Duke Nukem: Manhattan Project (2002 Video Game)
Full Cast & Crew
Cast (in credits order)
Jon St. John | ... | Duke Nukem (voice) | |
David K. Manuel | ... | Additional Voices (voice) (as Dave Manuel) | |
Judith Peterson | ... | Additional Voices (voice) | |
Jennifer Wildes | ... | Additional Voices (voice) |
Produced by
Chris Boxmeyer | ... | producer: ARUSH Entertainment |
Stuart Platt | ... | producer: Xbox Live Arcade team |
Robert Travis | ... | producer: Sunstorm Interactive |
Music by
Darren Mohle |
Art Department
Mick Buck | ... | artist: Sunstorm Interactive |
Ryan Butts | ... | lead artist: Sunstorm Interactive |
Justin Chornenky | ... | artist: Arush Entertainment |
Jeremy Cook | ... | artist: Sunstorm Interactive |
David Graham | ... | artist: Sunstorm Interactive |
David K. Manuel | ... | additional art: Sunstorm Interactive (as Dave Manuel) |
Todd Marshall | ... | additional art: Sunstorm Interactive |
Thomas Miller | ... | additional art: Sunstorm Interactive |
Jason Smith | ... | artist: Sunstorm Interactive |
Robert Travis | ... | additional art: Sunstorm Interactive |
Sound Department
Gary Phillips | ... | sound design: Sunstorm Interactive |
Animation Department
Richard Lico | ... | animator |
Music Department
Justin Chornenky | ... | musical contributor: Sunstorm Interactive |
Darren Mohle | ... | music: Sunstorm Interactive |
Gary Phillips | ... | musical contributor: Sunstorm Interactive |
Additional Crew
Dave Adams | ... | EVP of product development: Arush Entertainment |
Eric Bailey | ... | programmer: Xbox 360 version |
Tyler Bearce | ... | VMC tester: Xbox Live Arcade team |
Jeremy Blumel | ... | level designer: Sunstorm Interactive |
Chris Brooks | ... | programming: Sunstorm Interactive |
George Broussard | ... | design consultant: 3D Realms / project leader: Xbox 360 version |
Ryan Butts | ... | creature/weapon design: Sunstorm Interactive |
Donald Case | ... | manager - marketing comm.: Arush Entertainment |
Jeremy Cook | ... | game concept/design: Sunstorm Interactive |
Anna Dahm | ... | VMC tester: Xbox Live Arcade team |
Justin Davis | ... | VMC MAT test lead: Xbox Live Arcade team |
Julianne Diaz | ... | PR: Xbox Live Arcade team |
Dan Edwards | ... | Prism 3D programming support: Sunstorm Interactive / game concept/design: Sunstorm Interactive / lead programmer: Sunstorm Interactive / level designer: Sunstorm Interactive |
Matt Gdowski | ... | Prism 3D programming support: Sunstorm Interactive |
Matt Golz | ... | software test manager: Xbox Live Arcade team |
Matt Harris | ... | level designer: Sunstorm Interactive |
Dean Hoffman | ... | chief financial officer: Arush Entertainment |
Kieran Hunt | ... | VMC tester: Xbox Live Arcade team |
Michael Ivory | ... | localization software engineer: Xbox Live Arcade team |
Petri Järvilehto | ... | play testing: 3D Realms |
Enda Kelly | ... | lead localization test engineer: Xbox Live Arcade team |
Malika Kherfi | ... | international project manager: Xbox Live Arcade team |
Jan Konopasek | ... | additional level design: Sunstorm Interactive |
Eric Konzal | ... | play testing: Arush Entertainment |
Mike Kraack | ... | programming: Sunstorm Interactive |
Tiffany Kroneousch | ... | play testing: Arush Entertainment |
Magali Lucchini | ... | translation project manager: Xbox Live Arcade team |
Cherie Lutz | ... | product planning & business team: Xbox Live Arcade team |
Sean Lynn | ... | additional level design: Sunstorm Interactive |
Todd Marshall | ... | creature/weapon design: Sunstorm Interactive |
Gary McNickle | ... | Prism 3D programming support: Sunstorm Interactive |
Justin Mier | ... | marketing: Xbox Live Arcade team |
Scott Miller | ... | design consultant: 3D Realms |
Robert C. Minnick | ... | VMC tester: Xbox Live Arcade team (as Robert Minnick) |
Darren Mohle | ... | Prism 3D programming support: Sunstorm Interactive / behavioral programming: Sunstorm Interactive / game concept/design: Sunstorm Interactive |
Josh Mulanax | ... | release management team: Xbox Live Arcade team |
Terry Nagy | ... | play testing: 3D Realms |
Jim Perkins | ... | president/CEO: Arush Entertainment |
Cala Posey | ... | VMC senior test lead: Xbox Live Arcade team (as Cala E. Posey) |
Chris Rhinehart | ... | play testing: 3D Realms |
Dustin Russell | ... | programming: Sunstorm Interactive |
Kelly Shipman | ... | VMC test lead: Xbox Live Arcade team |
Joe Siegler | ... | play testing: 3D Realms |
Daniel E. Smith | ... | test lead: Xbox Live Arcade team |
Jason Smith | ... | creature/weapon design: Sunstorm Interactive |
Kris Stout | ... | level designer: Sunstorm Interactive |
Robert Travis | ... | game concept/design: Sunstorm Interactive / lead level design: Sunstorm Interactive (as Rrobert Travis) |
Bryan Turner | ... | QA tester: Xbox 360 version / design consultant: 3D Realms |
Chris Voss | ... | level designer: Sunstorm Interactive |
Neil Widmaier | ... | test lead: Xbox Live Arcade team: VMC Consulting Corporation |
Jason Yeager | ... | VMC tester: Xbox Live Arcade team |
Jennifer Yi | ... | marketing: Xbox Live Arcade team |
Thanks
Allen Blum | ... | special thanks: 3D Realms |
Oliver Miyashita | ... | special thanks: Xbox Live Arcade team |
Todd Replogle | ... | special thanks: 3D Realms |
Kevin Salcedo | ... | special thanks: Xbox Live Arcade team |
Andrew Williams | ... | special thanks: Xbox Live Arcade team |
Ted Woolsey | ... | special thanks |