Star Wars: Battlefront (2015 Video Game)
5/10
50% -- For casuals, it's mediocre; for veterans, it's callous
24 January 2019
PROS * The game's photorealism is among the best I have seen by 2015's standards. / Although SWBF now offers the liberty to customize characters, select pistols, rifles, and secondary items (rocket launchers, jump packs, grenades, bacta bombs), there are principally no classes, and positions in gameplay are limited to staying in gunfight with primaries and often no strategy (since health regenerates and ammunition is infinite), with secondaries only occasionally accessible throughout.

CONS SWBF is perhaps the most poorly implemented game of 2015. Faithless and with no Galactic Conquest, prequel content, or campaign (which they were developing) and only 4 worlds and minimal communication among players and AI bots, it tends to 10 uncustomizable game modes (14 with expansions) which ultimately could have been merged into 4 (or 6). Of the 27 maps, 20 are multiplayer underutilized for numerous game modes, and only 7 of them (excluding 1 from expansions) are also available in single-player.

CONCLUSION: For casuals, EA SWBF is a visually awesome but overall mediocre FPS indistinct from other more original competitors; for veterans, with the developer's ungenerosity and lazy care, it is a callous experience that exposes Electronic Arts as having joined the Dark Side. For a game with a high budget, high expectations, aggressive advertising, and the enthusiastically hyped-up media, EA SWBF is the apex of the 2015 games that are critically disappointing. I never bought anything from EA since. (Actually I did purchase a large expansion pack, but that turned out to be ungenerous and equally callous, which made for an even worse experience. Fortunately, I fully refunded for that, and that is--and will be--the only exception to my refusing EA's services.)
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