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Duke Nukem: Manhattan Project (Video Game 2002) Poster

(2002 Video Game)

Full Cast & Crew

Cast (in credits order)  

Jon St. John ... Duke Nukem (voice)
David K. Manuel David K. Manuel ... Additional Voices (voice) (as Dave Manuel)
Judith Peterson Judith Peterson ... Additional Voices (voice)
Jennifer Wildes Jennifer Wildes ... Additional Voices (voice)

Produced by 

Chris Boxmeyer ... producer: ARUSH Entertainment
Stuart Platt ... producer: Xbox Live Arcade team
Robert Travis ... producer: Sunstorm Interactive

Music by 

Darren Mohle

Art Department 

Mick Buck ... artist: Sunstorm Interactive
Ryan Butts ... lead artist: Sunstorm Interactive
Justin Chornenky ... artist: Arush Entertainment
Jeremy Cook ... artist: Sunstorm Interactive
David Graham ... artist: Sunstorm Interactive
David K. Manuel ... additional art: Sunstorm Interactive (as Dave Manuel)
Todd Marshall ... additional art: Sunstorm Interactive
Thomas Miller ... additional art: Sunstorm Interactive
Jason Smith ... artist: Sunstorm Interactive
Robert Travis ... additional art: Sunstorm Interactive

Sound Department 

Gary Phillips ... sound design: Sunstorm Interactive

Animation Department 

Richard Lico ... animator

Music Department 

Justin Chornenky ... musical contributor: Sunstorm Interactive
Darren Mohle ... music: Sunstorm Interactive
Gary Phillips ... musical contributor: Sunstorm Interactive

Additional Crew 

Dave Adams ... EVP of product development: Arush Entertainment
Eric Bailey ... programmer: Xbox 360 version
Tyler Bearce ... VMC tester: Xbox Live Arcade team
Jeremy Blumel ... level designer: Sunstorm Interactive
Chris Brooks ... programming: Sunstorm Interactive
George Broussard ... design consultant: 3D Realms / project leader: Xbox 360 version
Ryan Butts ... creature/weapon design: Sunstorm Interactive
Donald Case ... manager - marketing comm.: Arush Entertainment
Jeremy Cook ... game concept/design: Sunstorm Interactive
Anna Dahm ... VMC tester: Xbox Live Arcade team
Justin Davis ... VMC MAT test lead: Xbox Live Arcade team
Julianne Diaz ... PR: Xbox Live Arcade team
Dan Edwards ... Prism 3D programming support: Sunstorm Interactive / game concept/design: Sunstorm Interactive / lead programmer: Sunstorm Interactive / level designer: Sunstorm Interactive
Matt Gdowski ... Prism 3D programming support: Sunstorm Interactive
Matt Golz ... software test manager: Xbox Live Arcade team
Matt Harris ... level designer: Sunstorm Interactive
Dean Hoffman ... chief financial officer: Arush Entertainment
Kieran Hunt ... VMC tester: Xbox Live Arcade team
Michael Ivory ... localization software engineer: Xbox Live Arcade team
Petri Järvilehto ... play testing: 3D Realms
Enda Kelly ... lead localization test engineer: Xbox Live Arcade team
Malika Kherfi ... international project manager: Xbox Live Arcade team
Jan Konopasek ... additional level design: Sunstorm Interactive
Eric Konzal ... play testing: Arush Entertainment
Mike Kraack ... programming: Sunstorm Interactive
Tiffany Kroneousch ... play testing: Arush Entertainment
Magali Lucchini ... translation project manager: Xbox Live Arcade team
Cherie Lutz ... product planning & business team: Xbox Live Arcade team
Sean Lynn ... additional level design: Sunstorm Interactive
Todd Marshall ... creature/weapon design: Sunstorm Interactive
Gary McNickle ... Prism 3D programming support: Sunstorm Interactive
Justin Mier ... marketing: Xbox Live Arcade team
Scott Miller ... design consultant: 3D Realms
Robert C. Minnick ... VMC tester: Xbox Live Arcade team (as Robert Minnick)
Darren Mohle ... Prism 3D programming support: Sunstorm Interactive / behavioral programming: Sunstorm Interactive / game concept/design: Sunstorm Interactive
Josh Mulanax ... release management team: Xbox Live Arcade team
Terry Nagy ... play testing: 3D Realms
Jim Perkins ... president/CEO: Arush Entertainment
Cala Posey ... VMC senior test lead: Xbox Live Arcade team (as Cala E. Posey)
Chris Rhinehart ... play testing: 3D Realms
Dustin Russell ... programming: Sunstorm Interactive
Kelly Shipman ... VMC test lead: Xbox Live Arcade team
Joe Siegler ... play testing: 3D Realms
Daniel E. Smith ... test lead: Xbox Live Arcade team
Jason Smith ... creature/weapon design: Sunstorm Interactive
Kris Stout ... level designer: Sunstorm Interactive
Robert Travis ... game concept/design: Sunstorm Interactive / lead level design: Sunstorm Interactive (as Rrobert Travis)
Bryan Turner ... QA tester: Xbox 360 version / design consultant: 3D Realms
Chris Voss ... level designer: Sunstorm Interactive
Neil Widmaier ... test lead: Xbox Live Arcade team: VMC Consulting Corporation
Jason Yeager ... VMC tester: Xbox Live Arcade team
Jennifer Yi ... marketing: Xbox Live Arcade team

Thanks 

Allen Blum ... special thanks: 3D Realms
Oliver Miyashita ... special thanks: Xbox Live Arcade team
Todd Replogle ... special thanks: 3D Realms
Kevin Salcedo ... special thanks: Xbox Live Arcade team
Andrew Williams ... special thanks: Xbox Live Arcade team
Ted Woolsey ... special thanks

See also

Release Dates | Official Sites | Company Credits | Filming & Production | Technical Specs

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