5/10
Everyone Kung Fu Fights in New Babylonia
18 October 2007
MASTER PLAN: eliminate free will and create a new kung fu race! The follow-up to "Kill or Be Killed" of the previous year again follows the pattern of the famous "Enter the Dragon" picture, meaning a small group of elite fighters enters the private kingdom of a slightly-insane master villain, who has his own private army and seems preoccupied with the ancient city of Babylon. This one's a little more tongue-in-cheek than "Kill or Be Killed" but is also slightly more entertaining, as a result. This features the return of Steve Chase (the lithe, acrobatic Ryan), South Africa's answer to Bruce Lee, as the best martial arts combatant in the world (he's given some award at the start of the film). In the previous movie, Chase was just caught up in the weird plans of the villain, whereas here, he's on assignment as a special agent (but, for a lot of money, not a salary). Chase is approached for a special mission, a la a kung fu version of the James Bond style, and then gathers a quartet of specialized fighters, all of whom he knows from some previous missions. A female fighter also tags along, claiming to be the daughter of the scientist who is held captive by the villain. So what we have here, besides the "Enter the Dragon" and Bond parallel, is another "Magnificent Seven" or "Dirty Dozen" kung fu take-off, albeit with only half-a-dozen special fighters.

Much of the entertainment stems from the odd group that Chase puts together. One guy is known as 'The Fly' (a real-life martial arts master, apparently) who, besides the obvious abilities, is actually able to levitate (unless it's some trick - Chase copies him at one point). Another just seems like overweight comic relief, but can throw a punch when he has to. Then there's Gorilla, played by Gampu, whom I remember from way back to the incredible "The Naked Prey" from the mid-sixties. It's not a bad cast for this type of picture. Even more comedy is provided, however, by the villain, which does go a bit overboard. His paramour or moll, a severely-fake redhead, calls him a bunch of pet names, like 'popsickle,' and he keeps telling her to stop it, to no avail. This does not impress or awe the audience. Plotwise, it's out of a silly comic book: the villain plans to use a drug which enslaves the populace to his will - and he actually sounds like he's doing the world a favor when he explains this. As the heroic group approaches his stronghold, he sends groups of fighters against them which get quickly pulverized. Then the heroes infiltrate his domain. At one point, they're under suspicion by the guards and talk to each other about their plan to break free within the obvious hearing distance of the armed guards! It culminates in the standard arena-type fights - guess who prevail? Yes, it's dumb, inconsequential, but kind of fun. Heroes:6 Villain:4 Femme Fatales:5 Henchmen:6 Fights:7 Stunts/Chases:5 Gadgets:2 Auto:3 Locations:5 Pace:6 overall:5
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