8/10
AC revives as an excellent prequel
30 August 2006
Warning: Spoilers
Set fifteen years prior to the events of AC:5, Zero puts you on the frontlines of the infamous Belkan War. As the ubiquitous mercenary "Cypher" you and your wingman "Pixy" must defend the Republic of Ustio from the Belkan onslaught. With less missions than the earlier installment it was based on, it brings back the entertaining, if not short, memories of AC:4. An improvement is the Ace Gauge System, which allows multiple gameplay as you change from fighting as a merciless Mercenary, straightforward Soldier, or upright and honorable Knight ace. Having your performance affect the storyline and the aces interviewed also adds to the variations possible within the storyline. The introduction of rival pilots and their narration of your story gives a different side to the other games, which tell it from only one viewpoint. And the biographies of the aces you shot down enhances the storyline further.

Spoiler: While the game does show some of the events of AC:5, mainly the nuclear blasts and the intro. of Huckebein(Pops) some parts were erroneously portrayed. For instance, HB One(Bartlett) doesn't get shot down in the battle where Pops is featured, and there is no mention of the EMP weapons Belka was supposed to have.

Aside from that, it was a great game, and while I would have liked it to be longer, the bonuses make up for it.

Yo buddy, still alive? And thanks, friend, see you again.
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