Star Wars: Battlefront II (2005 Video Game)
Inferior to the original
3 November 2005
The original Starwars Battlefront rocked. This sequel plays similarly and is graphically just as good but the overall package is inferior.

First off, those cool 3D wire frame 'hologram' menus from the first game are no more and have been replaced by lame DVD-esquire background footage from the movies.

More importantly the Galactic Conquest mode is over complicated and the Galaxy map makes it hard to work out what's going on. You can't just pick any enemy planet to attack as before; now you have to move there in turns like in some lame board game.

You also have to buy unit classes before you can play as them rather than having a full set from the start which really annoyed me. To make me even angrier you could only play as a certain class (that you just bought) once you own a certain amount of command posts! If a battle isn't going your way it's difficulty is compounded by the fact you can't strategically play as a unit that may help you turn the tide because you don't control enough of the map.

The split-screen mode is what destroyed this game for me. I burnt hours playing the first game with friends but now the vertical split down the centre of the screen is gone and has been replaced with the terrible top and bottom split. It's like looking through a letterbox! It looks rubbish! Why they have done this I don't know. They could at least add the option of changing. Very lazy.

All this doesn't make the game totally bad, especially if you haven't played the first game (I have been a tad negative and haven't touched on the good points) but for all the new units and maps this game pales in comparison the original – the king of multi-player games on the Xbox. Lets hope for Battlefront 3 the guys at Lucas Arts and Pandemic remember the old saying 'if it ain't broke don't fix it'.
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