Fantastic Four (2005 Video Game)
5/10
Fantastic Bad camera movement/angle
25 November 2006
This game is loosely based on the movie with the same main characters voiced by the same actors whom played them in the movie. The plot is very chaotic with several jumps in the story line (at one point the Fantastic Four are fighting robots in a city and then with no explanation Sue, Johnny and Ben are in the Vault, an underground prison for Mutants). The story is when navigable fine enough and the puzzles and general Beat-Em-Up feel is okay. The characters are finely in line with the characters from the comics (what I know of them at least).

The graphics are good, though a bit grainy at times, as is the sound, though I have experienced some delay at times (my PC seems to be having trouble cooping with smoke at times). The controls are good enough if a bit many, but where this game really fails is in the camera movement. The controls are linked to the on-screen view which would be fine if the camera just followed the back of the character but it dosn't, it seems to have a will of it's own and seems to find it very amusing to, in mid jump, change it's angle so that the character goes flying off in some direction that you did not what him/her to, say that you are standing with the side to the camera and wants to jump straight ahead to the left, you start to jump and all is fine, then suddenly the angle changes and you're now viewing the character from behind and he/she turns to the left and misses whatever it was you where trying to jump by several feet. Which is VERY VERY annoying. It also cost some damage at times when you due to this angle dosn't have a change in hell to see where the enemy is standing and you therefore just randomly throws kicks and punches at nothing while the enemy has a field day of opportunities to hit you.

If it weren't for this camera movement the game would actually be very good but now it balances on the point where you is wondering if it's all the frustration worth.

It gets a 5 (close to 6) out of 10. The camera movement pulls it at least 2 points down, on the final score.
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