the yummy-ness the game was supposed to be built with.

GAMEPLAY: Again, same as GoldenEye, except this time, the Deathmatch multiplayer allows one player to pit themselves with or against teams of computer-generated beings called simulants. You can have up to 8 simulants, but in order to get that 8, you must work for it (preferably in the Challenges). The only gripe I have is how unfair challenges seem to be after a while, like this one I'm stuck on where I have a simulant to work with against one enemy simulant, and there are one-hit kills. That simulant seems to have a really big shield, but it can cap both of us easily. Also, you need the Expansion Pak for the N64 in order to live the entire Perfect Dark experience. Without that Pak, you can only do Challenges and Deathmatches. This is probably because there was enough information already on the cartridge, and everything else had to be loaded in through a different resource. Hey...that's why cartridges suck.

BOTTOM LINE: Though this is a LITTLE better than GoldenEye, I wouldn't say too much. It was modeled after it but it still feels a little...misplaced. Overall, you can check it out and see how nice it is, and it should be real easy to get used to if you've played GoldenEye before this. 8.5/10.
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