A special military unit fights a powerful, out-of-control supercomputer and hundreds of scientists who have mutated into flesh-eating creatures after a laboratory accident.A special military unit fights a powerful, out-of-control supercomputer and hundreds of scientists who have mutated into flesh-eating creatures after a laboratory accident.A special military unit fights a powerful, out-of-control supercomputer and hundreds of scientists who have mutated into flesh-eating creatures after a laboratory accident.
- Awards
- 7 nominations
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaThe makeup department and crew had a hard time dealing with the dogs, who kept licking the zombie makeup, blood and meat off of themselves.
- Goofs(at around 58 mins) The Red Queen tells the survivors that the human body remains active even during death, producing new cells such as hair and nails. This is a common misconception, as the skin of a dead body gradually pulls away from hair and nails as the body dehydrates, giving the appearance of the hair and nails growing. No new cells can be produced by a dead organism. Furthermore, neither hair nor nails are made up of cells; they are made primarily of a protein called keratin from dead epidermal cells.
- Crazy creditsNear the end of the credits, we hear a line of dialogue from Michelle Rodriguez: "When we get out of here, I think I'm gonna get laid."
- Alternate versionsThe version that airs on U.S. television is edited for time. Completely removed from the film is the scene with Milla fighting the dogs.
- ConnectionsEdited into Resident Evil: Apocalypse (2004)
- SoundtracksExistence
Written by Bill Leeb and Christopher Peterson
By kind permission of Nettwerk Music Publishing
© by Edition Sub Terranean/Hanseatic Musikverlag GmbH
By kind permission of Warner/Chappell Music Ltd.
Performed by Front Line Assembly (as Frontline Assembly)
Courtesy of Metropolis Records
[the very beginning of the song plays briefly when Alice and the infected dog face each other for the first time and both stand sill waiting for the other one to make the first move]
Featured review
By way of being a very loose adaptation of the source material, Resident Evil is fun enough to just about succeed.
Fans of Capcom's best-selling video game series will mostly be disappointed by this adaptation of their beloved survival horror, but by trading scares for shootouts, director-writer Paul Anderson ensures that his Resident Evil is accessible to a wider audience.
The first instalment of what is - as of this writing - the highest-grossing video game franchise of all time perhaps benefits from a more cautious budget. Where Anderson would return to direct the later iterations with a frustrating dependence on slow motion effects, here he is forced to think more creatively, drawing inspiration from the fixed camera angles of the games. He wholly succeeds in a slow-burn approach, not revealing the undead until the second act, and his flirtations with artificial intelligence, a concept the video games were never really preoccupied with, is a novel addition. His dialogue may be soulless, but Anderson clearly knows a thing or two about action-heavy set pieces and what audiences want from them. Again as a result of the low budget, there is a wealth of gritty and gory practical effects that lend Resident Evil an air of credibility, if only for trying.
Milla Jovovich and Michelle Rodriguez elevate the script, which manages to slowly unfold a story intriguing enough to keep you invested for the runtime. It may be flashback and exposition heavy, but there is admittedly a solid character-driven mystery to go with the carnage on show.
It's interesting to view this film in hindsight, knowing that it produced five sequels of wildly varying quality, but which still resonated with global audiences who were consistently satisfied with the action. Resident Evil is an excellent case study in how to produce a successful video game; capture its essence, but do something entirely different with it, even if this means alienating the fans for the sake of a wider audience who won't criticise you for getting the source material completely wrong.
The first instalment of what is - as of this writing - the highest-grossing video game franchise of all time perhaps benefits from a more cautious budget. Where Anderson would return to direct the later iterations with a frustrating dependence on slow motion effects, here he is forced to think more creatively, drawing inspiration from the fixed camera angles of the games. He wholly succeeds in a slow-burn approach, not revealing the undead until the second act, and his flirtations with artificial intelligence, a concept the video games were never really preoccupied with, is a novel addition. His dialogue may be soulless, but Anderson clearly knows a thing or two about action-heavy set pieces and what audiences want from them. Again as a result of the low budget, there is a wealth of gritty and gory practical effects that lend Resident Evil an air of credibility, if only for trying.
Milla Jovovich and Michelle Rodriguez elevate the script, which manages to slowly unfold a story intriguing enough to keep you invested for the runtime. It may be flashback and exposition heavy, but there is admittedly a solid character-driven mystery to go with the carnage on show.
It's interesting to view this film in hindsight, knowing that it produced five sequels of wildly varying quality, but which still resonated with global audiences who were consistently satisfied with the action. Resident Evil is an excellent case study in how to produce a successful video game; capture its essence, but do something entirely different with it, even if this means alienating the fans for the sake of a wider audience who won't criticise you for getting the source material completely wrong.
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- Jan 23, 2019
Details
- Release date
- Countries of origin
- Official sites
- Language
- Also known as
- Resident Evil the Movie
- Filming locations
- Reichstag subway tunnel, Berlin, Germany(The Hive entrance)
- Production companies
- See more company credits at IMDbPro
Box office
- Budget
- $33,000,000 (estimated)
- Gross US & Canada
- $40,119,709
- Opening weekend US & Canada
- $17,707,106
- Mar 17, 2002
- Gross worldwide
- $102,984,862
- Runtime1 hour 40 minutes
- Color
- Sound mix
- Aspect ratio
- 1.85 : 1
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